» 您尚未登录:请 登录 | 注册 | 标签 | 帮助 | 小黑屋 |


发新话题
打印

[求助] 把SCE当软件商看算个啥水平?

KZ3是GUERRILLA做的 又一个合约工作室。。。。。。。。


TOP

引用:
原帖由 dragonzet 于 2012-5-14 19:59 发表
KZ3是GUERRILLA做的 又一个合约工作室。。。。。。。。
螃蟹厂在2005年就被SCE收购现在是SCE的全额子公司也是SONY旗下的全额子公司

现在这个厂做的任何游戏都是SCE自己做的游戏

Sony Computer Entertainment Acquires Guerrilla Games - Leading Developer of Killzone Franchise

     - Guerrilla to Operate as Part of SCE Worldwide Studios Network
     Sony Computer Entertainment today announced that it has acquired leading
developer Guerrilla Games to further expand its development capability as
part of Worldwide Studios (SCE WWS).
     In a strategic move to secure long term excellence in game development
for current and future PlayStation(R) platforms, the acquisition of Guerrilla
has formalised the already close working relationship between Sony Computer
Entertainment and the studio.
     Guerrilla B.V.(http://www.guerrilla-games.com), based in Amsterdam,
Netherlands is the award winning developer of the Killzone game for
PlayStation 2, which has shipped close to 2 Million units worldwide. The
studio is currently working on a new Killzone title for PlayStation 3, early
scenes of which were shown to wide acclaim when revealed at E3 earlier this
year. The studio is also developing a further game within the Killzone
universe for PlayStation Portable (PSP). Guerrilla signed an exclusive
development agreement with Sony Computer Entertainment Europe in March 2004
and the acquisition will help the team grow as a key creative element of the
SCE Worldwide Studios network.
     Commenting on the acquisition, Phil Harrison, President of SCE WWS, said,
"Guerrilla have a great combination of creative, technical and production
talent in their team and we have enjoyed a close working relationship with
their management and staff for a number of years. I am delighted that they
will now become a member of the SCE Worldwide Studios network of developers.
As we prepare for the launch of PlayStation 3 next year, this acquisition
strengthens our development portfolio to take full advantage of the exciting
entertainment opportunities provided by PSP, PlayStation 3 and beyond."
     Hermen Hulst, Managing Director of Guerrilla said, "Sony Computer
Entertainment - with its truly global presence, leading platforms and
commitment to innovation - is an ideal partner for Guerrilla and we are
delighted to take our existing relationship to the next level."
     About SCE Worldwide Studios (SCE WWS)
     SCE World Wide Studios was formed on 1 September 2005 in order to secure,
strengthen and further develop game development and publishing activities for
the PlayStation range of game and entertainment consoles. SCE WWS will be
responsible for the global creative, technical and strategic direction
setting of development and production of computer entertainment software for
the PlayStation family.
     Guerrilla B.V. has been acquired by SCE Benelux.
     More information about PlayStation products can be found at
www.playstation.com or www.scee.presscentre.com
     PlayStation and the PlayStation logo are registered trademarks of Sony
Computer Entertainment Inc. All other trademarks are property of their
respective owners.



SOURCE  Sony Computer Entertainment Europe Ltd



TOP

我实在受不了了,再普及下SCE的第一方

这些第一方都是SCE 全额控股的,都是SCE的下级子公司

SCEA

Naughty Dog,代表作神海、Daxter,SCE在2001年收购
Santa Monica Studio,代表作战神,SCE在1999年成立
San Diego Studio,代表作MLB The Show系列,小小大赛车,由Redzone和989两个工作室合并而成
Sony Bend,代表作虹吸战士,前身为Eidetic,SCE在2000年收购
Sucker Punch,代表作Sly、Infamous,SCE在2011年收购
Zipper,代表作海豹突击队、MAG,SCE在2006年收购,现已关闭
Incognito,代表作Twist Metal、Warhawk,SCE在1999年成立,现已关闭
Sony Forster,美国地区开发商的QA总部

SCEE

London Studio,代表作Singstar,SCE在1993年成立
Cambridge Studio,前身为Millennium,SCE在1997年收购,现主要为技术支持
Liverpoor Studio,代表作反重力赛车系列,前身为Psygnosis,SCE在1993年收购
Guerrilla,代表作Killzon系列,SCE在2005年收购
Evolution Studio,代表作摩托风暴,SCE在2007年收购
Media Molecule,代表作小小大星球,SCE在2010年收购

SCEJ

Polyphony Digital,代表作GT,SCE在1998年成立


TOP

千万游戏太少是SCE致命伤

TOP

引用:
原帖由 傲笑乾坤 于 2012-5-14 20:31 发表
千万游戏太少是SCE致命伤
这也是MS的致命伤

是不是这个意思?

TOP

其实我想不明白战争基佬系列为啥一定要XBOX独占,EPIC算第三方啊。ME后来还不是跨了,BIOSHOCK

TOP

引用:
原帖由 zo 于 2012-5-14 10:52 发表
sce游戏,总在类型、概念和视觉上下文章。
第一感受非常新颖,但是耐玩度总是不够。

任强在细节,深刻发掘概念。类型创新上不见得比sce强。
其实就是SCE看似创意十足的新类型游戏其实你越玩越觉得似曾相识,在概念上创新,却没有去进一步挖掘。
导致后面的内容变成新形式歪一下的传统游戏
nintendo有些游戏却是看似传统,却在一些细节上进行更新,玩家自觉玩的是传统游戏,却时常有新的发现。感觉大不同
其实就是完成度的事情。
所以说SCE还是太嫩了。

TOP

引用:
原帖由 愤战TGFC 于 2012-5-14 17:24 发表
别一提到SCE就神海 战神,其他都被你们选择性无视了吗
我觉得小小大就是完成度不高,SCE没有深挖的典型。
创意其实也就还好,地图编辑器而已,不过加上物理引擎的确让人眼前一亮。

TOP

引用:
原帖由 shouldbai 于 2012-5-14 21:27 发表
其实我想不明白战争基佬系列为啥一定要XBOX独占,EPIC算第三方啊。ME后来还不是跨了,BIOSHOCK

TOP

引用:
原帖由 愤战TGFC 于 2012-5-14 18:47 发表
其实ubi monreal主创都是日式饭
从模仿塞尔达的超越善恶,到类似ICO的波斯王子重生,再到神似风之杖的刺客信条2飞行器,极度深寒等等的
类似ico的波斯王子重生喷了 kuso吗?有个女的合作一下就叫模仿。。。?怎么不直接说时之沙算了。。。

[ 本帖最后由 flutez 于 2012-5-14 22:07 编辑 ]

TOP

sce的游戏都忽视了游戏的本质,那就是好玩。

TOP

posted by wap, platform: iOS

关键sce的游戏更成人向,非常喜欢

TOP

其实SCE有很多点子是不错的,但是仅靠一个不错的点子是无法支撑起一个游戏的。于是乎,索尼就灌水,本来很有创意的点子,水灌多了,慢慢就平淡了。这就是SCE的很多作品给人的感觉。
N的功力在于能把若干个点子串成一个游戏,越玩越耐玩。

TOP

怎么到现在都没人提,SCE的游戏适合放在电视卖场给人展示电视效果

但是拿回家玩就不是那么回事了

TOP

一堆无脑跟帖, 原来没玩过索尼游戏的人这么多.

TOP

发新话题
     
官方公众号及微博