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[新闻] 黑暗之魂II的gameplay视频要来了

posted by wap, platform: Windows



posted by wap, platform: iPhone


ign发了预告,大概 12PM PT/ 8PM BST (10.04.2013)发,哪位好人帮忙换算一下这个预告时间是北京时间几点?

来源。http://ap.ign.com/en/news/6019/d ... eplay-reveal-coming

http://convurl.com/cloud_share/Z5EDy (制作人访谈视频下载链接)

http://convurl.com/Bn1r44_1 (12分钟试玩视频下载链接)

[ 本帖最后由 hanzo 于 2013-4-11 11:17 编辑 ]

本帖最后由 razgriz 于 2013-4-11 13:17 通过手机版编辑


本帖最近评分记录
  • elt 激骚 +2 威武! 2013-4-10 20:37

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posted by wap, platform: iPhone

谢了楼上,那得早睡早起了



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posted by wap, platform: Windows

顶楼更新两个视频下载,第二部pv的下载地址暂时还没找到。

管他好不好玩,这系列最让我着迷的就是艺术设定、叙事方式,看到这一帧我就知道不会失望!

游戏里玩到这一幕应该会驻足很久吧!
附件: 您所在的用户组无法下载或查看附件


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posted by wap, platform: Windows

难度方面完全不用担心了,制作人发话了


From Software's true intent was muddled in translation. This time, Tanimura and Namco Bandai producer Tak Miyazoe are clear and precise with their words: "There's no intent for us to make the game any easier."

From Software的本意其实是被误读了,Tanimura以及NB社的出品人Tak Miyazoe 明确表示:我们没有任何降低游戏难度的意愿。

"At the same time, the goal isn't to make Dark Souls 2 more difficult, just more rewarding," he continued. "What we meant by accessibility was streamlining a lot of the so-called tediousness that was in Dark Souls to make sure we can trim the fat and directly deliver the pure challenges and emotional aspects we want to communicate."

我们只想让游戏过程变得更具“回报性”。所谓的使游戏“更加平易近人”其实是指:通过砍掉初代中的远离核心乐趣的臃肿内容,提供更纯粹的挑战以及情感交流,使原本某些枯燥的流程更加流畅顺滑。

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