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问四方之内涵者,惟卡普空是也

http://ps3.qj.net/Capcom-preside ... mes/pg/49/aid/87881

In GameDaily's "Who Wants to be a Millionaire?" feature, Capcom founder Kenzo Tsujimoto talked about a few of the differences between American and Japanese game publishers. Here's a snippet off of the feature:


The chief difference between American and Japanese game publishers: In the United States, publishers are very successful – they're run by professional management. They focus on money, not making great games.

On our side, we always operate under the assumption that there's a high possibility of losing money, but that's just our style. American publishers make games so everyone can play. The Japanese – especially Capcom – favor the hardcore gamer.

While this is obviously just a generalization, there are indeed a few video game publishers that focus more on the financial aspect of the industry rather than on being innovative and delivering good games to the gaming public.

And one other thing, although this isn't really that big of a deal. Just us being nitpicky. That last part sounds kind of weird, since if you guys remember, Capcom's press release announcing that Devil May Cry 4 will be going multiplatform includes the following line:


Capcom is committed to making its titles available to as wide an audience as possible.


Capcom's take on the whole affair is also reminiscent of this line of thinking. Another Capcom press release from March 20 (again about Devil May Cry 4) has this line at the end:


Capcom will continue to produce titles that appeal to users while pursuing a multiplatform strategy to help enhance profits.


Judging by Tsujimoto's earlier statements, wouldn't that actually place them more in the "American" style category? Leave a comment below and share your thoughts.


卡普空曰:

美国佬穷得只剩钱了,只有俺们日本人才做内涵游戏。

美国佬就知道做LU游戏骗钱,只有俺们卡普空,不惜代价为CU造福,砸点钱算个球。




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老卡............居然抛出如此语句,不想跟MS混了?



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老卡啊老卡
以为做街机的年代
小心比尔踢PP


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引用:
原帖由 killmesoftly 于 2007-3-31 09:21 发表
http://ps3.qj.net/Capcom-preside ... mes/pg/49/aid/87881

In GameDaily's "Who Wants to be a Millionaire?" feature, Capcom founder Kenzo Tsuji ...
看样子,日本人果然老实,不够圆滑~~~~~
哈哈,就是搞得中国人咬牙切齿的~~~

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LS数人皆不得精髓


请结合四叶草解散事件和卡氏最近偏向全平台发展来分析此段发言
本帖最近评分记录
  • Jonsoncao 发贴积分 +14 赛事直喷 2007-3-31 10:06

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c就是赚到了才nb

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穷的只有钱了。。。。

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引用:
原帖由 killmesoftly 于 2007-3-31 09:21 发表
http://ps3.qj.net/Capcom-preside ... mes/pg/49/aid/87881
美国佬就知道做LU游戏骗钱,只有俺们卡普空,不惜代价为CU造福,砸点钱算个球。
Xbox时代的《铁骑》两作充分说明了这一点

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引用:
原帖由 RestlessDream 于 2007-3-31 19:51 发表


Xbox时代的《铁骑》两作充分说明了这一点
C还会像现在这样砸钱吗?
、、、应该说还有这个能力吗?

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引用:
原帖由 zj87813096 于 2007-3-31 19:53 发表
C还会像现在这样砸钱吗?
、、、应该说还有这个能力吗?
没有《铁骑》这样敢于在“非主流主机”上推“非主流游戏”的大胆尝试和经验积累

怎么会有次世代两款原创Dead Rising和Lost Planet的巨大成功?

我出个作文题目好了:

《试论<铁骑>与<失落的星球>机甲操控之异同》

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引用:
原帖由 zj87813096 于 2007-3-31 19:53 发表



C还会像现在这样砸钱吗?
、、、应该说还有这个能力吗?
猎人赚了些吧

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引用:
原帖由 zj87813096 于 2007-3-31 19:53 发表



C还会像现在这样砸钱吗?
、、、应该说还有这个能力吗?
猎人赚了些吧

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引用:
原帖由 zj87813096 于 2007-3-31 19:53 发表

C还会像现在这样砸钱吗?
、、、应该说还有这个能力吗?
还是敢砸的……失落星球的成本据说是4000万美元

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引用:
原帖由 张国志老师 于 2007-3-31 20:28 发表

还是敢砸的……失落星球的成本据说是4000万美元

应该是MS给的吧

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引用:
原帖由 张国志老师 于 2007-3-31 20:28 发表

还是敢砸的……失落星球的成本据说是4000万美元
听谁说的?到不了这个数。。。

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