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[新闻] e3最佳画面The Dark Sorcerer完全版12分钟展示,确认realtime@1080p

法国秃子在采访里说了:
In the current demo, there are about a million polygons in the set, and a little less than a million per character on the screen (i.e. a total of 4 million when the three characters are on the screen). Each character has about 350 MB of textures and about forty different shaders. It’s all managed with Physically Based Shaders, volumetric lights, full HDR, Color Grading, Physical Lenses (particularly useful for chromatic aberrations and 3D depth of field), and translucence for more realistic rendering of the skin. The change of set and all the lighting (and the behavior of the shaders) between the dramatic version of the set and the “studio” version is done in real time. The same holds true for all pyrotechnical particle effects.
“現時這DEMO中, 場景約有100萬個多邊形”
“人物每個為差不多100萬個多邊形”
“每個人物有約350MB的材質貼圖和約40個著色器. ”
出处:http://blog.us.playstation.com/2 ... -a-next-gen-comedy/


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引用:
原帖由 zafm0861 于 2013-6-12 11:06 发表
这个到底是啥类型的游戏,怎么玩的?
不是游戏,只是技术演示。
是法国秃子用来炫耀PS4机能和他的那个游戏引擎的.



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