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[其他] 摘要: DF对三版本《COD:黑色行动2》做出总结





摘要
- COD:黑色行动2几乎耗尽360的DVD容量,只剩下1MB的空间。

- WiiU版的效能表现非常不济,这对于COD系列来说可以说是致命伤。

- 切记,WiiU跟360硬件结构有些共通性,因此WiiU版效能低落令人难掩失望。

- 我们已经看了次世代进化表现的360七年了,WiiU这样的程度让人失望,前景堪忧。

- WiiU版明显fps不足主要效能瓶颈可能来自于CPU。

- Digital Foundry也看了当时线上人数

360 : 321,502人
PS3 : 282,683人
WiiU : 452人
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存片虽然人离开了,但他的精神还是有人继承的



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引用:
原帖由 ryuetsuya 于 2012-11-25 16:23 发表
存片虽然人离开了,但他的精神还是有人继承的
有人发了真正的新闻么?究竟如何?


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引用:
原帖由 austin17 于 2012-11-25 14:26 发表


有人发了真正的新闻么?究竟如何?
http://www.eurogamer.net/article ... ps-2-wii-u-face-off

原文

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Black Ops 2 on Wii U appears to have much in common with the Xbox 360 version including a native 880x720 resolution with 2x MSAA.

The cut-scene and traversal comparison brutally highlights the areas in which Wii U struggles to match the Xbox 360 - high levels of on-screen characters clearly cause issues.

In the more ambitious campaign levels, the Wii U has real issues getting close to Xbox 360 and PlayStation 3 levels of performance. Frame-rates are highly variable.

Does GamePad mirroring impact on Wii U system performance? Thankfully, evidence suggests not.

Tablet usage could have been better in the campaign but the multiplayer split-screen situation is impressive - one gamer takes the main screen while the other uses the tablet.




Call of Duty: Black Ops 2 on Wii U - the Digital Foundry verdict

Speaking to a developer the other day, we heard a story that Treyarch put so much effort into optimising for console that the original Black Ops left just 1MB of free disc space on the Xbox 360 DVD. It's indicative of the ways in which studios are pushing the current hardware to its limits, and with Black Ops 2 it's clear that Treyarch has put even more effort into optimising results for the current-gen platforms to the point where the single-player campaign is a truly remarkable technical achievement and a fantastic slice of gunplay to boot.

The Wii U version matches the look of the Xbox 360 game and thus gives it an edge visually over the PlayStation 3 release, but unfortunately it comes up well short in terms of performance - an aspect that is all-important to the playability of a COD title. The frame-rate variance is such that the PS3 game feels generally smoother, while the 360 release feels like an entirely different game in the more demanding levels. Bearing in mind the commonalities in hardware design between Wii U and Xbox 360, we can't help but feel somewhat disappointed that Black Ops 2 under-performs so noticeably.

True, Treyarch have had years to optimise the COD engine for Xbox 360 and PlayStation 3 and would not have had this luxury in preparing the game for Wii U. Furthermore, on a basic level, Black Ops 2 itself would have been designed with no regard for the Nintendo hardware. That said, we find it hard to blame the developer here - we have seen generational leaps in CPU, GPU and RAM technology since the launch of the Xbox 360 seven years ago, and for the Wii U hardware to under-perform to this extent on such a crucially important game doesn't look good for future prospects. Bearing in mind the specific areas that are causing the most noticeable dips in performance, once again it looks like the CPU is the main bottleneck.

Still, on the plus side, the multiplayer component of the game has emerged unscathed - if that's your focus, and you're willing to be patient for the online audience to grow in number, Black Ops 2 on Wii U is still worthy of consideration. The game also illustrates rather nicely the application of the GamePad for a new form of split-screen gaming, while tablet mirroring really is a sweet feature that we hope more developers embrace.

[ 本帖最后由 austin17 于 2012-11-25 16:37 编辑 ]

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引用:
原帖由 ryuetsuya 于 2012-11-25 16:23 发表
存片虽然人离开了,但他的精神还是有人继承的
主楼翻译基本没有问题。你这么说话是有点pg决定脑袋了

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引用:
原帖由 austin17 于 2012-11-25 14:39 发表


主楼翻译基本没有问题。你这么说话是有点pg决定脑袋了
存片的精神就一个内容贴几次,复读机模式
我说错了?
都对比了几次了?
一个站对比一次就发一个新闻
你还没明白啊

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引用:
原帖由 ryuetsuya 于 2012-11-25 16:46 发表



存片的精神就一个内容贴几次,复读机模式
我说错了?
都对比了几次了?
一个站对比一次就发一个新闻
你还没明白啊
好久不上啊9了 这边倒是第一次见……算了

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充分说明了三大硬件厂商的水平完全就是在开历史的倒车

王小二过年,一年不如一年,一山更比一山低。

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存片,肛片精神永存,人走留屎啊

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引用:
原帖由 austin17 于 2012-11-25 14:50 发表


好久不上啊9了 这边倒是第一次见……算了
类似内容的,楼主自己贴了2次,2006arg贴了一次,暴皮贴了一次

我估计之后还会有

换个地址,换几张图片又是一篇“新闻”了

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引用:
原帖由 ryuetsuya 于 2012-11-25 17:01 发表



类似内容的,楼主自己贴了2次,2006arg贴了一次,暴皮贴了一次

我估计之后还会有

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posted by wap, platform: Android
引用:
原帖由 @ryuetsuya  于 2012-11-25 15:01 发表
类似内容的,楼主自己贴了2次,2006arg贴了一次,暴皮贴了一次

我估计之后还会有

换个地址,换几张图片又是一篇“新闻”了
这片是df今天刚发的,内容比之前的细了不少,也相对来说比较专业的说了下对硬件的看法,当然对有些人来说就是存片肛片gk黑任死咬不放了。

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引用:
原帖由 暴皮 于 2012-11-25 15:12 发表
posted by wap, platform: Android

这片是df今天刚发的,内容比之前的细了不少,也相对来说比较专业的说了下对硬件的看法,当然对有些人来说就是存片肛片gk黑任死咬不放了。
这个借口就是存片的啊,还真存片的精神

我们来看看存片的新闻
http://bbs.a9vg.com/thread-3386169-1-1.html

标题:WiiU版无双大蛇3祯数明显不如PS3版
时间:11月24日
6楼有截图
标题:WiiU版无双大蛇祯数劣化
时间:11月20日

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26帧?是以30帧为制作目标制作的吗?

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