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[只看底楼]DC恶魔城这段影像要强过PS2两作吧?

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原帖由 白毛男 于 2010-7-1 09:07 发表
很明确的告诉你。画面比ps2上的恶魔城弱了不止一个台阶
PS2两作我又不是没玩过

我只是觉得底楼SONIA跑动的那段视频和PS2两作感觉不同,更细腻些


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原帖由 dfd 于 2010-7-1 01:08 发表
就是一打怪游戏,半点恶魔城的感觉都没用
??



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不错 很多图当年都没看过
有没有32X夭折的恶魔城看看啊?


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引用:
原帖由 三井 于 2010-7-1 20:36 发表
不错 很多图当年都没看过
有没有32X夭折的恶魔城看看啊?
这个资料相对DC更少了。大致意思是32X的恶魔城计划生不逢时(32X自身身不逢时,哈哈),不过素材被沿用到PS月下里去了:D

News arrived to publications that a unique Castlevania title was coming to Sega's Genesis via its 32X add-on. Early screenshots revealed a game that very much looked to be in the vein of Rondo of Blood--that is, the classic stage-by-stage formula enhanced by that same sense of open-ended adventure and exploration. But it wasn't meant to be: For developers and publishers, creating and marketing new titles for the 32X was fast becoming a risky proposition what with the Saturn and the Sony Playstation on the way. Among the concerned publishers was Konami. Considering the lack of details available, it wouldn't be entirely fair to call the game "canceled." Rather, its resources were instead collected and parlayed into another project whose final product would in 1997 appear on the Sony Playstation. You know it as Castlevania: Symphony of the Night.
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楼主找资料辛苦了,看了32X的销量,KONAMI的做法也可以理解了

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引用:
原帖由 三井 于 2010-7-3 01:25 发表
楼主找资料辛苦了,看了32X的销量,KONAMI的做法也可以理解了
唉,32-X和DC的恶魔城全部夭折,太惨不忍睹了(主要是32X和DC太惨不忍睹了,悲壮的SEGA)

总算SS上保住了月下,SS不容易啊。。。。。

DC那个完成度其实也不低了,太可惜

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