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» Jeff Cannata : PS4手柄比xbox one 手柄好太多了!
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[业评]
Jeff Cannata : PS4手柄比xbox one 手柄好太多了!
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发表于 2013-6-18 12:15
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有2篇比较客观的文:
第一篇全方位比较,很详细
http://www.stuff.tv/microsoft/xb ... er-showdown/feature
第二篇比较短
http://www.usatoday.com/story/te ... ontrollers/2424527/
PlayStation 4. For those PlayStation owners that enjoy a lot of first-person shooters, prepare for some adjustments. All functions that would normally map to the L1 and R1 should buttons (aim and shoot), move to L2 and R2, which now feel more like triggers instead of just a really large input.
There were several scenarios where I wanted to tap L1 or R1 instead and got thrown off, but once players get used to it, it feels great.
The controller felt a bit heavier than PS3 models, but not bulky. The thumbsticks are also concave in the middle, which makes handling feel much better. The Start button has been replaced by Options, which essentially does the same things like pausing a game. There's also the Share button, but Sony didn't really show too many features tied to that at the show.
Also intriguing was the Touchpad, which received a lot of use during the demo for Killzone: Shadow Fall. The Touchpad added squad-based controls for a drone players command to hack, attack or defend. Sending orders required quick swipes up, down, left or right on the Touchpad. It feels surprisingly comfortable.
Xbox One. Hang on to those AA batteries. Players will still need them to power the controller. On the bright side, the controller loses the bulky container.
It feels lighter and thinner than the 360 controller overall, yet maintains the same design and feel that players know.
The most interesting element in the Xbox One is the use of rumble. Instead of the entire controller vibrating when certain events happen, players will feel it more in specific parts of the device. In the case of Forza Motorsport 5, when my car would skid to slow down or I needed to pick up speed quickly, the rumble would be felt directly on the right trigger. It's a subtle change, but one that works much more effectively.
Like the PS4, the Xbox One ditches the standard Start and Select options in favor of Menu and View. Although I didn't see these in action, it seems their uses are pretty straightforward.
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发表于 2013-6-18 14:25
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基本上总结就是PS4手柄改进很大,比如有了弯曲的扳机键之类的,打fps总算不憋屈了,内置话筒和3.5mm耳机插孔厚道
x1手柄在xo基础上只有轻微改良,因为xo手柄已经很好了,摇杆比ps4手柄好,新增的力反馈效果出色
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发表于 2013-6-18 17:44
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posted by wap, platform: Firefox
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原帖由 @巴斯 于 2013-6-18 16:25 发表
360的手柄除了玩FPS之外还有什么优势?
握着舒服,摇杆设计更合理
不然这次ds4为什么要学xo改成下凹?
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