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EA FIFA08製作人公開解說Wii的硬體性能

http://www.eurogamer.net/article.php?article_id=77689

Eurogamer: There's been a lot of talk about the Wii hardware and how much people can actually get out of it. Care to comment?

Tim Tschirner: It's about as powerful as the original Xbox. The video hardware unfortunately is not as powerful. There's just a couple of key things that you can do on Xbox like shaders which you just cannot do on the Wii. It's unfortunate in the sense that for a lot of things we can actually use some of the current-gen code, and other solutions that already exist in the building, where people have already come up with, for example, a shader for the pitch; we kind of have to re-implement this now, but can't use shaders and have to find a different way to make it work. Overall though it's pretty much what the original Xbox was

關鍵字 shader xbox powerful

1.Wii無法如同Xbox GPU實現可編程shader
2.整體機能與Xbox同級,不是強力的硬體機種.


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從Xbox開始,電玩主機支援GPU的可編程shader語言。

這是繪圖晶片的發展潮流,起始於2001年的Geforce 3。
現在一般桌上PC上的顯示卡若非還在用神卡MX440,要找到不支援SHADER的很少見了。



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引用:
原帖由 kukutiti 于 2007-6-14 18:50 发表

1.Wii無法如同Xbox GPU實現可編程shader
2.整體機能與Xbox同級,不是強力的硬體機種.

是不是指老显卡玩不了新游戏?!(以pc游戏理解)
主機遊戲針對主機開發,因此軟體會依照硬體特性另闢途徑。

不過不支援可編程SHADER,相對地還是會在特效發揮上受限。


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