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Rogue Talent Review 1.12

The following talents have been removed: Improved Deadly Poison, Improved Distract, Throwing Weapon Specialization, Improved Vanish, and Rapid Concealment.


Improved Instant Poison is now "Improved Poisons" and increases your chance to apply ALL poisons by 2/4/6/8/10%.


Rapid Concealment has been merged with Camouflage, by combining these talents you not only get a great talent to start off the tree, but obviously it frees up a number of points to be spent elsewhere.


Murder will now also apply to all finishing moves. The benefit this will provide to output and attack combinations is fairly straightforward.


Vile Poisons now gives your poisons a chance to resist dispel effects, in addition to increasing poison damage.


Improved Kidney Shot has been changed, and will instead increase the damage taken by the target while they are affected by Kidney Shot. This talent no longer reduces the cooldown of Kidney Shot.


Improved Sprint has been changed, and will instead have a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability. This talent no longer reduces the cooldown of Sprint.


Improved Evasion renamed to Endurance, and will add a Sprint cooldown reduction.


New talent Weapon Expertise in the Combat tree, increases your weapon skill with all melee weapons. The recovery of damage with an increased weapon skill should be a good boost to overall output.


Initiative is being reduced to a 3 point talent, but resulting in the same 75% end chance to add an additional combo point.


Elusiveness is being reduced to a 3 point talent, but resulting in the same 75 sec cooldown reduction to Evasion, Blind, and Vanish.


Ghostly Strike now has a reduced Energy cost, the reduction of Energy was enough to make it necessary to also reduce the damage output slightly.


Improved Garrotes damage reduction will be removed. This is being changed as part of an overall improvement for Garrote.


Setup is being moved higher up in the tree, becoming a 16 point talent with no prerequisites, helping move the talent in reach of specific builds.


New talent Heightened Senses in the subtlety tree, increases your Stealth detection, and reduces the chance for you to be hit by spells and ranged attacks.


Hemorrhage will be moved up in the tree to become a 21 point talent. This should help to place the ability in a more reachable position, and allow for a little more versatility with specific talent builds.


New talent Deadliness in the Subtlety tree, increases your Attack Power by a percentage.


Premeditation will have its Energy requirement removed, changed to an instant cast, and range increased. Its cooldown will remain the same. Premeditation will now be pre-reqd by Preperation.


Vanish will now remove effects that allow the caster to remain aware of the rogues presence, such as Mind Vision and Hunters Mark.


Garrote, Rupture, and Eviscerate are being increased in damage. More details to come.


Expose Armor will now reduce armor by a percentage.


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I will ROCK U~~~



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法师 猎人去死吧,哈哈哈哈哈哈哈哈哈~~~~~~


1.下面天赋将被移除:强化致命毒、强化扰乱、投掷武器专精、强化消失、快速隐藏
2.强化速效毒药现在是强化毒药,效果是所有毒药效果提高2/4/6/8/10%
3.快速隐藏现在与伪装合并,通过合并这两个天赋,你不仅能够在天赋树的最开始就得到一个强大的天赋,还可以省出更多的点数加在别的天赋上
4.谋杀现在对终结技也有效
5.恶意毒药现在使你的毒药有一定几率抵抗驱散,同时提高了毒药伤害
6.强化肾击现在被改变,不再是减少肾击的技能冷却时间,而是提高攻击被肾击后目标的伤害
7.强化疾跑现在不再是减少技能冷却时间,而是在激活技能时有50/100%几率消除所有减速效果
8.强化闪躲被改名为Endurance(持久),同时增加一个减少疾跑冷却时间的效果
9.战斗天赋里新增天赋武器专精,增加所有进战武器的武器技能
10.先发制人变为3点天赋,但是75%几率获得一点额外连击点的效果没有改变
11.飘忽不定现在变为3点天赋,效果同样没有改变
12.幽魂击的能量消耗被减少,能量减少使得有必要小幅降低技能的伤害
13.强化绞喉中的伤害减少被移除
14.调整现在位于天赋的更高的位置,变为16点天赋并且没有前提天赋
15.敏锐系新增天赋Heightened Senses(提高感知?),提高反潜能力,同时降低你被远程和魔法伤害的几率
16.出血变为21点天赋
17.敏锐系新增天赋Deadliness(致命?),按照百分比提高攻击强度
18.预谋不再消耗能量,改为立即发动,同时范围增加,冷却时间不变,预备效果以后对预谋有效
19.消失现在会移除施法者发现盗贼的技能,比如猎人印记
20.绞喉、割裂的伤害提高,具体还未公布
21.破甲现在按照百分比减少护甲


