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[新闻] Fallout Online??

《辐射》原作设计师重返工作岗位


Interplay昨日宣布将在南加州的橘子郡(Orange Country)开设一间游戏工作室,专司《辐射》网游项目的研发,并宣布曾隶属《辐射》原作开发队伍的Chris Taylor(不是那个搞《地牢围攻》和《最高指挥官》的Chris Taylor)将重返昔日辐射世界,担当这个名为“Project V13”网游项目的系统设计师。
Interplay成立于1984年,主要业务为开发、发行,及授权游戏作品,其中以《辐射》和《博得之门》最为知名。公司陷入财政困境后将辐射的开发权转让给了Bethesda,去年春又将辐射作品的相关权益全部转让——但保留了《辐射》网游作品的开发权,当时该项目业已启动。
Interplay与Bethesda约定,该网游必须在2014年4月14号前面市,否则Interplay将与《辐射》彻底脱离干系。现Interplay正招兵买马加快进度,赶在公司彻底倒闭前放手最后一搏,他们的口号是——昔日重现:


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完了……当年留的小尾巴终于被拖出来了……FO彻底雷,单机雷一遍,网游雷一遍……屎尿未及,屎尿未及啊……………………



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昂你妹個蛋的癩


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Online多爽,在线交易杰特~~XX球~~哈哈哈

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来吧,总算从骨灰盒子里扒出来了……当年B厂向Interplay收购FO版权的法律原件,其中关于Fallout Online的段落:
引用:
Page 1 of 11
<PAGE>


the Licensed Marks on and in connection with  Interplay's  FALLOUT-branded  MMOG
(the  "FALLOUT  MMOG"  or  "LICENSED  PRODUCT")  and for no other  purpose.  The
conditional  license herein does not grant Interplay any right to sublicense any
of the licensed rights without Bethesda's prior written approval.

                  2.2 TERRITORY.  Worldwide. Interplay agrees to comply with all
applicable  laws  and  regulations  pertaining  to the  use and  designation  of
trademarks  in the  territory,  and to refrain from any action that may or would
adversely affect the right of Bethesda to the FALLOUT trademarks.

                  2.3 MMOG DEVELOPMENT.  To retain its license rights under this
Agreement,  Interplay agrees that (i) full-scale development of its FALLOUT MMOG
will  commence  within  twenty-four  (24) months of the  Effective  Date of this
Agreement  (such  commencement  date  defined  herein as the  "MMOG  DEVELOPMENT
COMMENCEMENT  DATE")  and  (ii)  by  the  MMOG  Development  Commencement  Date,
Interplay will have secured  financing for the FALLOUT MMOG in an amount no less
than  US$30,000,000.00  ("MINIMUM  Financing").  In the event that  within  this
24-month period Interplay has failed to commence  full-scale  development of its
FALLOUT  MMOG or has  failed to secure the  Minimum  Financing,  Interplay  will
immediately lose and permanently forfeit its license rights under this Agreement
and the license rights  automatically shall end, be void and otherwise terminate
on the  anniversary  date of the second year after the  Effective  Date and this
Agreement shall no longer remain in effect.

                  2.4 MMOG COMMERCIAL LAUNCH. In the event that within the first
24  months  after  the  Effective  Date   Interplay  has  commenced   full-scale
development of its FALLOUT MMOG and has secured the Minimum Financing, to retain
its  license   rights  under  this  Agreement   Interplay   must,  in  addition,
Commercially Launch (as defined below) the FALLOUT MMOG within four (4) years of
the MMOG  Development  Commencement  Date.
In the event that within the first 24
months after the Effective Date Interplay has commenced  full-scale  development
of its FALLOUT  MMOG and has secured  the  Minimum  Financing  but has failed to
Commercially  Launch the  FALLOUT  MMOG  within the first 4 years after the MMOG
Development  Commencement Date,  Interplay will immediately lose and permanently
forfeit  its  license  rights  under  this  Agreement  and  the  license  rights
automatically shall end, be void and otherwise terminate on the anniversary date
of the  fourth  year  after  the  MMOG  Development  Commencement  Date and this
Agreement shall no longer remain in effect;  PROVIDED,  HOWEVER,  that if at the
expiration of such 4-year period,  Interplay has failed to  Commercially  Launch
the FALLOUT MMOG but is actively engaged in development efforts of such MMOG and
certifies to Bethesda in writing its good faith belief that it will Commercially
Launch the FALLOUT  MMOG within 12 months  after the  conclusion  of such 4-year
period, then the period for Commercial Launch shall be extended by one (1) year.
If  Interplay  has  failed  to  Commercially  Launch  the  FALLOUT  MMOG  by the
expiration  of such  extended  period,  Interplay  shall  immediately  lose  and
permanently  forfeit its license  rights  under this  Agreement  and the license
rights  automatically  shall  end,  be  void  and  otherwise  terminate  on  the
anniversary date of the fifth year after the MMOG Development  Commencement Date
and this Agreement shall no longer be in effect. Bethesda agrees to negotiate in
good faith whether or not to grant any further extension beyond five years after
the  MMOG  Development  Commencement  Date. "COMMERCIALLY  LAUNCH"  means  that
Interplay  has offered its FALLOUT MMOG for sale to the public in major  markets
in North  America and Europe and that such  FALLOUT  MMOG has and  continues  to
maintain a minimum of 10,000 paying subscribers.



