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[新闻] 锁定12月3日!08第一独占神作上市日期首度披露

个人角度来说...sc是唯一一个即便自己玩不好,看别人玩也是一种娱乐的游戏...
sc2大概也不能企及了


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EA大卖场,暴雪品牌店
大卖场的利润是高些客人是多些,但谁也不觉得用着那里买来的衣服包包是值得一提的事



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the sims 像韩国衣服,廉价而款式多样式新,不少mm都喜欢,正是大卖场的招牌
maxis除了simcity有点名气,其他的一系列模拟还有谁记得?被ea包养之后也就只能做些服装加工的活了


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spore和暴雪的产品本来就不是一个类型,莫名其妙偏要把个还没生出来的胎儿拉进来攀比,就因为老爸是个暴发户和大门有交情?
要比等到发售之后和civilization稍微比比,做得好几块大陆就能让人流连忘返,何须40亿星球

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引用:
原帖由 RestlessDream 于 2008-6-24 19:53 发表










其实与其说玻璃渣控,我觉得,EA黑是更有趣的一种生物。

而且,你们的确不了解Spore内涵何在,嗯。如果说玻璃渣做出的是能玩味N年的游戏,那么EA时代的Maxis和Will Wright创意下的Spore,做出 ...
The 10 Most Disappointing Games of 2008

10, 9, 8, 7, ..., 3, 2 and...
No 1: Spore

After years of unprecedented hype — no small amount of it coming from the pages of Wired magazine and Wired.com — Will Wright's evolution game Spore was something less than a Big Bang. While it was fascinating to observe how players created new creatures and shared them with the Sporepedia tool, the actual videogame at the core of all this user-generated content was disappointingly simple. The primordial soup of assorted gameplay tropes never did give birth to an evolved supergame. Spore may very well be remembered as introducing concepts that will change the way we play games, but that didn't make it fun. — Chris Kohler

http://blog.wired.com/games/2008/12/disappointing-g.html

还是我那句话,真要做得好,几片大陆就可使人流连忘返,何须40亿星球

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