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[新闻] 树倒众人推,B3D说MGS4 只有576P

明天MGO的测试开始了...Quaz51会做第一手测试....他的态度比较悲观....

i think Kojima priority are more to use lot of post-process and other FX, particle or maybe 60fps than native resolution (remember ICO in 512x224p...). that can to be a good compromise if it's done well

the problem is that Kojima team have only lot of PS2 experience (even PC GPU are unknown for them i think) and the PS3 graphic part is completely opposed to the PS2 graphic part ( PS2 graphic part is poore graphic pipeline without shader but very big ratio fillrate/pixel , blend free ect...), i think it's difficult for them to completely change their behaviour to work on visuel part of the game

but i prefer wait to see the game before criticise or speculate on native resolution


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原帖由 YY小熊猫 于 2008-4-21 09:25 发表
写轮眼修炼到阁下这种境界不容易啊,看样子写轮眼修为和脑残程度成正么。 说句不好听的,就576P游戏的画面,貌似用BUMP和SHADER的水准比起HALO一代PC版差距也不是一点半点了。
你要小心...他可以敲几下键盘就把你的ID永久小黑屋的...你没看都没人敢回他咩...很强悍的男人啊



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