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好像强的有点过分。。

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Improved Instant Poison is now "Improved Poisons" and increases your chance to apply ALL poisons by 2/4/6/8/10%.
强化速效毒 -> 强化毒 增加所有毒的命中概率10%
评价:唯一的效果是弥补了毒被抵抗的损失。

Rapid Concealment has been merged with Camouflage, by combining these talents you not only get a great talent to start off the tree, but obviously it frees up a number of points

to be spent elsewhere.
快速隐身和隐身加速合并。
评价:从来没有看见有人同时点这2个天赋,看上去Mod不再有价值。

Murder will now also apply to all finishing moves. The benefit this will provide to output and attack combinations is fairly straightforward.
+起手技命中率 -> +起手技和终结技命中率
评价:身上没有+5hit的贼是SB。毫无价值。

Vile Poisons now gives your poisons a chance to resist dispel effects, in addition to increasing poison damage.
+伤害和无法去除的可能。
评价:可能是GvG中一个很重要的天赋。配合更高的毒命中率可能会大幅度增加Dispell的难度。

Improved Kidney Shot has been changed, and will instead increase the damage taken by the target while they are affected by Kidney Shot. This talent no longer reduces the

cooldown of Kidney Shot.
+被KS的人受到的伤害
评价:GvG中显然能够提高DPS。但是...明显对Solo不会有什么帮助。

Improved Sprint has been changed, and will instead have a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability. This talent no longer

reduces the cooldown of Sprint.
100%去除所有减速和root效果...
评价:神一样的天赋,太深了...

Improved Evasion renamed to Endurance, and will add a Sprint cooldown reduction.
+闪避时间-快跑CD
评价:需要配合其他天赋来看...可能是过路点...也可能是垃圾

New talent Weapon Expertise in the Combat tree, increases your weapon skill with all melee weapons. The recovery of damage with an increased weapon skill should be a good

boost to overall output.
+所有武器技能
评级:PVE的神一样的天赋,PVP垃圾

Initiative is being reduced to a 3 point talent, but resulting in the same 75% end chance to add an additional combo point.
+起手技CP
评价:少了2点

Elusiveness is being reduced to a 3 point talent, but resulting in the same 75 sec cooldown reduction to Evasion, Blind, and Vanish.
减少cd
评价:还是没有茶,快跑

Ghostly Strike now has a reduced Energy cost, the reduction of Energy was enough to make it necessary to also reduce the damage output slightly.
评价:既然无法代替Hemo,那么就没什么可以说的

Improved Garrotes damage reduction will be removed. This is being changed as part of an overall improvement for Garrote.
评价:Useless...关注其他修改

Setup is being moved higher up in the tree, becoming a 16 point talent with no prerequisites, helping move the talent in reach of specific builds.
评价:em...sub系的sealfate...而且要被打...

Hemorrhage will be moved up in the tree to become a 21 point talent. This should help to place the ability in a more reachable position, and allow for a little more versatility with

specific talent builds.
评价:5点投到哪里去呢?

New talent Heightened Senses in the subtlety tree, increases your Stealth detection, and reduces the chance for you to be hit by spells and ranged attacks.
评价:提高自相残杀的能力,BLZ hate rogues

New talent Deadliness in the Subtlety tree, increases your Attack Power by a percentage.
评价:DPS boost in a non-dps tree。WTF, BLZ hate rogues more

Premeditation will have its Energy requirement removed, changed to an instant cast, and range increased. Its cooldown will remain the same. Premeditation will now be pre-reqd by

Preperation.
评价:值得一试

Vanish will now remove effects that allow the caster to remain aware of the rogues presence, such as Mind Vision and Hunters Mark.
评价:not a talent? OMG I LUV U

Garrote, Rupture, and Eviscerate are being increased in damage. More details to come.
评价:DPS boost

Expose Armor will now reduce armor by a percentage.
评价:牧师和术士都要开心死了...至少德鲁伊和盾战没那么开心

31/8/12
rup和evis = sealfate buff in pvp
posion = em...
imp ks = good for group pvp

21/8/22
cs->hemo->gouge imp ss是垃圾阿 imp bs 竟然要多浪费2点天赋 MD BLZ hate rogues
prep被移到26?Major Nerf
setup/gs 组合令人有所心动...但是所有的好天赋都在11~20 MD BLZ hate rogues

16/25/10
完全取决于新天赋的位置,completely got FUCKed

18/33
取决于EA的价值
取决于sprint的实用性

very very small buff

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Murder will now also apply to all finishing moves. The benefit this will provide to output and attack combinations is fairly straightforward.
+起手技命中率 -> +起手技和终结技命中率
评价:身上没有+5hit的贼是SB。毫无价值。

你错了,对剔骨 的作用极大,5命中根本不够

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恩, 第二个英雄职业诞生.

