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最近好几款3DS游戏开发中止了

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原帖由 NintendoWii 于 2011-7-19 15:45 发表

第一款真正意义上的第一方超大作,却是Project Sora的光神话,这个系列还是FC时代的产物,即使主角曾经出现在大乱斗,开发小组是樱井政博率领的Project Sora,但我仍然觉得这不是能够带动主机销量的重头戏。
确实 ...
嗯,的确,3DS目前唯一有利的是竞争对手PSV尚未发卖,还有时间。


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引用:
原帖由 NintendoWii 于 2011-7-19 15:01 发表
刺客信条跟THQ那款什么来着的游戏根本没有进行过开发,取消了很正常。至于Dash3,从一开始就觉得很希望很渺茫,再怎么说也是稻船敬二的作品,人家走了没负责人,取消不是很正常吗?

当然,归根到底还是必须认清一 ...

没开发的游戏怎么能捆绑到PS3/XO的3代里面一起卖的???
这人又开始脑补了咩



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posted by wap, platform: Nokia

卡表跳票老赖又不是第一次驳老任面子了,比如三上大爷的生4...N64的生0, 洛克人走了挥一挥衣袖不带走一片云彩,正如怪物猎人慢慢的从迷雾中走来!! 最期盼NB的3DS版铁拳 ,看看它会比铁拳DR好在哪?


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引用:
原帖由 超越神的牛肉人 于 2011-7-19 16:26 发表


没开发的游戏怎么能捆绑到PS3/XO的3代里面一起卖的???
这人又开始脑补了咩
来源和截图呢?难不成HD版同捆的是3DS画质的?

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引用:
原帖由 NintendoWii 于 2011-7-19 16:34 发表

来源和截图呢?难不成HD版同捆的是3DS画质的?
Saints Row: Drive-BySaints Row: Drive-By was to be a spin-off of the main series, initially announced at E3 2010 for the Nintendo 3DS. It was originally suggested that the game would also be available for the Xbox 360 as an Xbox Live Arcade game and for the PlayStation 3 as a PlayStation Network game featuring 3D graphics, however it was later announced that these versions of the game had been cancelled.[12][13] The game would have been tied to Saints Row: The Third, as part of the marketing campaign for the game. Playing Saints Row: Drive-By would have unlocked exclusive content for use in Saints Row: The Third, and vice versa.[14]

这个你要去问THQ

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引用:
原帖由 超越神的牛肉人 于 2011-7-19 16:36 发表

Saints Row: Drive-BySaints Row: Drive-By was to be a spin-off of the main series, initially announced at E3 2010 for the Nintendo 3DS. It was originally suggested that the game would also be availab ...
THQ - Wii U isn't a kiddie platform, Saints Row for 3DS was never in development
                                                                        June 12, 2011 by RawmeatCowboy                                         Filed Under: 3DS, Wii U                                
                                                                A portion of a GameSpot interview with THQ's Danny Bilson...
DB: If you look historically, there were a couple of games that were there at launch that did really well on the Wii.
GS: Red Steel?
DB: Red Steel for instance. But I don't look at it as a kiddie platform. I look at it as a platform for everybody, and it has the power for everybody. So there's going to be a lot of core games from other companies as well as us on there, and I think the gamer's going to go for the best experience, wherever it is. Ultimately, the hardware is a small investment compared to what [gamers] spend on software. If you buy 10 games, that's $600, and a platform? I don't know what their price point is, but it's a smaller investment [than the software]. I have no concern at all that core people are going to say [derisively], "Oh, it's Nintendo." Core gamers love Zelda. They love Mario. It's all part of whatever a great game is.
GS: What happened to Saints Row: Drive-By?
DB: Honestly, it was an Xbox Live game that we started that was really good, but the costs were getting really high for the platform, so we shelved it. That's all it is; it's not really a big story.
GS: Wasn't it announced on the 3DS as well?
DB: No, we talked about doing a Saints Row 3DS game, but we never started it.
We have a couple of other things in development on the 3DS, but we wound up not starting that and starting a couple of other brands instead. There was no drama in any of that, honestly.

Full interview here
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  • Leny 激骚 +8 太骚了 2011-7-19 17:04

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个人认为光神话20w顶多

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日本15W顶多了。

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引用:
原帖由 电灯胆 于 2011-7-19 16:50 发表
个人认为光神话20w顶多
不止,考虑到任系游戏的长卖属性,我认为在30W-50W之间,也许这数字还是保守的,新光神话是3DS上的第一款原创大作,现在3DS最缺乏的就是原创大作,不要低估玩家对原创大作的期望程度。

[ 本帖最后由 flies 于 2011-7-19 17:05 编辑 ]

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引用:
原帖由 flies 于 2011-7-19 16:55 发表

不止,考虑到任系游戏的长卖属性,我认为在30W-50W之间,也许这数字还是保守的,新光神话是3DS上的第一款原创大作,现在3DS最缺乏的就是原创大作,不要低估玩家对原创大作的期望程度。
问题在于现在对3DS来说不是要那种长卖的,而是真正能够实现迅速带动硬件销量的作品,而任天堂又不是索尼,如果学习索尼为这款大作推出同捆版,那还真有可能比《塞尔达传说:时之笛3D》还要更容易带动主机的销量。

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引用:
原帖由 NintendoWii 于 2011-7-19 17:14 发表

问题在于现在对3DS来说不是要那种长卖的,而是真正能够实现迅速带动硬件销量的作品,而任天堂又不是索尼,如果学习索尼为这款大作推出同捆版,那还真有可能比《塞尔达传说:时之笛3D》还要更容易带动主机的销量。
等年底的马大叔正统和马车,明年还有口袋黑白资料片。

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引用:
原帖由 Toyger 于 2011-7-19 14:36 发表


人家想的是如何挣钱,创新神马的,能吃吗
现在的情况是第三方看到在3DS上挣不到钱,纷纷打退堂鼓了。
为啥赚不到钱?还不是游戏做的垃圾?XO PS3,psp,NDS上百万大作不是没有,为啥有人游戏就是卖的好?
是否挣得到钱和本事有关,和平台无关

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有一点要清楚的,游戏厂商的员工也是人,3DS的各种不利本来是各种小洞,但卡普空在这关头放出这消息,对一些公司的员工还是非常消极的,目前只希望年末大卖提升士气了

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posted by wap, platform: HTC

光神话看pv就没啥兴趣!

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光神话比较担心操作,感觉会不顺手,或者玩长了手疼

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