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[其他] 简单的评价一下《魔法门10:遗产》

《魔法门10:遗产》目前已经在Steam上公开销售了。但是需要注意的是,目前卖的是Early Access版,基本上说就是一个公测版。公测版的内容比正式版少了很多,剧情只有1/4,只能使用4个职业(正式版有12个),只有一个城市,只有六个商店,只有四个探索区域,只有18种怪。一般来说很少有卖测试版的游戏,所以为了回馈现在就买游戏的玩家,Steam上直接赠送了《魔法门6:天堂之令》(当然只是英文版,而且进入游戏后发现有点惨不忍睹了),明年游戏完整上市可以直接升级为正式版,还会送一个独有地宫,第一个DLC免费等等。现在开发组就是在通过购买了公测版的玩家反馈来进行游戏优化与bug修改。
这一系列的非常规举措都说明了UBI Soft对于《魔法门10》有点信心不足
首先,正统的魔法门(当然不是指英雄无敌、弥赛亚等分支游戏)已经衰败多年,现在搬出来,新生代的玩家能不能接受,官方可能也没把握。
其次,本次魔法门最冒险的(我个人认为是最伟大的)行为,是把游戏的行动方式改为了六代之前的走格子式,这个对于由六代玩起来的玩家来说可能非常不能接受。这些年来我看到网上不少谈及正统魔法门系列时,大部分都在说六代如何如何经典,很少能看到说三代四代五代的,这说明九十年代初接触魔法门的老玩家已经不太活跃了。

下面就简单的看看这个Early Access版。
首先要说的是一个非常恶心的东西,就是Uplay这个UBI自己的用户系统。开始游戏时会先去联接Uplay,但是又很慢,所以需要等上1-2分钟。在Steam的社区留言里,很多玩家都给UBI留言要求去除Uplay否则就不玩了。我也是觉得这东西非常讨厌。不过如果在Uplay的设置里选择允许离线模式的话还可以快一点。

更新(2013.9.4)
官方在本周会推出第一个patch,主要解决了初版中的很多明显bug,比如战斗卡死,某些人遇上的黑屏,UI问题等等。
另外,根据这两天的研究和调查,得知了MMX的一些开发背景。
首先,传统版的MM在UBI眼里已经没什么价值了,现在MMX是由德国的Limbic公司制作。这家公司本身是个手游公司,但核心成员是旧时代魔法门的死忠粉丝。那根据我的理解就是Limbic向UBI请缨开发传统MM续作。UBI据说只投了200万美金,这笔钱对于制作MM这个规模的游戏来说真的不够。于是Limbic采用了Unity这个廉价又熟悉的引擎,所以导致MMX的画面并不尖端。据说UBI还调动了成都分公司来协助,但是听说UBI成都也关张了。所以现在虽然只是个半成品,Limbic也扔到Steam上先收回一些成本,同时也可以进行公测。
根据官方开发blog显示,他们在游戏中准备了四类谜题:开关谜题、踏板谜题、传送谜题、谜语,这也很符合MM系列的传统。
地图信息标注也在开发中。




进入游戏后会有一个简单说明,告知玩家目前游戏还不完整

然后就是title画面了,非常魔法门风格的title画面

选择游戏难度,我还是喜欢冒险模式

组队选择:玩家自己创建、使用默认队伍、随机产生。我喜欢自己创建

四个种族

我的队伍里每个人都要有弓箭技能,这样在远距离时都可以攻击

游戏一上来就是在某城的码头,习惯于美式RPG,尤其是魔法门系列或巫术系列的玩家应该很容易上手的。画面嘛,和老滚什么的没办法比,不过还算可以了。

角色及物品界面

地图画面,这是世界地图

地图画面,这是区域地图。会以圆点表示人物、宝箱、商店,以门图标表示区域出口,比如出城或下地宫。可惜的是地图上不能进行文字标注,所以看着圆点你也不知道是什么,除非你自己记录。

