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玩美式RPG真的很烦躁~~~

BIOSHOCK 2007 6 1


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引用:
原帖由 xisailuo 于 2007-2-28 13:08 发表
我机器不好,欧美rpg只能玩到地城,nwn,tes3加资料片就勉强了,不过最近入了360,等me,最近下了exult的创世纪7,视角到字体都不适应
欢迎加入软饭群体……软组织硬化研究中心美式RPG啦啦队欢迎你……

话说07年是X360的美式RPG大年啊~

Xbox 360 RPGs of 2007
Posted on January 18, 2007 by Alex Donaldson               

Afteryesterday’s look at the Nintendo Wii, I think it’s about time we took alook at Microsoft’s Media-Center Powerhouse, the Xbox 360. It’s a bitof an urban myth that the 360 doesn’t have any RPGs – supposedly theJapanese hate it and therefore the amount of RPGs on the console arefew and far between. We’re about to disprove that with an in depth lookat the RPGs set to hit the Xbox 360 in 2007. Let’s get cracking.

Blue Dragon
Let’s get this one out of the way. “Blue Dragon?” I hear you cry; “but you said that was one of the most important games of 2006!”

Well, that’s true, but that was for the Japanese release ofMistwalker’s first Xbox 360 outing. In 2007 the game will hit Westernshores and is sure to cause a stir with fans of Final Fantasy and otherclassic JRPGs. The game is a classic JRPG, as we’ve reported, featuringa battle system with lots of depth and an involving plot. Blue Dragonis a lot like Final Fantasy in all senses but art style – and that’s nocoincidence. Blue Dragon is the first game by Mistwalker, an all newMicrosoft Game Studio led by Hironobu Sakaguchi, the man who originallycreated Final Fantasy.




His name carries more than a bit of clout with RPG fans and I imaginewe’ll be seeing big sales for this rare Xbox 360 JRPG when it’sreleased in the states and Europe in 2007. We’re extremely excited forthe English language version – here’s hoping it gets the damn goodlocalisation it deserves!

Mass Effect
Ahh, so the inevitable flood of Western-made RPGs begins. Set 200 yearsinto our future, Mass Effect places you into a galactic world that isin danger of being conquered. Coming from Bioware, the geniuses behindKnights of the Old Republic, we’re sure these guys know how to do agreat Sci-Fi RPG. Mass Effect has you lead a band of Freedom Fightersin order to fight those who threaten peace and protect the worlds underthreat.



The first in what has been promised as a trilogy with one big storyarc, Mass Effect has been promised to have a plot that will engage theplayer and keep you coming back for the second and third title in theseries. In this game, you will play as Specter as you fight for freedomand prevent the impending destruction of the galaxy across severalhostile alien landscapes. As fans of KOTOR, we’ve got to say – we’reexcited.

Two Worlds
Touted as an “Oblivion Killer”, Two Worlds seems to have a lot incommon with Bethesda’s behemoth 360 RPG. Like Oblivion, Two Worldsgives players the chance to choose what type of character they wouldlike to control – mage or knight, good or hideously evil… and likewise,you have a choice in how you complete quests. You’re asked to fetch anitem from people – are you going to negotiate with them or slaughterthem to get it?



In addition to the full story mode everybody expects with any good RPGthese days, you can also go questing online with a friend in the game’sco-operative mode. Naturally, your in-game choices in the story modewill be reflected in the game world, but for us the most excitingaspect of the game is the online Co-Op, something Oblivion would’vebenefited from greatly. The game is currently slated for March, but weexpect delays. We’ll bring you more on this as we get it.

Golden Axe
The legend returns! Sega revives the old-school arcade slash-em-up as afully fledged RPG. Designed on 360 and also being ported to the PS3,Golden Axe has been slated for a launch in 2007, so here’s hoping itmakes it. We’ve been told that the game will stay true to itsside-scrolling roots, giving the player the ability to use physical andmagic attacks to take down enemies in close up and long distancebattles. Here’s hoping the enemies scream as dramatically as they do inthe original when they die.



Bioshock
We previewed this quite a while back,and it looks even more promising now than it did then. As an FPS RPG(enough acronyms for you?), the game has something to prove for allgames of its type, showing that RPG elements can be successfullyblended with other genres.



A terrifying setting combined with Sci-Fi themes and a deep storylinewill keep you engrossed, and the deep consequences of every action youtake within the Bioshock world will have you thinking carefully aboutwhere you point your weapon and who you attack. Just who are the badguys? If you’re looking for an RPG that looks fantastic, plays like anew genre in itself and can scare the life out of you, Bioshock is it.

Lost Odyssey
This game will at least launch in Japan within the year; it’s possibleit could make it to the West within the year, but we doubt it will.Regardless, its Japanese launch makes it a 2007 RPG for the 360.Mistwalker’s Second title, Lost Odyssey couldn’t be more different toBlue Dragon. With its realistic art style and grim in-game world, it’sthe Final Fantasy to Blue Dragon’s Dragon Quest in terms of artdirection.