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19.消失现在会移除施法者发现盗贼的技能,比如猎人印记

哇操!

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blz疯了

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正练一UD小贼,44级

窃喜偷笑中。。。。。。。。。。

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恩,对猎人来说的确麻烦增加了不少,但是并不是就没有办法。
强化速效毒 -> 强化毒 增加所有毒的命中概率10%----这个对于减速毒药是不是同样加成?如果是,那么生存天分中稳固必须3点出满。现在0/21/30的生存猎人为了RAID多数出了两点强化假死,如果纯粹为了PVP,必须3点点满这样大多数减速可以抵抗

reduces the cooldown of Sprint.
这个是最致命的,对于猎人来说不能乱用振荡射击了,必须在贼开了急跑以后用一次,期待贼晕吧,就算晕了他也可以快速跑上来。风筝流打法变得更难了

Vanish will now remove effects that allow the caster to remain aware of the rogues presence, such as Mind Vision and Hunters Mark.
开始觉得是个噩梦般的改变,仔细想想没什么可怕,贼只要中了第一个冰冻陷阱,照明他,确保瞄准命中的时候他没法消失,被照明的贼即使脱离了照明区还是有一段时间身上带着那个被照明的DEBUFF,利用这个时候毒蛇使得他没法再次消失,在贼跑到自己面前以前最大程度的输出伤害,被近身前如果威慑冷却好了开吧,通常这个时候离下一次散射的CD时间还差10-15秒,开着威慑足够可以在这段时间输出足够的伤害并且挺过这段危险期。


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作为这个talent review preview的review

关键修改

EA PVP Nerf
5cp EA 1700, 3/3 imped 5cp ea 2465
如果BLZ给我们一个50%的新ea,那么只有在对手的ac > 3400/4930情况下有用。
我不认为BLZ会给我们一个>50%的EA,否则raid boss的平衡性将完全丧失。

imp KS OMGWTF HUGE PVP Nerf
imp KS在战场中的作用是毋庸置疑的。而现在任何一个职业知道在肾击时使用徽记=你个白痴浪费天赋点。

imp sprint = 你这群拿匕首的SB
sprint没有任何修改,BLZ改的是一个12点战斗系的天赋。所以为了这个天赋我们要在战斗系投入12点。
有哪一个有pvp能力的匕首天赋能够在战斗系投入超过8点的?
31/8/12?21/8/22?
有哪一个预备天赋能够利用到这个天赋的?
21/3/27?
哦,BLZ希望我们PK的时候都拿剑,这样noob们就不会叫OMGWTF Rouge 2HIT ME!!

Prep = i will cry
因为只字未提,我感觉到这个最强天赋将会被向下移动。Setup,Hemo都被提前,那牺牲者是谁呢?


Rogue现在的问题
1 没有cooldown我们P都不是
我只看到cooldown被加强,bLZ明确地告诉我们,Rogue就是CD SPAWN NOOB

2 匕首配点困难
为了使用匕首我至少要投入 17/8/10 35点天赋。可以自由分配的只有16点。所以我们永远不能获得战斗系/敏锐系的终极天赋。31/8/12或者21/8/22。BLZ认为,嗯,匕首就不要指望了。


传统天赋
31/8/12
imp ks 大大削弱了GvG中Rogue的控制力。
evis/rupt提高了一点seal fate的作用
31/8/12 = brainless cookie cutter

21/8/22
如果prep往下移,那么这个最强solo pvp dagger build不复存在
如果prep位置不变(imp cs往下移),MOD变得不再有吸引力,这算是加强。
EA让这个build在对付暗牧和SL Warlock时更加绝望。
hemo让我们还有机会stunlock但是我们又要在战斗里面浪费2点


新Build
17/12/22
放弃冷血...我没有看出这对于原来的prep/cb来说有任何优势

12/8/31
OMG我的BS就是垃圾


结论
如果你在1.12用匕首,你是SB。

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1。12提供了DPS72以上的匕首,如果再不NERF一下,别的职业怎么打?别的我不说了,我想起来法师如果冰环你,你用急跑如果可以破,那法师还怎么和ROGUE打?

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hunter也来一下AP normalization吧,让aimed shot变成rogue的ambush,你在来说DPS有个鸟用

法师30秒1次冰盾,还好意思说打不过rogue?哈哈

或者把hunter的陷阱/假死和mage的blink/nova改成5分钟cd,我也没有多余的意见

WOW is BALANCED for PVE

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术士没的混了~~

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