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[无透] 爱死机第三季最后一集(Jibaro)神了!

posted by wap, platform: Chrome
第三季可以说基本比肩第一部,第一部的惊艳主要是因为空前。

单集没有明显拉跨的,螃蟹 虫群 古神 女妖 四篇做好。

整体完整度比第一季稍弱,不过这应该是个趋势。

如果有大小年的说法,明年估计又会差点。毕竟前面巅峰太多,要超越太满。

个人评价的三季最佳还是齐马蓝,本季女妖可进前三。


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posted by wap, platform: Samsung
二三季没记错的话没有女性露点镜头了。

这也是一种ZZZQ吗?



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posted by wap, platform: Chrome
那个第几季来着 蒸汽朋克 狐狸精 简直把我吓得不轻,但看画风咋地也想不到能变成那样啊 看的我神经疼 如果拍成 阿里塔那样的 肯定更劲爆啊


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posted by wap, platform: Chrome
那个第几季来着 蒸汽朋克 狐狸精 简直把我吓得不轻,但看画风咋地也想不到能变成那样啊 看的我神经疼 如果拍成 阿里塔那样的 肯定更劲爆啊

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posted by wap, platform: Android
引用:
原帖由 @baki  于 2022-5-22 14:31 发表
二三季没记错的话没有女性露点镜头了。

这也是一种ZZZQ吗?
但是第三季有男人露大jj的镜头233

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posted by wap, platform: Android
引用:
原帖由 @xray  于 2022-5-21 20:22 发表
最爱僵尸那集,太有创意了
创意在哪里?

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posted by wap, platform: iPhone
引用:
原帖由 @baki  于 2022-5-22 07:30 发表
第一季的这集不是说全部是电脑K出来的嘛,只是取材于实景,并不是实拍啊。
当然是画的
那位就是想当然
我随便搜的一访谈
实际上他们当年ves awards有专门panel讲的

https://www.blendernation.com/2019/11/18/interview-with-vaughan-ling-of-love-death-robots-the-witness/

Did you animate the characters by hand, or did you use motion capture?

Everything is animated by hand, there’s no rotoscoping, no motion capture. It’s based off of real reference material, video material of animation, but the animators are recreating it by eye and feeling.


How did you use Blender in your creation process? Did you use it in conjunction with other tools to create the episode?

I was in charge of creating what I would call 3D paintings, using Blender. These 3D paintings were only used for shots that required a lot of camera movement. First off, it’s a lot of painting involved, maybe 80% of what you see on screen is straight painting, arranged in 3D space. The other 20% is reflections, shadows, CG elements, FX cards blending between seams, etc., so hopefully the viewer really feels like they are moving inside a painting.

These were modeled and rendered in Blender/Cycles. The tricky part is that characters were done in Maya and rendered with Arnold, so we had to figure out how to combine the two convincingly, which isn’t as simple as just rendering both out and layering them on top of each other, because the character has to interact with the environment in terms of lighting, shadows, and reflections.

To achieve this, we were rendering the sets in Blender with some overscan, which was then projected from the camera onto the same geometry that had been imported into Maya. By recreating the 3D painting in Maya, we could get the correct lighting information on the characters as well as reflection/shadow passes to be comped over the BG.

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posted by wap, platform: iPhone
神到穿模,不过能证明不是真人了,嘿嘿
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到底都会不会看动画啊,明明是CG非要说是真人演的,白瞎人家大神导演

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我喜欢这季的微缩摄影的小人国

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万事不要急,让子弹飞一会,大部分人审美还是趋同的
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楼主可以去看看门狗军团的预告,也是同一个导演作品,还有最近奥斯卡最佳动画短片雨刮器,目前最牛逼动画导演之一。

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posted by wap, platform: Android
引用:
原帖由 @playboy23  于 2022-5-23 15:11 发表
万事不要急,让子弹飞一会,大部分人审美还是趋同的
第二集无疑最体现功力,短片拍出完整电影的感觉。其他的都有亮点和创意,但太像demo。

果然kill team kill那个杀人大熊最没意思

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Alberto Mielgo这种不是每一个人都能欣赏的,个性化太强了

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