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[其他] 由失落的奥德赛看日式RPG和最终幻想系列 : 弱智恒久远,一颗(毒瘤)永流传

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原帖由 火彩 于 2008-1-29 15:24 发表


爱之深恨之切,小胡子大不如前,这便是事实。
前几个BOSS上手太高就该骂、没体现井上风格就是狗血、画面优化不到位这又不是什么秘密。
我觉着这总好过明知是渣,还要夸的。
不知道您口中的“大不如前”这个“前”是指什么时候?
FF电影版?FF6?初代FF?

小胡子那个狗血的FF电影版都把Square搞倒闭一次了,拜托放过FF系列吧~~~

还“爱之深”,对这个男人,俺只有无语,幸好SE一早就将其流放,不然现在的FF真不知道会变成什么样...


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小胡子除了装B还有什么?



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引用:
原帖由 qieyifonger 于 2008-1-29 15:32 发表
不知道您口中的“大不如前”这个“前”是指什么时候?
FF电影版?FF6?初代FF?

小胡子那个狗血的FF电影版都把Square搞倒闭一次了,拜托放过FF系列吧~~~

还“爱之深”,对这个男人,俺只有无语,幸好S ...
FF9还是很不错的
电影版亏钱和游戏做得怎样毫无关联,而且决定投资电影的肯定不是他说了算的,Square高层推他到前台罢了
这点还是要说明的

只是离开之后,单打独斗。FF本来也不是个人车库作品。Square的环境和团队不是重新弄个破办公室Mistwalker或请点雇佣兵性质的微软流水线可以抗衡的


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引用:
原帖由 AZOE 于 2008-1-29 15:38 发表
小胡子除了装B还有什么?
不是我喷你,你倒说说FF1 2 3 4 5 6 9这7款游戏B装在哪里?你倒说说CT的B装在哪里?

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等丫暴跌到1500円的时候就入手,大约应该在年底。。。

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看到LZ因装13被人群喷, 真是过瘾.

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引用:
原帖由 necoo47 于 2008-1-29 10:26 发表
踩粪RPG的确弱智 从来都无兴趣
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原帖由 necoo47 于 2008-1-29 10:29 发表
我都很难想象一个正常人 怎么可能有耐心 有精力 去玩这么多鸟语 踩粪 RPG
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原帖由 necoo47 于 2008-1-29 12:22 发表
这类胡扯一气的所谓剧情 踩粪式的游戏方式  这类破烂说实话除了看CG外一无是处  ,满屏鸟文   谁鸟
看来这位的老爸被日式rpg嫩死了。。

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引用:
原帖由 武藏坊弁庆 于 2008-1-29 15:04 发表
坂口江郎才尽,微软出钱养他,结果做了两个独占连软饭自己都忍不住要臭骂是渣
这说明LZ还是有一定品味的
但是,拖最终幻想一起陪葬,这就让人觉得匪夷所思了
想得美


毒瘤应战LO的是The Last Ramnent


想赢俺的上等马?先赢了中等马再说

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FF7之后小胡子还有戏分么,小胡子的RPG就停留在ff6那个档了

LZ再次刷新了战区的下限

[ 本帖最后由 doomking 于 2008-1-29 16:58 编辑 ]

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引用:
原帖由 ffcactus 于 2008-1-29 16:23 发表
看到LZ因装13被人群喷, 真是过瘾.
YY真无敌了

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引用:
原帖由 断剑虎 于 2008-1-29 12:30 发表

谁家那个小那谁?
:D :D :D

我早就說了,他除了粗鄙不堪的攻擊性語言外,根本無話可說~~~

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原帖由 Fiorella 于 2008-1-29 15:47 发表

不是我喷你,你倒说说FF1 2 3 4 5 6 9这7款游戏B装在哪里?你倒说说CT的B装在哪里?
混戰區這么久了,對這種口號黨無視既可~~~

戰區養了一大批小白口號黨,除了會喊口號,什麽都做不來,比方說傳說量產垃圾,無雙砍草垃圾,FF裝B庸俗~~~

你費半天勁跟他討論,他才沒心情看,最後還是再接再厲的喊口號~~~:D :D

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引用:
原帖由 qieyifonger 于 2008-1-29 15:32 发表
不知道您口中的“大不如前”这个“前”是指什么时候?
FF电影版?FF6?初代FF?

小胡子那个狗血的FF电影版都把Square搞倒闭一次了,拜托放过FF系列吧~~~

还“爱之深”,对这个男人,俺只有无语,幸好SE一早就将其流放,不然现在的FF真不知道会变成什么样...
我说,你已经战疯了?

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外国网友对FF12的评论
The appeal of this game for me was not only the scale of world but also the sense that you are in a world rife with history, most of which is forgotten in time. It's similar to the fascination I get as a kid taking world history and trying to imagine what life was like in certain time periods in other, mostly exotic, parts of the world. I found myself reading most of the bestiary descriptions, because there were something about the enemies you met that warranted a description, like the curious restraints and mounts on the slavens and bagolys and sleipnirs, or the out-of-place golems, etc. Ivalice to me is like an ancient, intricate Arabesque sword. At a distance, it's just another sword. But up close, you find all the little engraved symbols, revealing hints of the many myths and technologies of an older civilization.

I think the various forms of architecture, the variety of beasts, the unique locations, but mostly, the awesome translation, all blend in nicely to compromise with typical final fantasy archetypes. The amount of lavish detail in the game is astounding.

As for the story, I quite liked it. Character development didn't fall into the cracks of mainstream manga stereotypes, where you would have characters talking excessively about their personal inner conflicts or histories, or acting out a strictly defined role as a cute sidekick, oddball comedian, or other overdone Japanese-centric personalities. What you had instead was a depiction of events. The audience were observers. This made the game FEEL more realistic, it made the fantasy world as believable as a Final Fantasy can be.

As good as this game was I couldn't help but feel a bit short-changed near the end. The latter half of the game felt rushed; Matsuno's departure was too early. Perhaps if the game released episodic content we would have been able to see more of Matsuno's Ivalice, as once suggested or mentioned in an interview. Sadly, if future Ivalice games are created, it is uncertain whether Matsuno would return. As an Ivalice fan, I can only hope for some future content, whether re-imagined or created by a separate author, since anything Ivalice would still contain shreds or morsels of Matsuno's original dream.
他说的内容和我想说的差不多,只不过我说不出来。
FF12本可以达到更好的成就,但却没有达到,原因在哪呢?
至于FF系列本身,就那样吧,毫无兴趣:D

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引用:
原帖由 Karma 于 2008-1-29 12:10 发表



FF黑dogsoldier同学,我在这里诚挚地请教你,FF10的剧情哪里经不起推敲了?

这游戏出了那么多年,剧情早就讨论得没什么花头了,但是剧情的逻辑性哪里有问题?严密性的问题又出在哪里?
不要光放空炮,给出 ...
我也真心请教一下dogsoldier.

[ 本帖最后由 foxhounds 于 2008-1-29 18:26 编辑 ]

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