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[业评] 罗马之子DF分析来了。

Digital Foundry vs Ryse: Son of Rome (900p + frame rate issues) #1
Digital Foundry | Next-Gen Now: Ryse: Son of Rome


Originally Posted by Digital Foundry

Short, immensely repetitive, and only really playable in short bursts without boredom setting in - it's fair to say that Ryse: Son of Rome is far from the most thrilling offering available for Microsoft's new console. However, in terms of rendering technology, it can be argued that the CryEngine-powered title is one of the most visually impressive launch titles available. There are points - many of them - where this game is simply breathtaking, with an overall presentation that is very filmic in nature, making it stand apart from the pack.

Well, of all the games we've seen since then, Ryse is arguably the closest we get to a practical example of this theory - and it looks quite spectacular for much of its duration. Resolution doesn't drop all the way to 720p - Crytek chose 1600x900 - but the overall look is very cinematic, from film grain to motion blur to the immense levels of post-processing and pitch-perfect effects work. Ryse works at a sub-native resolution where others flounder partly because the anti-aliasing is quite sublime. The usual issues we have - stair-step jaggies, moire patterns on textures - are all extremely difficult to pick up on here.

Performance analysis of the first campaign stage of Ryse: Son of Rome. We've omitted analysis of the FMV video sequences, making it easier for you to see what is being rendered in real-time - and what isn't.

Ryse Frame Rate Analysis The frame rate isn't terrible, but it is shy of 30fps most of the time. The visuals look amazing though, as they should do for a 900p/sub 30fps next gen game

http://www.neogaf.com/forum/showthread.php?t=719945


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