小黑屋
原帖由 爱喝香水的仓鼠 于 2014-7-16 17:30 发表 提供所谓的锁30帧的游戏,基本都是平均在30多帧40多帧的水平~ 次世代版的使命召唤 战地 泰坦陨落这些真60帧游戏都不需要提供这种选项
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原帖由 爱喝香水的仓鼠 于 2014-7-16 17:56 发表 垂直同步损失的帧数不会超过5% Titanfall玩起来行云流水一般顺滑,不是杀戮地带4那种半残废的隔行扫描+全程30帧40帧出头能比的,你就别脑补了
he Xbox One version simply cannot sustain the required 60fps. The consistency in performance just isn't there and so the gameplay often doesn't feel quite right. Faced with the challenge of being unable to sustain 60fps, Respawn has two choices: it can retain v-sync and face increased judder and loss of response in the controls (the solution chosen for the less capable PS3 version of Modern Warfare). Alternatively, it can utilise adaptive v-sync - locking at 60fps, but tearing beneath. On balance, it's probably the best choice, but we do note that when v-sync is inactive, a lot of the action isn't being delivered on-screen in a consistent manner - you can see that in the frame-time element in the video below. In essence, in addition to torn frames, there's noticeable judder and a less than solid response from the controls - especially evident when you're in the Titan. We also note that sometimes the engine stalls for a couple of frames, producing the big spikes downward in the frame-time graph. Performance analysis of Titanfall running on Xbox One. It's using an adaptive v-sync, which means you get no tearing when the game is running at 60fps - but plenty of it when the game fails to reach its target frame-rate. It's very intrusive to the gameplay experience. So, just like the beta, we see Titanfall frame-rates on Xbox One dip into the mid-30s at its worst, and at those points the rock-solid consistency we saw in the early iterations of the Modern Warfare experience is gone, and with it - arguably - the essence of the "twitch" shooter.
原帖由 爱喝香水的仓鼠 于 2014-7-16 18:18 发表 是的,泰坦陨落帧数总体表现非常顺滑,仅在骑上泰坦的脚本过程中有相对明显的掉帧感,平常的游戏流畅度表现如同行云如水一般
原帖由 爱喝香水的仓鼠 于 2014-7-16 18:48 发表 90%的时候都在60帧或者接近60帧的水平 只有极少数的情况下有比较明显的掉帧感,你图里这种情况大概只占千分之一的游戏时间 杀戮地带4可是同屏一个人都没有,也没开枪,就30来帧半死不活的
原帖由 爱喝香水的仓鼠 于 2014-7-16 19:01 发表 玩过X1版泰坦陨落和PS4版凯子4的 只要不是那种连CF和COD都分不清的FPS白痴 都清楚帧数表现不是一个级别的~
原帖由 爱喝香水的仓鼠 于 2014-7-16 19:12 发表 posted by wap, platform: 小米 (MI 1S) 不是,大部分时候45帧的凯子4 本帖最后由 爱喝香水的仓鼠 于 2014-7-16 19:13 通过手机版编辑
原帖由 爱喝香水的仓鼠 于 2014-7-16 20:57 发表 X1版不需要,原因我前面已经说了 360版需要是因为360版的平均帧数比X1版还要低10帧以上
原帖由 爱喝香水的仓鼠 于 2014-7-16 21:03 发表 靠录制视频来测试有屁用 不同的场景帧数天差地别
原帖由 爱喝香水的仓鼠 于 2014-7-16 21:05 发表 玩到的感受才是真的~ 要不然为什么杀戮地带4天天就那么全球几百人在线的水平?
原帖由 yfl1 于 2014-7-16 23:40 发表 凯子4,次子,tr,还有x1的泰坦,4者的平均帧数分别是多少?