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[业评] [ps3] KZ2仅使用60%的SPU,看来在为KZ3全面强化做准备。

[flash=500,350]http://www.g4tv.com/lv3/35328[/flash]

Killzone 2 only using 60% of SPU's overall power?
Posted on December 5th, 2008 at 06:11 EDT
Speaking in IGN's latest Play Beyond podcast, Jeff Haynes revealed that even during the heaviest loads, Killzone 2 utilizes roughly only 60 per cent of the SPU's.

"It's incredible to see huge levels and see the deferred rendering and note that on all the SPU’s, even on the heaviest load were coming up to about 60%," Haynes said. "They weren't coming close to maxing out. .They had about 40% of space before they started tripping or saw slow down on some of the processes."

Furthermore, Haynes noted that the preview codes recently distributed to various media outlets were of an alpha build of the title, and have since been polished up . Visiting Guerilla Games in Amsterdam, Haynes was shown an updated version of the game, mid to late beta, noting that elements such as lighting, cut scenes, glitches, load times, have all been optimized.

Killzone 2 is due out exclusively on PlayStation 3 on February 27, 2009.

http://www.psu.com/Killzone-2-only-using-60--of-SPUs-overall-power-News--a0005629-p0.php

根据IGN最新采访,Jeff Haynes向我们透露,杀戮地带2现在这么无敌的效果,也仅仅用了PS3的60%的SPU!

“这是难以置信的,用尽100%会是怎样的呢?”“KZ2不会得到满分,我们的目标比任何人都要高,就算
IGN给KZ2满分我也不承认,KZ2要得满分必须发挥100%的机能!我们的志向不是其他游戏可以想象得到的!
也就是说KZ3还有40%的进化空间!这是我们的目标。”

参观了Guerilla Games 工作室,Jeff Haynes给我们展示了更完美的进化版本的KZ2,比起现在网上流传的都
有全面的改善和优化!

KZ2只用了60%就称霸次世代画面了,那100%呢?无法想象,太可怕了,不可思议!
而战争机器2耗尽XO360的100%机能也拼不过KZ2,差距啊。

没想到家用机第一画面的KZ2才使用这么些机能,就做出无比强大的画面,很怀疑跨平台那些画面才用多少,因为画面差距巨大,期待战神3的画面



















[ 本帖最后由 ... 于 2008-12-6 16:50 编辑 ]


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开发了多少年,解释一下。。。。:D



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更新了一下。


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引用:
原帖由 比卡丘 于 2008-12-6 17:50 发表
为啥一定要留一手啊,这些厂商啊
不留一手难道把他开发完吗。
这个跟PS1年代叫人开发出一个DX12的游戏同一个道理。
一点点就已经足够混次世代了,发挥了60%性能只是一个游戏界的突破。

[ 本帖最后由 ... 于 2008-12-6 20:05 编辑 ]

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开始写轮眼。。。。:D

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这游戏推出之后画面肯定很震惊,幸好这是SONY SCE的游戏,如果是PC那种奸商的话,肯定又改些名字,比如加个名字叫DX1XXX之类的东西然后推出显卡,做成专利。。。。尴尬死... :D

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做到KZ2这种画面效果确实需要时间,60%就当是一个经验。
那么KZ3就不会需要那么多时间去做了。。。小白,懂不......呵呵:D

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