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Unreal Tournament 3 is 30fps on both consoles with minimal screen tear. The 360 version has better motion blur effects, improved levels of detail in the maps, an extra bot and of course an exclusive split-screen mode. In my tests both versions showed 0.5% screen tear in the frame accurate clips I used. However, these clips were designed to be like-for-like. I've no idea how that figure alters on either platform in the heat of intense, engine-stressing gameplay - likely it will rise significantly (I could do non like-for-like tests but really screen tear is not an issue in this game).