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AI参与游戏制作的案例,迄今也只有SQUARE旧RPG画面重绘这一个吧(FF8沙加等)

有一个独立游戏的美术素材全部是AI生成的
当然画面也就不会好了,也没有很统一的设计


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Ubisoft has announced a new AI tool that it intends to use as a way to help its various writing departments create complex NPC interactions with less manual work.

Created internally by Ubisoft's La Forge team, the Ghostwriter tool will "let scriptwriters select and polish the samples generated for NPC barks," according to creator Ben Swanson. It was the tool was made in collaboration with various writers at the studio as a way to further "create more realistic NPC interactions."

Amidst concerns about AI's place in the larger creative field, some studios such as Squanch Games have openly used AI-driven technology to generate of background art or for voice acting purposes. But this time around, it sounds like Ubisoft wants the tool to operate as a more useful version of Microsoft Word's Clippy.

After scriptwriters create a character and an interaction type or bark they'd like to generate, Ghostwriter will create a number of variations that a writer can use and edit to fit their needs. Whichever option is selected, the tool learns from that choice as a way to become more effective going forward.

The developer stressed that Ghostwriter won't be replacing a human writer. Instead, it'll tackle NPC barks for the studio's games, in turn giving developers more time to focus on other "core game elements."

https://www.gamedeveloper.com/pr ... ai-ghostwriter-tool

[ 本帖最后由 Nemo_theCaptain 于 2023-3-22 17:46 编辑 ]


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