引用:
原帖由 mushroom 于 2007-3-7 15:36 发表
**顺便**
Gameplay
Graphic
Sound
Value
Tilt
这是GS的评分的基本单项,单位都是0~10。
而你给出的公式是 GS Score = (Gameplay*2 + Graphic + Sound + other) /5
能不能说明一下这个other是怎么来的?从这里来看other也应该是一个0~10的参数(否则后面就不应该/5),但是却至少由Value和Tilt2个同范围的基本单项构成。难道是...
我的other就是指 Value 和 Tilt,我给的时候打错了,是6,不是5;另外我重新计算了一下,发现GP的加权系数应该更高。
故我的公式修正如下:
GS Score = (Gameplay*4 + Graphic + Sound + Value + Tilt) /8
其实这也并不准确,因为是根据我对大多数GS评分的观察总结的。但
可以肯定的是GS在评分计算中肯定对Gameplay有所加权。4是大概取的一个加权值。实际上他们应该有更准确的公式。
你可以自己算一下,就会发现GS的得分并不是五项打分项的平均分,而更
接近我给出的公式
比如 360刚出的 Crackdown
Gameplay 8
Graphics 8
Sound 7
Value 7
Tilt 8
按照(GP+G+S+V+T)/5 算法平均分:7.6
按照我的粗略加权算法: 7.75
GS给的总分:
7.8
参考:
http://www.gamespot.com/misc/reviewguidelines.html
Graphics
By graphics, we mean the technical merits of a game's visuals as well as the aesthetic quality of a game's appearance and presentation. The graphical performance of a game weighs heavily into our consideration of its visuals, so even if it looks pretty in screenshots, there's no guarantee it'll earn a high graphics score.
Sound
By sound, we mean the quality and use of sound effects, voice acting, and music in a game. Any of these may potentially have a significant impact on the overall sound score. For instance, a game with an excellent soundtrack and sound effects may still lose points for sound if the voice acting is of low quality.
Gameplay
By gameplay, we mean everything from the responsiveness and design of a game's controls to how challenging, intense, or exciting the game is. Basically, this represents how well a game plays and how enjoyable it is to play. Games very rarely earn a 10 in this category, due to how elusive games with perfect or near-perfect gameplay actually are.
We weigh the gameplay score heavily when deriving the overall rating.
Value
By value, we're referring to how long you'll be able to both play and enjoy the game, and also how much replay value you'll get out of it. Breadth of gameplay options and overall volume of content both weigh heavily into this score. The retail price of a game can also figure into the value score, as can the presence or lack of similar, competitive products in the market. The overall quality of a game also has some impact on its value.
Reviewer's Tilt (Tilt)
While this component is not intended to be directly representative of our overall experience with a game, we use it to influence the overall rating one way or another, based on our overall experience. For instance, a technically impressive game that's highly unoriginal may be tilted low, while a game with a truly outstanding story but an unremarkable presentation may be tilted high.