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[新闻] 生化危机8各平台分辨率及帧数

posted by wap, platform: VIVO
xss 如果是1080,60,这样会舒服点


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希望能有黑蜘蛛那种动态分辨率光追60帧的模式,用次时代平台玩低于60帧游戏是可耻的。



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posted by wap, platform: Android
业界平衡大师。。。。。。。


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posted by wap, platform: Samsung
vr第一时间支持吗?

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posted by wap, platform: iPhone
A卡就差个dlss
实际6900xt 2077 2k分辨率开光追是可以玩的

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posted by wap, platform: Samsung
Xss除了分辨率没有差别?呵呵

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引用:
原帖由 Zechs 于 2021-4-16 15:23 发表
posted by wap, platform: iPhone
120fps是easy模式吧 畢竟敵人要少一半
少一半?
没明白你说的啥

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posted by wap, platform: VIVO
引用:
原帖由 @WWF  于 2021-4-16 16:30 发表
Xss除了分辨率没有差别?呵呵
卡普空选择了分辨率优先罢了

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哈哈,那俺做个预测吧...这个8代(懒得打全称),极有可能登陆新版NS(登陆及游玩形式不知道,或者参考那个7代)....

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posted by wap, platform: Samsung
屎一般的画面

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posted by wap, platform: VIVO
这是什么官方,数毛,xsx,ps5光追4k60帧,非光追也是4k60帧,xss光追1440p40帧,非光追稳1440p60帧,与官方公布出入很大,不会是临时工吧

本帖最后由 爱狮子油 于 2021-5-2 15:17 通过手机版编辑

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posted by wap, platform: Samsung
PC版demo打完了,3090+10900K,4K HDR,全部拉满包括光追选项,室内80-120fps,室外80-100fps,丝般顺滑,就是城堡魔女带着苍蝇扑过来的时候会掉到40多fps,卡顿个三五秒。

pc版demo也不能调fov,但是不觉得晕,帧数够用。

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Resident Evil: Village | Xbox Series S|X vs PS5 | Graphics Comparison & FPS
https://youtu.be/aEUSA82xFMQ

ElAnalistaDeBits

There is an error in at minute 1:00. Those FPS belong to the Series X version, not the Series S. Sorry for the inconvenience.

- In PS5 and Series X the Ray-Tracing mode is activated by default. In S Series it must be activated.
- Resolution is identical on PS5 and SeriesX. Both run at 2160p and, although it uses a checkerboard-like technique unique to RE Engine, the game seems to never drop below 2160p. S series runs at 1440p.
- In the Xbox versions the lighting seems somewhat warmer in the town area. Personally I find it more successful since the PS5 version sometimes gives a too blue tone. In any case, it is a setting that we can easily change on our TVs.
- Series X performs better than PS5 with Ray-Tracing activated, suffering fewer drops. Higher stress areas will have to be tested in the final version to better see the differences.
- In Series S, we have an average of 40FPS with the RT activated. I recommend playing without RT in this version, since we will get a practically stable 60FPS.
- The quality of the Ray-Tracing in global illumination as in reflections is identical.
- Loading times are slightly faster on PS5, about 3 seconds. Excellent loading times in all 3 versions.
- Same quality of shadows, textures and anisotropic filtering in the 3 versions.

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posted by wap, platform: iPhone
引用:
原帖由 @grammyliu  于 2021-5-2 17:14 发表
PC版demo打完了,3090+10900K,4K HDR,全部拉满包括光追选项,室内80120fps,室外80100fps,丝般顺滑,就是城堡魔女带着苍蝇扑过来的时候会掉到40多fps,卡顿个三五秒。

pc版demo也不能调fov,但是不觉得晕,帧数够用。
3070 8G没法拉满,又会爆显存2333,我说4K下

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这个光追其实几乎没怎么吃性能,不过效果也不怎么明显就是了。。。。

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