                                  Page 2 of 11
<PAGE>


                  2.5 CONTINUING COMMERCIAL  AVAILABILITY.  If at any time after
the Commercial  Launch of its FALLOUT MMOG,  Interplay fails to operate and keep
its FALLOUT MMOG  commercially  available  for any  consecutive  three (3) month
period,  Interplay will  immediately  lose and  permanently  forfeit its license
rights under this Agreement and the license rights  automatically  shall end, be
void and otherwise  terminate upon the expiration of such three month period and
this Agreement shall no longer remain in effect.

                  2.6  RESERVATION OF RIGHTS.  Any and all rights not explicitly
granted to Interplay hereunder are reserved by Bethesda.

         3.0      OWNERSHIP.

                  3.1 SOLE OWNER.  Interplay  acknowledges  and agrees that,  as
between the parties,  Bethesda is the sole and  exclusive  owner of the Licensed
Marks.  Bethesda  may,  in its sole  discretion,  maintain  or  discontinue  the
maintenance  of any  applications  and  registrations  for  the  Marks  or  seek
registration for any Licensed Mark at any time.

                  3.2 NO ASSIGNMENT.  Nothing  contained in this Agreement shall
be construed as an assignment to Interplay of any right,  title,  or interest in
or to the  Licensed  Marks.  Interplay  recognizes  and  acknowledges  that  the
Licensed Marks and all rights therein and goodwill pertaining thereto solely and
exclusively  belong  to  Bethesda  and that all  uses of the  Licensed  Marks by
Interplay  shall inure to the benefit of Bethesda.  Interplay shall not directly
or indirectly  attack or impair the title of Bethesda to the Licensed Marks, the
validity of this Agreement,  or any of Bethesda's  registrations or applications
relating to any Licensed Mark in any jurisdiction. Interplay agrees it shall not
file any state, federal, or foreign applications to register any of the Licensed
Marks, in whole or in part, or any name or mark  confusingly  similar thereto in
any jurisdiction.

                  3.3  FURTHER  ASSISTANCE.  Interplay  shall,  upon  request of
Bethesda,  execute any  documents  that may be deemed  necessary or desirable by
Bethesda  to use the  Licensed  Marks  in  conformity  with any  nation's  laws,
including whatever documents that may be necessary to record Interplay as a user
or licensee of the Licensed Marks anywhere in the world.

                  3.4  INTERPLAY-DERIVED   MMOG  ELEMENTS.  In  the  event  this
Agreement  terminates  prior  to the  Commercial  Launch  of the  FALLOUT  MMOG,
Bethesda  agrees that nothing in this  Agreement  limits or is intended to limit
the rights of Interplay to use in a  non-FALLOUT  MMOG,  INTER ALIA,  any or all
locations,  graphic  representations,  creatures,  monsters,  names, likenesses,
behaviors,  religions,  deities,  environments,  legends,  fairy tales, stories,
universes,  character  classes or character  professions  that are in the public
domain, are owned by any entity other than Bethesda and/or its affiliates and/or
licensors or otherwise are not subject to copyright or trademark protection. For
purposes of a non-FALLOUT  MMOG,  Interplay shall own all rights in any computer
software code (object or source  code),  game play  software  routines,  game or
graphics  engines,  as  well  as  any  designs,  likenesses,  sound  and  visual
representations or other intellectual property rights that are created after the
Effective  Date by or on behalf of Interplay and which do not include,  refer or
relate to the Licensed Marks (the "INTERPLAY-DERIVED MMOG ELEMENTS"),  provided,
however, that the Interplay-Derived MMOG Elements do not use, incorporate, trade
on or otherwise exploit any  Fallout-related
有时候,昨日重来,很可怕……

[ 本帖最后由 RestlessDream 于 2008-9-24 17:21 编辑 ]

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看了MMO版的HALO……再想象下MMO版fallout……这世界真恐怖

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MMO化的辐射……
MMO化的Kotor
然后是啥,MMO的BG?

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我总觉得interplay撑不到网游版开发完成就倒闭了...

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和bg不同,这东西mmo化可以一点味道都没有了

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。。。。。。。。。当年看到关于这个条约的时候,就想会不会真有这一天。。。。果然。。。。。。

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Fallout 网游化后,它优秀的多线程故事以及独特的对话系统要怎么表现呢?

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引用:
原帖由 arithmetic 于 2008-9-24 21:26 发表
Fallout 网游化后,它优秀的多线程故事以及独特的对话系统要怎么表现呢?
每个月随机性落下核弹扫平某些城市,同时某些玩家档归零~有些发生种族转换(人-〉僵尸)。。。。。。。。

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Chris Taylor还在英特卫哪。

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