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Too Human的Preview出来了~~

http://xbox360.ign.com/articles/781/781085p3.html

好长 前面剧情的那一部分看的也不是很明白

So imagine if you will a four-player cooperative game with each person choosing a different class. Theoretically, a Defender would lead the party, taking damage from the first wave of attacks. With the first strike from machines carried out, the Beserker could break from cover and pound out fatal strikes onto enemies, knocking them into the air, at which point the anti-gravity-enhanced Champion could take flight and continue the strike, swiping enemies over and over even while hovering above the ground. If any party member takes severe damage, that's where the Bioengineer comes in handy, as he's able to make repairs to hurt characters. It is your classic RPG experience, except handled real-time during combat. You begin to see the potential.

这段是说4人在线合作了,TANK-伤害输出-Healer,经典铁三角~~~

"The skill tree is probably the most complex one we've seen out there and if anything we're a bit concerned that maybe it's too complex. It's got a lot of options and we don't want to overwhelm people with it. The fear of that is that we want this to be accessible to everyone, but our one relief is that when World of Warcraft came out and was so widely accepted with its skill trees, that set us at ease a bit. We said, 'okay, people can deal with this stuff,'" says Dyack.

技能树会很复杂,跟WOW来比较的

"I think it's fair enough to say there are a lot of things to fix. Animation is one of them. Framerate, obviously. We haven't even started to optimize it yet and when we start to optimize it, I say with confidence that we're going to hit a solid 30 frames per second."

人物动作会继续改进,成品会保持在30fps



嗯,还没看完,继续看~~

[ 本帖最后由 lixianglover 于 2007-4-17 13:46 编辑 ]


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引用:
原帖由 dogsoldier 于 2007-4-17 14:06 发表
我怎么越往下看,越觉得是RPG
看完Preview,我觉得这就是个包着ACT皮的DIABLO...



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