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研究显示:MMORPG玩家并不自闭!

为什么很多人都看不惯玩网游的人呢?而且很多人还普遍认为玩网游的人是一些脆弱、自闭、性情孤僻并且不容易融入社会的人。现在这种看法应该得到改变。
根据诺丁汉Trent大学的最新研究显示,MMORPG玩家也是很爱与人打交道,比较容易接触社会的群体。而此前的针对MMORPG玩家的说法更多是没有科学依据的偏见。
在对全球范围内近1000名网游玩家的调查研究中发现,81%的游戏者是与他们生活中的亲朋好友一起在线并肩战斗,而且很多人都是利用网络在认识更多新的朋友,建立新的社交关系。
此外,MMORPG还可以给游戏者提供更多更丰富的网络体验,其中有些体验是在真是生活中无法实现的。
玩家平均在线时间为每周22.85小时,现在最热门的MMORPG是WOW。

81 per cent play with friends and family

A new study by researchers at Nottingham Trent University, published in the US journal CyberPsychology and Behavior, dispels the myth that online gamers are asocial.

“This study has revealed many aspects of MMORPGs that were not known before," said Nottingham Trent University professor Mark Griffiths. "Previous research has suggested that gamers are socially inactive, but MMORPGs are actually extremely social games, with high percentages of gamers making life-long friends and even partners.”

Looking at nearly 1,000 online gamers from around the world, researchers found that three quarters of gamers make good friends with the people they meet online. Almost half have met in real-life situations, and one in ten went on to develop physical relationships.

According to the study, entitled "Social Interactions in Massively Multiplayer Online Role-Playing Gamers," gamers played an average of 22.85 hours per week. The most popular MMORPG in the study was World of Warcraft.

The study also determined that more than 30 per cent of gamers found themselves attracted to another player, and that 40 per cent chose to discuss sensitive issues with online friends rather than real-life friends.

“As well as making good friends online, 81 per cent of gamers play with real-life friends and family, suggesting MMORPGs are by no means an asocial activity, nor are the players socially introverted," said Griffiths.

“The virtual world that these games offer, allow players to express themselves in ways they may not feel comfortable doing in real life because of their appearance, gender, sexuality, age, or other factors. They also offer a place where teamwork, encouragement and fun can all be experienced.”

http://www.gamesindustry.biz/content_page.php?aid=27648


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