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PS3《杀戮地带》开发费用超过4000万美元,开发团队超过120人

with a $40,000,000 budget & over 120 developers working on this title, it literally HAS to be the greatest looking, sounding, playing game in the history of gaming.

It's not just hype...You simply don't spend $40,000,000 and provide 120 developers for ONE software title, unless you have complete confidence in (said) title. StarCraft2 only had 40 developers working on it...Killzone has 120+.

据我所知,目前最强的CRYSIS开发费用高达3000万美元,战争机器1000万美元不到,所以个人非常期待这款游戏的表现


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个人猜测,索尼很可能投入了不少钱进去,毕竟杀戮地带2是目前SCE期望最大的游戏,同时也是近期公布的的第一个采用PLAYSTATION EDGE开发系统的游戏,素质方面非常让人期待



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