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» GDC'07|索尼全球工作室总裁Phil Harrison主旨演讲Game 3.0直播贴![完|补图、视频]
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GDC'07|索尼全球工作室总裁Phil Harrison主旨演讲Game 3.0直播贴![完|补图、视频]
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发表于 2007-3-8 08:36
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关于LBP
You can create images using your EyeToy camera. We imagine whole worlds populated by vulgar images ...
关于EDGE
Initially PlayStation edge will cover two key areas. GCM Relay. The second area is do do an SVU processing of geometry, compression, optimization. Anybody who's interested in Playstation 3 game development... check out what all of that is about. Of course all of this technology and information will be shared.
Killzone2在小范围内展示,用以显示EDGE的能力
http://www.gamespot.com/ps3/acti ... e=1&sid=6166930
Word on Sony's Guerilla-developed Killzone for the PlayStation 3 has been scarce since it made its splashy debut in the I-can't-believe-that's-gameplay trailer from the Electronic Entertainment Expo a few years ago. Since then, the game has been mostly off the radar, save for a few mentions peppered throughout public comments from Sony reps. Though hard info on gameplay and a release date is still scarce, the game made an intriguing appearance, again in trailer form, at Sony's Game Developers Conference press event last night. Following a brief overview of the PlayStation Edge suite of developer tools Sony is set to release to devs in the hopes of helping with development of PS3 games, Phil Harrison casually mentioned he'd show a trailer of a game that had benefited from the tools. Before firing up the video from the cross media bar of a PlayStation 3, Harrison offered the disclaimer that the demo was meant to highlight technology and not the game itself.
The video offered a montage of sequences from the game that emphasized various technical aspects of it. A lone soldier running with a vast cityscape behind him segued to various combat sequences that showed situations that seemed tailor-made to highlight the tech Harrison had mentioned. An indoor combat sequence showed a soldier blowing to bits everything around him in a kitchen. Another sequence showed a soldier blasting the objects some enemies were using for cover. An outdoor combat sequence showed off standard on-foot combat as well as vehicle-based shooting, courtesy of a mean-looking tank.
Given the tech-focused nature of the trailer, there were some showy moments that revolved around blowing out individual windows in a warehouse area, as well as another sequence that showed shafts of light coming in through holes being blown in a structure. The use of light also figured prominently into a sequence, specifically the light on a soldier's rifle as it illuminated a dimly lit area. An extended sequence also focused on assorted soldiers getting plugged full of bullets in different venues, which yielded the expected twitching and flailing. The humanoid- and vehicle-focused action was livened up at the end of the video when wicked mechanical sentinel-like creatures unfurled their appendages and menaced the camera.
As with the previous Killzone trailer, the game looks like it has the potential to make quite a splash for the PlayStation 3 if it delivers on its promise. The action looks fast and detailed, and it seems to be covering all the right bases. The visuals are looking sharp, and the vast scale of the outdoor areas is impressive, while the indoor spaces we saw were good and claustrophobic. Granted, we didn't see anything quite as jaw dropping as the eerie human animation in the previous trailer, but as Harrison noted, this trailer was more of a technical showcase than a proper trailer. Look for more on Killzone at E3 later this year, where Sony and Amsterdam-based Guerilla will hopefully deliver the goods in playable form.
Killzone2 E3见
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发表于 2007-3-8 08:47
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3speech 的Q&A
http://threespeech.com/blog/index.php
We put some questions to Sony about Home, one of the main revelations of Phil Harrison’s keynote speech at GDC. Here’s the substantial set of answers we got back…
First up, here’s some key points about Home that they provided us with:
• Is the first of its kind on a computer entertainment console
• A unique blend of community, user-generated content, collaboration and commerce that is the future of computer entertainment.
• Will broaden the online community market in the same way that the PlayStation brand has broadened the gaming market
• Will take the mystery and the geekiness out of online interaction, and make it as easy as text messaging or picking up the phone
• Is inclusive and welcoming, not exclusive and daunting like current offerings
• Is the gateway and start point for a whole raft of future PlayStation Network services
Can you define Home for us?
“Home is a real-time online 3D, networked community available on PS3 and the Network. It allows PS3 users to interact, communicate, join online games, shop, share private content and even build and show off their own personal spaces to others in real time. Home will be available as a free download from the PlayStation Store and will launch directly from the XMB (XrossMediaBar) on PS3.”
Why are you creating this service?
“The power of PS3 and the Network afford us the opportunity to create a unique user service that will define the future of community on computer entertainment platforms. We feel it is important to foster not only user-interaction, but increased, ongoing contact between users, first and third party publishers and other partners.”
What’s the cost?
“Home is free to download and free to use. The user will be able to purchase items from the Store (Home supports the Playstation wallet) to further customise their Home Space, as well as make purchases from other third party partners.”
Is it global?
“Yes, when it launches Home will be a global network service.”
And when is it launching?
“We will be executing a closed beta this spring. The official launch date will be later this year.”
What languages will it support?
“It will support multiple languages including Japanese, English, French, German, Italian, and Spanish. Because it is a network service, it is easy to extend the language support in the future after the initial beta trial. In the full service, we will support local languages consistent with the way we localise our game titles.”
What’s your ambition with Home?
“The ambition is to create a highly interactive 3D environment that will bring millions of people together from around the globe to share common interests, build friendships and explore the world of SCE PlayStation.”
Here’s some key aspects:
HOME Space
• Design and build your own apartment, house or even neighbourhood.
• Purchase new landscapes, apartments and furniture
World
• Purchase new clothing sets, pets and accessories for your character
• Purchase functional items to add value to your private Home experience
• Leave your mark on the world with premium player-created content tools.
Entertainment
• Share photos, movies and music from your PS3 HDD with friends in your personal space.
Gaming
• Meeting game-specific lobbies to discuss games, get new content or team up for online gameplay
Lobbies
• Individual lobbies created by first and third parties allow for consumer interaction, commerce
But isn’t Home a rip-off of Xbox Live?
“Home is a first of its kind 3D community that allows for open interaction between consumers, SCE and third party partners. It is a truly interactive, global community of users. Xbox Live is a static, 2D, text-heavy environment that can’t match the rich community features found in Home. Xbox Live community interaction is much more passive and limited to the members on that friend’s list.”
Sounds a bit like Second Life?
“Home is a much more rich, user friendly experience than Second Life, allowing for ease of entry and use, as well as being fully-functional with the technology and capabilities of PS3.”
And how are you going to make money from it?
“The business model for Home is based on a combination of ecommerce and advertising revenue, but we will not discuss the exact details of our business model.”
Can third party partners get involved?
“They’ll be able to build their own custom lobbies for their products, where they can present information to users, provide downloadable content and implement various ecommerce models. Advertising options will also be made available through Home, in addition to sponsorship of in-world events and Home real estate.”
What is the difference between Home and PS Store?
“Home is a real-time online 3D, networked community available on the Network, while the Store offers free and premium digital goods delivered directly to your PS3.”
How big is the Home download?
“The Home download is targeted to be under 500 MBs.”
More of this to follow in a second piece. Images/videos also set to follow.
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