You play as Kaim, a man who ahs been sentenced to live for 1000 years.As the game progresses you play through Kaim’s life across multiplegenerations, where he’s forced to watch the people he loves die aroundhim while he must still live. The gameplay that’s been shown in publicis a pretty normal RPG affair – turn based battles with physical andmagical attacks. The most impressive aspect of this game was the greatgraphics. Hopefully this game will be as great as Blue Dragon turnedout to be.

Fable 2
Currently, very little is known about the sequel to the hit Xbox RPGFable. Fable famously promised a lot more than it could actuallydeliver, but Lionhead and Peter Molyneux now promise to make up fortheir previous promises with the sequel. Improving on thesandbox-with-consequences world of Fable 1, Molyneux is keepingtight-lipped this time to avoid further fan disappointment.



What he has said however is that he’s very interested in integratingXbox Live into the next Fable title in some way, which is aninteresting comment and we’ll be watching closely to see what he doeswith it. If Fable 2 manages to live up to the promises the originalgame set out to fulfil, it could become the 360’s RPG posterboy.

All other business…
There are quite a few RPGs we haven’t mentioned here hitting the 360,but the ones we’ve listed here are the major titles we feel are theones that are going to be must-haves.

Also peppering the 360’s line-up of RPGs is Western RPG Elveon, another Oblivion-alike title that’s currently slated for Summer. There’s also Eternal Sonata,another JRPG by Namco. The game is based in a dream world and puts youin charge of your characters inside a combo-based battle system.

There’s EA’s The Lord of the Rings – The White Council too, if it doesn’t end up cancelled as recent rumours have suggested. There’s also Sega’s Alien RPG, based on the famous movie franchise.

These aside, there’s many more worth mentioning that we just don’t havespace to. Compared to our previous RPGs of 2007 article – the Wii – the Xbox 360 is theplace for Western-made RPGs. While the console has a few RPGs, itdoesn’t have all that many, and is most dominated by titles likeOblivion, Fable and Mass Effect. But we’re not complaining. Combinethat with the JRPG expertise at Mistwalker and we’re happy campers.Looks like a good RPG year for the Xbox 360.

[ 本帖最后由 RestlessDream 于 2007-2-28 13:17 编辑 ]



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引用:
原帖由 xisailuo 于 2007-2-28 13:16 发表
nwn 地城都还可以,tes3早期也可以,装资料片后穿飞行靴就不行了,我是完美主义,玩游戏都要特效最大的
那360是买对了……

TES4的360版还是很不错的。画面虽然稍逊于顶级PC效果,但用GS的话说:360版追求的是一种柔和的美……
等distance texture patch出来就更完美了~


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引用:
原帖由 goldenbough 于 2007-2-28 14:10 发表
Bioshock虽然具有传统RPG意义上的主支线任务系统,基于武器、超能力的人物升级系统,但是它仍旧是一个地道的FPS。

你可以说它有深度的背景,非线性化的关卡设计,有巨量的拾取信息,但是它骨子里还是一个FPS。

原因在于,它的任务强调玩家在局促空间内撞任务,而不是在宏大空间里找任务。

上古卷轴和辐射这一类RPG之所以能给人体验到自由度,正因为这种无拘束性。

但是,你并不能责怪System Shock2和Bioshock之流这么做有什么不对,它们在大方向上,只是为了在FPS中充分吸收RPG元素,丰富系统。但是在RPG的精髓让,它们无法学习,也无意学习,因为它们本是FPS。
呃,不以为然。

自由度的表现不在于通过空间的大小和接任务的方式,而在于虚拟世界给玩家的选择权有多少、互动性有多强、细节的刻画程度有多高。在这一点上BioShock绝对可以和TES4比肩。
引用:
The combat in BioShock looks amazing, and it looks like your options as a player are nearly unlimited. Whether you want to use explosives, run and gun, shove enemies over ledges, or turn enemies against one another, the choice is yours. There are six modifiable weapons in the game and more than 60 special genetic powers. Plus, just about everything in the environment is interactive, from propane canisters to teddy bears. The environment also reacts to your input, so if you set something on fire, it will continue to burn and eventually envelop large areas, which needless to say can be a hazard or yet another way to deal with pesky enemies. Manipulating the environment and discovering new ways to exploit the sophisticated enemy artificial intelligence to your advantage are much more integral to the BioShock experience than simply blasting everything that moves.

