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That said, while the 360 game does tend to have a shimmering effect on its most intricate textures, personally I think it's the better-looking game, but in all honesty, the effect is only really a noticeable issue when you have the two versions running side-by-side.
the 360 game looks tangibly superior thanks to a better colour balance, superior lighting effects, and much smoother, full-on anti-aliasing. Additionally, while both games run at 30 frames-per-second, the PS3 version can struggle a touch on the rare occasion when all hell is breaking loose. Also noticeable is that the game's special effects look a touch rougher on PS3, with shader effects that aren't quite as attractive as the Xbox 360's.
In terms of a cross-format comparison, there's not exactly much in it. Xbox 360 looks cleaner and crisper....
On PlayStation 3, the programmers have even removed all evidence of anti-aliasing in order to cure the game of its frame-rate problems
In terms of the game engine itself, Turok is undoubtedly sound on the Microsoft console, with a consistent 30 frames-per-second refresh, a pleasingly detailed environment, effective lighting and plenty of polished effects. The PlayStation 3 game, however, falls short on the same criteria -
'Totally unremarkable' also serves to sum up the quality of the PlayStation 3 conversion. It tries its best to give the illusion that it runs as smoothly as the Xbox 360 game, but does so with the introduction of very noticeable screen tear. Sure, it's present in the Microsoft code too, but not obtrusively so as it is here. A lot of the 360 version's graphical tricks have gone AWOL too - no motion blur or depth-of-field effects, to
it's difficult to find any tangible difference between the Xbox 360 and PlayStation 3 versions. That said, the 360 version once again has the edge due to the inclusion of anti-aliasing, which does a good enough job in reducing the shimmering in detail and - dare I say it - jagginess you see on PS3, but is hardly a big enough deal to recommend one version over the other.
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特别指出Konami为了改进PS3版的流畅度,在发售后的线上更新移除了抗锯齿效果。360版看起来色彩较为鲜明,画面也较清晰。
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原帖由 Mistwalker 于 2008-3-7 08:58 发表 是在说DMC4吗?好一个Konami。。。。。。。