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册那酿老逼!玩FE玩到发疯+暴走的进!!!

   

一周前在GBA的EZ 1上烧了FE 封印剑(英文版) 打发没有空调的睡前时间,
玩到该作11关A路线(据称是该作最难关),遭遇N次打击,其中特别悲愤的事件如下:

第1次,在右上方,某弓骑兵先被一命中率40的魔法师击中,这不算什么,一回合后一个命中率11的飞斧兵上前飞斧头,又命中,该弓骑兵以92的命中率回击,MISS。 此举大大影响了下面的战略。


第2次,在所有村庄都保全,3个新人全部说得,8位NPC全部脱出的情况下,敌方只剩下非常废的BOSS一人,基本上处于半通关状态。此时已经鏖战了1个多小时,派THANY去斗鸡场练级,被某斧头兵击中后,我提前2轮按B退出,但怎么按都退不出来,结果THANY被活活砍死!  从此决定永不进斗鸡场!!!


最后一次,我按照之前的完美战略又来一次,心想不进斗鸡场即可。在TATE向右推进的第2个回合,我派9级的THANY飞到临近处准备下一回合说得TATE。敌方回合到,一只6级的飞马兵过来戳枪,命中率37 -- 命中。THANY命中率75回击不中。第2只6级的飞马兵过来戳枪,命中率37 -- 又命中。THANY命中率75回击又不中。第3只6级的飞马兵过来戳枪,命中率37 -- 再次命中 -- THANY死

吾册那酿老逼啊!

没有更多的话想说,即可删掉了该脑残作
刚才去GAME SPOT给了这游戏6分 = GS给晓女的评分,个人认为这是极度客观的分数!

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在此立誓:
此生如果再碰任何FE游戏,自毁双目,自斩双臂!!!!!

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现在烧了AW2玩,这才是战旗游戏之王道。
FE那种十三到极点的系统10年前就该死掉!!!

最后再吼一声:FE 去死吧!!!!!!!!

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贴一些国外资深玩家的评论:

Review by FFL2and3rocks

if one of your characters happens to get killed by an enemy unit, he or she will be dead permanently. Yep, they are gone for good with no way of getting them back. So in the later chapters of the game, you will often be finding yourself getting very annoyed and frustrated after restarting the same chapter over and over for a fourth, fifth, and sometimes a sixth time just because one of your best units got killed. You are probably thinking that you can simply counter this problem by just not saving after a unit is killed, then reloading your saved game, right? Nope, sorry buddy! The game automatically saves your progress after every turn that you or an enemy makes! So if you want that deceased unit back into your team, you will have no choice but to start the entire chapter over and try again. And maybe several times after that.

CONS
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Gameplay is very tedious
Each battle is strikingly similar to the last one
Too much long, boring, drawn-out dialogue
Very, very linear gameplay
Repetitive music
Music usually does not match the mood of the current situation

So overall, I give Fire Emblem 3/10. The positive points just aren't enough to outweigh all of the negative points.

BUY OR RENT?

Neither. If I were you, I would stay away from Fire Emblem at all costs. Spend your money on a different game instead. You'll be glad.

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Review by LordShibas

Gameplay 5/10

I know, I'm sure you are all thinking that this score is pretty low for the gameplay in Fire Emblem, but I've seen games like this done so much better. The frustrating difficulty will annoy you, re-doing battles will test your patience, and accidentally placing characters in the wrong place often results in a one turn death for them. Dealing with this over and over will make you wonder why you are suffering through this game when you could be playing something else.

Here's a few more things that drag down the gameplay in Fire Emblem. While in battle, enemy units seem to have no trouble passing over mountain terrain, yet you are unable to pass the terrain for a pre-emptive attack on them. So you will basically just sit there and wait to be ambushed, since you can do nothing about it.

Next, we have the horrible save system of Fire Emblem, which is one of the worst that I have ever seen in a game. You can save the game before any chapter, but once you are in the battle, you can only “suspend” the game once. When you resume the game from the suspend, the suspend file is deleted, and you can not use it again. So if you encounter a tough enemy and one of your characters die, you have to start the entire chapter over from the beginning, since you no longer have your suspend data. This is simply a stupid way for them to make the game harder, and test your patience with the game yet again.

Another thing I disliked was the breakable weapons. All of your weapons and spells have a certain amount of times that they can be used, and then they break, or can no longer be used. This wouldn't be so bad if you could replenish your stock in-between battles, but like I said previously, you can't go to towns or buy things between fights, you can only buy stuff from an “armory”, which can be found on the battlefield. These armories only have about 4 items available at any given time and on top of that, you will then need to trade them to the proper person for use after you acquire the weapon or item.

Even if there was a way to buy weapons and items on a regular basis, it wouldn't really matter, since you are given such limited funds during the game. There are set times when money is given to your group by NPCs, and that's it, that's all you get. You don't get any money from defeating enemies. So you had better spend your money wisely, or you will have useless characters without weapons on the battlefield.

One last annoyance of Fire Emblem. You can not re-do battles, or train in any way. You get a certain amount of experience from battles and that's it. You MUST be extremely smart about distributing it in a productive manner, or you will have under-leveled characters every step of the way.

These annoyances really ruined this game for me. Despite my initial impressions of Fire Emblem being well above average, it really went downhill once these all hit at once.

