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GT5、Heavenly Sword,让PS3原形毕露

引用:
原帖由 RestlessDream 于 2007-8-1 21:29 发表


唉,360上的MP3后台播放指的是任何游戏,按下西瓜键,就可以开始代替游戏音轨任意播放……
PS3的XMB In-Game Access正在开发中,其中也包括替换游戏音轨的音乐播放
biaozhaoji
不过说起XO的西瓜键,每次不小心碰到就会完全抓狂,那个反应速度……

[ 本帖最后由 BD 于 2007-8-1 21:35 编辑 ]


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引用:
原帖由 真伪NINTENDOFANS 于 2007-8-1 11:35 发表
新引擎演示不是已经火星很久了吗?
那个被天师誉为“和天剑的感觉很像”的演示?所谓的megatexture?有什么游戏宣布用那个神一样的引擎开发了么?

不如看一下Tim Sweeney对卡神这个以“megatexture”为核心技术的新引擎的评价好了:

I'm sure you have heard John Carmack talking a lot about megatexturing and how he uses it. I was just wondering what your thoughts on it was?

Sweeney- So, megatexturing is this idea of applying absolutely unique textures to every object in your environment everywhere. Computationally it looks kinda difficult because our resolutions are always going up at a steady rate, the amount of detail on our environment is increasing and the sizes of our environments are increasing. This, to me implies that you want to reuse your content very frequently. You want to be able to build a mesh in one place and reuse it hundreds of places of the environment just with minor modifications here and there. So, if your going to move in a mega texturing direction, I think you really have to look at that in the context of a larger material system that lets you instance objects and share assets and not have an explosion in the amount of content creation work that’s required because if an artist has to sit down and paint every little detail in every object in the world, that an uneconomical approach to game development. So in order for Mega texturing to work on a large scale, I think you need excellent tools, for being able to reuse, instance and reuse all this data so you save the artists time and they don’t have to rebuild custom things all over the place.



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引用:
原帖由 BD 于 2007-8-1 21:34 发表
PS3的XMB In-Game Access正在开发中
biaozhaoji
不过说起XO的西瓜键,每次不小心碰到就会完全抓狂,那个反应速度……
biaozhaoji


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引用:
原帖由 dcoulthard 于 2007-8-1 21:23 发表

小心说话,我可以举报你哦~~~虽然我不至于这么无聊。
说出S B两个字的那个帖子早已经被扣分了,都不用举报

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引用:
原帖由 真伪NINTENDOFANS 于 2007-8-1 11:55 发表




恩恩,是该多读读《游戏批评》上的文章,对的错的都该多读读
除了某些喷子的文章,《游戏批评》上还是有很多好文的

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这么好的帖我没留言真是遗憾啊

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这坟挖的。。

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当初这两个雷作的预言让很多人不爽,如今也只能面对现实了~

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D开头的所谓业内人士绝对是TG一大宝啊:D
“迄今为止GT5仍然不敢展示In Game的游戏画面,制作Trailer的素材全部取自于重放和照相模式”
不知道现在他看到这些话有啥感觉

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这帖真让我张见识了。原来业内是长这个样子的啊

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这坟挖得……

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等d桑。

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这坟。。。。

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迄今为止GT5仍然不敢展示In Game的游戏画面,制作Trailer的素材全部取自于重放和照相模式

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所以说做人要低调。
连个正式的游戏画面都没看到的时候,表那么早就开喷。

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