摘自GameSpot Bioshock demo updated hands-on Preview
其实这在上古系列中已经被证明了。TES一代玩家要逛遍8个行省,二代Daggerfall缩减到四个,Morrowind和Oblivion都只有一个行省。但玩家并没有感觉“世界变小了”——因为玩家可以感受到的细节被大大丰富了。

另外,判断游戏是否是角色扮演的关键在于经验值的获得方式和用途。这才是RPG实现“角色成长”最核心的问题。
这方面目前只知道Bioshock要通过虐待小萝莉和照顾她们的“怪叔叔”(big daddy)来获取能源物质Adam。这个adam显然就是经验值的物化表现。在没有拿到游戏可玩demo和正式版以前,恐怕谁都还没有判断这游戏是RPG还是FPS的能力。

其实我也不太在乎到底如何描述这游戏的类型。对我来说 Bioshock 1. 受《1984》启发的世界观阴暗压抑 2. 有角色成长系统 3. 我不晕第一人称视角——这足够是个must-play了。

说点题外话。从游戏乐趣来说,个人觉得FO和TES区别很大。主要是经验值的获得方式上。FO的经验值依然是传统靠做任务获得的,quest-based;而TES里做任务实际上没有任何经验值,人物的技能成长完全看玩家的自然行动,实际上TES里你只闲逛,一个任务都不做,技能和人物等级照样会上升,这种姑且称为 skill-based。换言之,FO里做任务人生才有意义;TES里活着会动就有意义。

哪种存在感更逼真呢?我觉得难分高下。

我一直觉得FO是个很特别的个案,是把TRPG的人物-技能系统和自由探索结合的完美典范。TES没有FO那么复杂的人物技能系统,少了TRPG遗留的“书斋气”,估计以今天主流玩家的口味,还是TES至上吧。

[ 本帖最后由 RestlessDream 于 2007-2-28 15:39 编辑 ]

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引用:
原帖由 goldenbough 于 2007-2-28 16:41 发表
见仁见智,再过一段时间,R版玩到Bioshock之后也许我们谈起来更合适些。

PS:也许我的表达方式有问题,我所说的局促空间,就是指室内,而宏大空间就是指室外。而非匕首雨到晨风那种地域面积上的比例差异。

Ken Levine终究是希望这种刺骨的反乌托邦作为氛围存在,还是希望通过大量的细节来铸造出一个让人难以忘怀的世界?对每个人来说,在实际游戏中的焦点不同,结论迥异。然而,对于1984式的背景,正是我目前所担心的问题,因为在一个节奏如此之快的游戏中,玩家的注意力要么被恐怖气氛所感染,要么被攻击性颇高的敌人所吸引,要么就在钻研如何用小聪明来让敌人之间干架,到底有多少时间,多少闲情雅致能停下来看看这个世界?

辐射的系统精髓难道不是回合制么,难道不是踢裆么?

我上古4玩得不多,只做完了黑暗兄弟会任务,不过三代和辐射二来比较的话,给我一种明显的区别在于,玩晨风的时候,知道自己注定是大英雄,要拯救世界,而玩辐射二的时候,感觉自己再怎么挣扎也是一种自嘲,因为世界已经被毁灭了,前提不同,给人的心理感受也完全不同。
啊……为什么字里行间的第六感告诉我你已经玩到Bioshock了……

嗯,我个人的口味也是偏慢节奏的RPG,讨厌剧情压迫着你往前走。这也是为什么喜欢BG初代甚于BG2,虽然“技术上说”BG2的确在各方面都比前作更出色。这可能和我喜欢看的电影小说风格都有关系。

Bioshock的确有可能像你所说的制作人太过迷恋于战斗的技巧性,而忘记“留白”,让玩家能有闲逛的空间……那只有等玩到才好评价了

完全赞同心理感受一说。后启示录设定最迷人的地方就是世界已然毁灭,不需要拯救了……所以生存的意义和目标被消解了,“必须重估一切价值”(写这句话的时候脑子里突然蹦出某个总拿尼采著作当副标题的超内涵日式RPG:D )。从这个角度说,《异域》虽不算后启示录也够形而上的了……

[ 本帖最后由 RestlessDream 于 2007-2-28 17:16 编辑 ]

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BioWare和Black Isle那堆RPG都是第三人称的

包括BioWare的NWN1&2、KotoR1&2、Jade Empire都是第三人称的

认准BioWare,认准第三人称美式RPG~

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引用:
原帖由 silverhoof 于 2007-3-1 10:57 发表
Mass Effect不是第三人称的么?好像是的吧
是的。

BioWare就没做过第一人称的RPG~

认准BioWare,认准第三人称美式RPG豪华享受~

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原帖由 1080P 于 2007-3-1 10:40 发表
可惜Bioware也已经投城了.
mass effect不再第三人称了.
Mass Effect是第三人称的

别让那个对话时好莱坞式的上半身镜头切换迷惑了你……

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引用:
原帖由 jl143 于 2007-3-1 11:04 发表
360上的fps还是很值得期待的,不过希望难度不要太高了
……败了

我们在讨论RPG……

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引用:
原帖由 1080P 于 2007-3-1 11:03 发表
ME是GOW类视角的.
和BG类大有不同啊.
ME的视角基本沿袭KOTOR

跃肩视角只是出现在战斗的时候

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