商店界面。玩过系列前作的基本知道会有训练场、武器店、魔法店、酒馆、教堂等等,除了买卖东西外可以学习技能提升等级,也可以向NPC领取任务或了解情况。

城镇内画面。在城镇里可能因为建筑物比较复杂,所以走格子时有拖滞感,总感觉步子没按键走的快。墙角的箱子自然是可以打开的。
按右键可以上下左右观看

昼夜效果还是有的,不过现在的版本里好像时间太快了。


战斗系统还是很熟悉的


游戏玩了大概四个小时,说说一些情况
1.系列传统,队伍行动久了会疲劳,需要休息。休息要耗费物资,物资在酒吧里买,但最多买六个,每休息一次耗费一个。
2.目前bug还是挺多的。在城外已经遇上好几次了,敌人行动回合因为bug无法结束,而我方因为敌人回合没结束所以也不能动,结果就是双方谁也不能动,只能退出了。
3.城外场景比城内的简单,所以城外行动比较流畅。
4.城外场景的设计回到了3/4/5时代,也就是说基本只高过队伍的视线,所以整个世界还是像一个大迷宫。这对于3/4/5时代的玩家来说非常感动。但是对于6开始接触魔法门的玩家来说可能不太适应。

在Steam上看玩家反馈,有不少人叫喊着“10代根本没法和6/7/8比”“10代比老滚skyrim差远啦”“走格子根本就是历史倒退”,面对这样的抱怨,只能说10真的是针对老魔法门系列的玩家的游戏,不是为新魔法门系列或新世代的FRPG玩家准备的。
其实走格子式美式RPG与自由移动美式RPG应该说是两种模式,前者可以当成第一人称的SRPG,战斗时更注重行动策略;后者可以当成第一人称的ARPG,战斗时更注重动作操作。
魔法门10这个游戏,虽然画面略显简陋,但是对于这个系列能以这样的方式复活,我也不想要求太多了,这样也已经不错了。回归到3/4/5时代的系统,无疑是10代最大的卖点,如果你是那个时代的玩家,还是能找回当年的感动的。
如果你是一个新世代RPG玩家或是六代玩起来的玩家又无法认同走格子,那魔法门10就不适合你了。

[ 本帖最后由 stryker 于 2013-9-4 12:52 编辑 ]
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  • 曹铉珠 激骚 +3 人身攻击 2013-9-3 10:53
  • BeastMa 发贴积分 +261 精品文章 2013-9-3 01:51

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城外夜景

海边夜景。可以看到远处水面上有一块凸起陆地,上面有个宝箱。这个要以后学会涉水技能才能过去。

战斗动作与法术

技能

任务

怪物辞典。记录了每种怪物的信息,需要打够一定数量才能集齐信息。

知识
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典型且传统的地宫入口,离城不远,应该是个练经验的好地方吧?

进去就后悔了....好像区域不大,隐隐约约有个大家伙.....感觉不妙

冲过来了....独眼巨人,而且看那三个小icon,这都是精英级怪才有的技能icon....

抡了我的小队一下,两人失去意识....

跑不掉了....两人已经挂掉....

小队全灭.....
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引用:
原帖由 8dian30 于 2013-9-2 17:12 发表
再也做不出6那样的经典了吗
魔法门系列以5/6为分界线,1/2画面太简陋可以不提了,3/4/5是最经典的,但之后断档了很久,流失了很多玩家。
6从画面和系统上都不同以往,也很成功,尤其是新一代PC游戏玩家。但我认为不如3/4/5经典。
10代是是要回归3/4/5时代,刻意强调的走格子。

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引用:
原帖由 鬼冢英吉 于 2013-9-2 17:28 发表
posted by wap, platform: Chrome

这画面……我伙呆啊!!!楼主你干嘛要开最低效果??开个最高我看看?
这个是默认效果,最高效果也没提升多少
也许后面更新会有优化提升
但我个人认为能玩到走格子时代的魔法门已经很值得回票了,画面我也不追求多高,看看魔法门三代及四/五代的画面吧。其实魔法门本身是个追求探索与解谜的游戏,结果6代开始自由移动后变成了一个FPS游戏。

