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风之杖也要重制?

http://www.n-europe.com/news.php?nid=10724

Posted by Nathan - Jun 29th 2007 19:29
        

Eiji Aonuma would like to make a version of Wind Waker for the Wii!

We previously reported on some lovely game details from the August 2007 edition of Nintendo Power, but more details have been discovered. Keep on reading to find out what juicy pieces of information have been salvaged from the pages of Power this month.

Okami (PS2)
Capcom have gone on record to say that they have no plans to bring Okami over to the Wii. Shame.

Ghost Squad (Wii)
25 weapons will be included in the Wii version, including thermal and night vision goggles allowing for a more expansive game experience than the arcade version.

Tony Hawk's Proving Ground (Wii/DS)
Customisable skating videos can be created, and the game expands on Project 8's Nail the Trick feature by adding Nail the Grab and Nail the Manuals maneuvers.

Battallion Wars II (Wii)
The game is confirmed for a release in September (presumably in America).

Tomb Raider Anniversary (Wii)
The Wii Remote will be used to aim weapons, with the Nunchuk allowing quick flicks to dodge attacks. Wii-specific puzzles will be included that require use of the Wii Remote's unique features to solve them. Crystal Dynamics have also mentioned that the game will give them the experience to be able to create a future original IP for the Wii.

Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii)
Taking place in the Crystal Chronicles universe, the four main races from the GameCube version are available and the main hero is "mature", apparently meaning more developed and stronger. The game is reportedly very story-driven and includes many cinematic events.

Excerpt from an interview with Team Ninja's Tomonobu Itadaki
"I think it’s (Wii) a very interesting piece of hardware, and it’d be interesting for us to challenge that area as well. The Wii has kind of carved its own niche within the home console arena. It’s almost in an entire category by itself. I do think that it’s totally different from the DS, though…I think it would depend on how you make it (a hard-core action title on Wii). You would really have to design it for the strengths of the hardware. If you used the kind of control scheme that most developers are using right now for the Wii and tried to do a really hard-core action game, I think people would just throw up their hands and say “No, we can’t deal with that”. The Wii has its own reason for existence. If you don’t adapt what you’re doing to fit that, then there’s not much point in bringing an action game to the platform. (regarding possible Wii action game) I’m currently brain-training about that right now (laughs).”

The Legend of Zelda: The Wind Waker
Eiji Aonuma, who has been the assistant director and director of Zelda titles such as Ocarina of Time, Majora's Mask and Phantom Hourglass, has revealed that he would love to make a version of the Wind Waker for the Wii. Could this be one of the first Nintendo 'Wiimakes' if Aonuma's dreams are fulfilled?


Geometry Wars: Galaxies (Wii/DS)
The Wii and DS versions will offer the original Retro Evolved game along with a new 50 level galaxies game with new enemies, multiplayer and around 8 hours of gameplay.

The most exciting tidbit from that selection would probably have to be the possibility that Wind Waker could be brought over to the Wii. Stay tuned to N-Europe for more on all these games.

Source: Codename Revolution


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我是鸟文盲



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不可能。


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最多也就是类似生4那样的移植。
算不上是重制吧。
何况这还只是制作人个人的意愿,实现的机会不大。

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其实我认为他的意思是想在Wii上做一个WW那样风格的Zelda游戏

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风杖貌似是赶档期删了很多东西,如果WII版向生4一样能把砍掉的东西补全了,就是画面没提高也值了

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记得以前看新闻,说国外玩家发现了WW中被屏蔽掉的迷宫,如果能补完,也许后期航海就不会那么单调了

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赶档删掉了很多东西,这样的作品还能拿40分?

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gc上的停止游戏

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引用:
原帖由 leyoung 于 2007-6-30 23:03 发表
赶档删掉了很多东西,这样的作品还能拿40分?
删掉之后就完美了

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这游戏我实在是喜欢的很,在海上漂流从没觉得单调乏味。

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希望是真的!!!!重制倒是不用!追加迷宫和使用Wii操作就好了!
另外,操作风之杖时使用Wii Remote简直就是完美!

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大神不出Wii或者DS版太可惜了。

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gc上有的就没必要了吧,重制oot 和假面就好了:D :D :D

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标题蓝色,迷宫重制,难度翻番,《里·风之杖》!

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