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[新闻] 破游戏史上记录《现代战争3》首日销量930万!!

引用:
原帖由 tdkz 于 2011-11-13 07:22 PM 发表
你可以把两者数据贴出来,让大家看看,到底有没有md占优势的时间段,总不能凭你胡说八道算数吧?

所以我说了,数据说话啊,你不是说md初期完胜snes么,让大家看看数据来源不为过吧?
我不是已经给你文章了么?

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1992年,世嘉占领了北美55%的市场份额;1993年,世嘉家用机业务达到了空间绝后的顶峰,占据市场份额高达65%。
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你还要如何?

你会数数吧?


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引用:
原帖由 tdkz 于 2011-11-13 07:22 PM 发表

谁主张谁举证啊,既然你认为有这么戏剧性的逆转,那么自然需要你来说明了
我都已经拿过了。我既拿了SEGA MD在海外的占有率数据,又给你了它们最终销量的数据,你还想要什么?

从这些数据不能体现SFC反超MD(海外)么?



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2B骅又赖皮了


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而且你既然说没有日本市场SNES照样逆转?那不是反而说明欧美市场不具备决定性么?因为你无论先前如何加强欧美地区的工作,把装机量拉开到一个多大的距离(600万台绝壁不是一个小数目啊),最终仍无法决定你是否能取得主机销量的胜利,决定权不在市场手里。无论你取得多好的市场业绩也会被人家扭转?那你市场决定性的价值在什么地方?你倒是说说看,它到底能决定什么?

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To challenge Nintendo, Sega had everything it needed except for a mascot, a marketing campaign and a killer app. These three wishes were granted for Sega when they began accepting applications for mascots. The final decision was Sonic the Hedgehog. Not only would this become the "killer app" for the system, but Sega also now had the perfect mascot that emphasised the system's speed. Speed was the one thing that the Genesis excelled in and the SNES didn't. Sega's marketing campaigns were now all based around speed and aggressive advertising. Sonic even became the pack-in game with the console in place of Altered Beast. Sales skyrocketed.

1992-93 were Sega's best days. All their efforts and advertising had paid off. Great games were still being made and more and more third party companies were producing games for the console. The Mega CD/Sega CD had been released and so Sega were once again ahead of Nintendo technology-wise. Sega also released a Mega Drive II/Genesis II console that was smaller than the original and did not include a headphones jack or volume control. The Mega CD/Sega CD was also redesigned to fit with the new Mega Drive/Genesis, however, both versions of Mega CD/Sega CD will work on either console. It was in 1993 that Sega pulled ahead of Nintendo in the North American market share. But with all of this success, they began slacking off.

Things weren't so good by the end of 1994. Sega had not been advertising as much anymore. The Mega CD/Sega CD was not selling so well and Sega was now in debt because of it. The development and cost of producing the 32X also helped contribute to this debt. 32X was not selling well either. There were also disputes between Sega of Japan and Sega of America. All of this gave Sega a bad image to gamers and programmers. Not to mention the concern over violence in video games that had began the year before after the release of Mortal Kombat in which the Sega version was true to the arcade version, leaving all of the violence in, while the Nintendo version censored the really violent parts. Although Sega's version outsold Nintendo's 4 to 1, it was not giving Sega a good image. To try and regain respect, Sega introduced the VRC (The Videogames Rating Council), which somewhat helped, but not enough. Things kept going downhill for Sega.


恩,看看在当地经历过console war的人是怎么评论的,总比看看二道贩子的yy好些

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引用:
原帖由 tdkz 于 2011-11-13 07:51 PM 发表
To challenge Nintendo, Sega had everything it needed except for a mascot, a marketing campaign and a killer app. These three wishes were granted for Sega when they began accepting applications for mas ...
这上面什么地方说销量对比了?

请找出来,翻译出来,我英语不好你也不是不知道,你也不会指望大家英语都那么熟练吧?

而且这个又是出本何处,其权威性有几何?

一被驳得哑口无言就拿这些东西当挡箭牌,有出息么?

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引用:
原帖由 马甲雷 于 2011-11-13 19:45 发表
而且你既然说没有日本市场SNES照样逆转?那不是反而说明欧美市场不具备决定性么?因为你无论先前如何加强欧美地区的工作,把装机量拉开到一个多大的距离(600万台绝壁不是一个小数目啊),最终仍无法决定你是否能取得 ...
废话,因为任天堂总体就比sega强(特别是sega的管理层,出32x之类堪称脑残),所以snes逆转了,和日本市场一毛钱关系都没有

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文盲2B骅会看英语吗

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你如何知道他经历过那次争夺?

他有什么可以为自己作证的?

我还经历过那段日子呢。你经历过么?

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引用:
原帖由 马甲雷 于 2011-11-13 19:42 发表


我都已经拿过了。我既拿了SEGA MD在海外的占有率数据,又给你了它们最终销量的数据,你还想要什么?

从这些数据不能体现SFC反超MD(海外)么?
笑话,看看别人的资料吧,sega是怎么在94年开始输的,和什么日本市场有啥关系啊?

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引用:
原帖由 马甲雷 于 2011-11-13 19:56 发表
你如何知道他经历过那次争夺?

他有什么可以为自己作证的?

我还经历过那段日子呢。你经历过么?
你还经历过第三方被任天堂打断脊梁的日子呢?所以才会可笑地预测wii会占有多数第三方作品

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还在研究MD VS SFC的样本?你们真够无聊的

事物是变化发展的,现在环境和当时完全不同了~~

得日本者得天下

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引用:
原帖由 马甲雷 于 2011-11-13 19:54 发表


这上面什么地方说销量对比了?

请找出来,翻译出来,我英语不好你也不是不知道,你也不会指望大家英语都那么熟练吧?

而且这个又是出本何处,其权威性有几何?

一被驳得哑口无言就拿这些东西当挡箭牌, ...
这文章说明了北美16bit争夺的成败原因,你看不惯英文不要紧,别人能看懂

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引用:
原帖由 tdkz 于 2011-11-13 07:55 PM 发表

废话,因为任天堂总体就比sega强(特别是sega的管理层,出32x之类堪称脑残),所以snes逆转了,和日本市场一毛钱关系都没有
那你的意思莫非是决定胜负的是谁的大脑?而不是市场本身?你这算是自己抽自己么?你可是辩论失格了。

那按照你的意思PS1和2和PS3,N64、NGC和wii又该怎么说,难道是脑残的相互传染和互换?杠神的逻辑真无敌了。

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引用:
原帖由 tdkz 于 2011-11-13 07:57 PM 发表

笑话,看看别人的资料吧,sega是怎么在94年开始输的,和什么日本市场有啥关系啊?
哎哟,93年圣诞商战被华丽的无视了,这就是你挑出得“亲历者”

说实话,9g高人挑出的例子还真是让人难以相信呢。

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