[ 本帖最后由 stryker 于 2013-9-2 18:54 编辑 ]
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引用:
原帖由 lyt777 于 2013-9-2 18:49 发表
等等啊LZ……没涉水技能不能按X跳跃扣血过去么?原来678都是这么玩的啊。
我说了,魔法门10是回归3/4/5时代的,不要拿6/7/8的模式来衡量,魔法门10是不适合只愿意玩6/7/8的玩家的

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引用:
原帖由 lyt777 于 2013-9-2 18:57 发表


问题是走格子的魔法门和巫术有啥分别……巫术LIKE的游戏每年都有一堆……
问题是90年代初的时候两大美式RPG系列就是魔法门和巫术,都是走格子,凭什么要有分别?
最早的时候就基本就是魔法门和巫术两个系列,后来当时在SSI旗下的Westwood自己开发出了以AD&D为基础的魔眼杀机系列,和前两者一起算是当时的第一人称走格子美式RPG三大品牌。
Westwood后来换了东家,SSI自己出的魔眼杀机III就失败了。但是Westwood又不能继续开发魔眼杀机,于是原创出了黑暗王座系列。
原本拥有魔法门的New World Computing在魔法门4/5后就没有推出续作,而是原创出了一部黎明之砧,也是非常经典……
上述几个系列因为当时都被软体世界代理汉化所以在中国有不少玩家。
但是巫术系列虽然第三波也出一个汉化版,但是因为系统太难并没有流行起来。
90年代出是走格子美式RPG的黄金时代,除了这三大系列外其他厂商也出了不少作品,比如Interplay的Stonekeep,Microprose还有走格子的恐怖系列艾尔维拉、蜡像馆之谜等等。
但90年代后期走格子RPG开始衰落和变味。魔法门系列虽然通过系统变化与画面升级成功吸引了一些新一代的玩家,但整个游戏更像一个动作游戏,中国现在大部分的魔法门玩家都是从6代和英雄无敌才知道魔法门的。巫术8代之后就正式灭亡,现在的巫术只不过是日厂拿了版权自己开发的作品,其他的巫术like也基本是日厂在做。原汁原味的走格子RPG已经没有了。
去年的一个indie game叫Grimlock的还算是比较成功,但是那只是一个不停下地宫缺乏完整世界观的游戏。

[ 本帖最后由 stryker 于 2013-9-2 19:14 编辑 ]
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  • jmmouse 激骚 +1 最骚 Rated by wap 2013-9-3 16:52

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日系再怎么搞也都是日本味的,系统与美术风格和原来也有很大差别
所谓的用户骂也都是六代后玩家,他们根本不理解六代前魔法门的魅力。
而且巫术和魔法门两个系列各有特色。巫术比较Hardcore一点,魔法门更有亲和力。日系巫术like再多也无法成为魔法门。

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引用:
原帖由 fengchenming 于 2013-9-2 23:09 发表


没意义,别争了,谁也说服不了谁的,巨巨能不能说说,有牌打没有?
目前没遇到
本身现在这个版本就不是游戏的全部,而且我也只玩了4个小时,只在城周围活动

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引用:
原帖由 dddog 于 2013-9-3 03:51 发表
posted by wap, platform: iPhone

软体大大 你觉得世界树这个系列如何?
老实说,由于语言的隔阂,日系的巫术衍生游戏我基本没有怎么玩过,只是大概玩一玩后就放弃,所以无法客观的评价日系Dungeon RPG。
我觉得,虽然在欧美传统Dungeon RPG没落后日本方面到是有不少同类游戏诞生,但日系的总归没有原汁原味的继承。
最明显的一个特点,就是传统Dungeon RPG无论是城镇也好还是野外也好,都是迷宫,从铁匠铺到魔法学校你要自己走过去,从北京到上海你要自己走过去,沿途有无数的敌人和野外探索,甚至很多地宫是相通的。但日系基本上就是若干静态画面加菜单把N多迷宫串在一起而已,城镇里购买装备你不过就是在玩菜单,世界里的移动也无非就是地图上一点跳到另一点。日系的游戏基本上把重心放在玩家在迷宫中战斗了,其他冒险探索成分很低,而且迷宫的环境也都差不多,不像美式那么丰富多彩。
日厂给我印象比较好的是FromSoftware的King's Field系列。