Replay value 6/10

I'll be honest with you and tell you that I did not have the patience to finish this game, so I'll tip this in favor of the game. With so many characters to have in your party, and multiple promotion options, this game could easily be played multiple times if you really liked it, I just don't see how people can look past this games shortcomings and decide to play it again.


In conclusion, Fire Emblem just didn't do it for me. I know there are a lot of Fire Emblem fans out there and they probably think I'm crazy, but that's how I felt about this game. Fire Emblem does a lot of things well, but it's dragged down by the difficulty and poor design flaws of the battles.

My Score 6/10

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[ 本帖最后由 belmont_yang 于 2008-8-7 07:37 编辑 ]


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我方命中98%先攻MISS,敌人命中2%反击一枪爆了我,这种情况见过没
没见过的话去玩SRWFF吧



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引用:
原帖由 AD209 于 2008-8-3 02:32 发表
我方命中98%先攻MISS,敌人命中2%反击一枪爆了我,这种情况见过没
没见过的话去玩SRWFF吧
FE爆了就回不来了,SRW泪目


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玩晓女玩到第4关偶就差点抓狂了,极度要求破解wii,加入即时存档功能

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这些都米什么 大风大浪偶见德多了

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封印算简单的了

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引用:
原帖由 Pires 于 2008-8-3 03:44 发表
封印算简单的了
这并不是难度的问题,完全是运气的问题
你可以去试一下,被3个等级比你低3级,命中率37的敌人连续命中3次的概率是多少

如果一个战棋游戏一定要靠运气通关的话,那它本就不该存在

[ 本帖最后由 belmont_yang 于 2008-8-3 04:24 编辑 ]

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引用:
原帖由 sxyzero 于 2008-8-3 03:07 发表

FE爆了就回不来了,SRW泪目
FE在实机上玩绝对是一命定终生,
把GBA/NDS关掉再开,它会自动帮你存下你死之前的场景,再给你放一遍你是怎么死的

一个要花进2小时鏖战才能完成的关卡,
如果连续被电脑无赖致死是什么感觉

本人耐心算是好的了,玩FE从不看攻略(招人方法除外)
之前被BOSS放必杀都不觉得冤,
但是 11关A 的随机无赖现象完全让我失去耐心

IS既然成功得出了AW,居然还要坚持FE的运气系统,
难道要逼本座亲自去砸场?!

[ 本帖最后由 belmont_yang 于 2008-8-3 04:24 编辑 ]

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引用:
原帖由 belmont_yang 于 2008-8-3 04:07 发表


FE在实机上玩绝对是一命定终生,
把GBA/NDS关掉再开,它会自动帮你存下你死之前的场景,再给你放一遍你是怎么死的

一个要花进2小时鏖战才能完成的关卡,
如果连续被电脑无赖致死是什么感觉

本人耐心算是 ...
:D :D :D
其实 你玩了烈火德 H难度 再来骂娘吧
一般来说 FE最简单和最难德都是BOSS战
难:因为BOSS强
简单:BOSS蹲点,可以慢慢磨死他
不过烈火中德四牙:我记得式白狼(剑圣)是主动出击额 嘿嘿

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引用:
原帖由 ジークフリート 于 2008-8-3 05:29 发表

:D :D :D
其实 你玩了烈火德 H难度 再来骂娘吧
一般来说 FE最简单和最难德都是BOSS战
难:因为BOSS强
简单:BOSS蹲点,可以慢慢磨死他
不过烈火中德四牙:我记得式白狼(剑圣)是主动出击额 嘿嘿
被BOSS干掉,水平占80%,运气占20%
因为你本就知道BOSS很强,
比方可以假设BOSS每击必中而且每次都是必杀

被低等级的杂兵赖死,200%是运气问题
因为结果完全由天定,好比它前面100回合打不中你,突然连中3回合把你干掉
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如果FE这游戏是设定成敌人每击必中的话,本人无话可说。强者生存,弱者放弃
但如果是靠耍无赖来对付玩家的话,
那就去死吧!!!!!


[ 本帖最后由 belmont_yang 于 2008-8-3 06:00 编辑 ]

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那里无赖了,杂兵也有RP爆发的时候

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楼主你打之前不预测乱数么?预测一下成功率至少提高5成,看来你对FE是不感兴趣的,我封印HARD全程都不进斗技场都能完美结局通关

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你说封印靠去运气,咋不预测乱数呢,划折线看乱数大小呀,不中的那几个数值,消耗掉,留下可能中的那几串数值再开打

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举个例子,你说敌人37命中率连续命中,其实这3个低乱数若是用在升级上,可以连续3个低成长的数值升级,就看你这3个数值咋用了,开打之前先算本章的乱数大致范围,比如先打打地方的敌人,看看大致命中情况,然后RESET重来,将乱数范围预测到100个左右,记在纸上,然后一次攻击加回避消耗6个数值,用笔划掉,留出连续数值低于50的乱数范围,进行攻击,此时攻击命中可能性大大增加

如乱数值为 40  2   37  37  ,假定你的命中是41 必杀是2  敌人命中和必杀都是38的话,出现的结果就是你发动必杀成功,敌人发动必杀也成功。

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还有,你让夏尼去斗技场和斧兵打干吗?找死啊,夏尼只能欺负一下佣兵或者魔法系敌人,看到斧兵你应该马上RESET退出的,

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