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魔法门系列差不多可以分成三个时代
NWC时代:即New World Computing时代。魔法门系列诞生于NWC这家游戏公司,由JVC(Jon Van Caneghem)创造。在NWC时代魔法门只有传统的第一人称走格子美式RPG系列(一代至五代)以及在King's Bounty基础上嫁接魔法门世界诞生出的英雄无敌系列。需要注意的是,魔法门3和4在当年都被游戏杂志评为满分五星。
3DO时代:NWC被3DO收购,经过四年的沉寂推出了魔法门六,故事发生在新的大陆上,系统也有了很大变化。这一代也广受好评。在国内由于D版盘的迅猛发展也从小众游戏变成了大众游戏,配合英雄无敌系列,诞生出了一大批新粉丝。但在3DO时代后期,由于这一类游戏的没落以及3DO公司本身问题,7/8/9代的评价是一代不如一代。9代出来后恶评如潮而且bug无数,正好3DO也破产了,游戏后续不了了之。
UBI时代:3DO破产后UBI买下了魔法门系列的版权。不过由于当时Dungeon RPG已经没落,所以基本上以英雄无敌以及动作手游在延续品牌,第一人称的APRG版暗黑弥塞亚也是不错的。可惜就是一直不敢触碰作为魔法门本原的第一人称Dungeon RPG。这次魔法门10是UBI时代第一款正统续作。

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引用:
原帖由 无面 于 2013-9-3 11:29 发表
挺好的啊,只要世界能做的广阔,探索要素增多,怎么也比魔岩山传奇这种纯迷宫来的有趣吧。
不过我不喜欢5以后的世界观
10代略让我失望的是世界观是一个没有高科技的世界

Grimrock其实画面是很华丽的,但是就是没有剧情的支撑,完全就是一个走迷宫的游戏。

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根据官方blog消息,第一个补丁要来了,但是官方把这个补丁定义为“非正式小补丁”,推出时间大概是未来1-2天
以下是补丁内容....

Resting and conditions: The following conditions are now removed by simple resting:
Weak
Paralyzed
Feebleminded
Asleep
Unconscious
Cure in temple is also resetting the resting timer, so that the party cannot get weak directly after cure again (player feedback implemented).
Time management in MMX has been changed according to player feedback to see how it feels like (still WIP).
Time spent per turn has been updated as follows:
City: 1 minute per turn
Dungeon: 2 minutes per turn
Outdoor: 5 minutes per turn
Item break chance is now applied as designed (break chance is not checked on each fight action anymore)
Actions can no longer be removed from action bar by simple drag and drop as it confused players. It is now only possible to overwrite them with other actions.
New “identify item logic” for merchants is added (UI instead of just a dialogue option)
Potions can now be consumed by dropping the potion on the character portrait
Hireling inventory implemented (Mule/Aonbarr)
Voice overs for Narrator and Dunstan in Act 1 added
Video Player setting workarround added especially for those players, who had difficulties installing the game (black screen reports) and for whom deactivating k-light codec and updating WMV player did not work:
“videodecoder” parameter added to config. txt (next to the save games)
Can be configured with the following value: “none” = videos are disabled in the entire build
Please note that the team is currently working on a new video solution (bink)
Several screens and popups now have hotkey shortcuts for closing/canceling (escape) and confirmation (space/return). Space can no longer be used within save game name (player feedback). Conversations can now also be left with escape.
Several improvements and changes to reduce patch size
Other UI Polishing:
Level up attributes UI updated
Quests in the quest log window are sorted like in the journal screen.
Action log messages added when push back of “Gust of Wind” is not working and also when a (de)buff cannot be applied
Bug fixes
[Bestiary][Texts] There is an incorrect message displaying in Bestiary page.
[Blocker] The combat turn will get stuck when starting battle with two Rogue Mages in 2nd floor of Castle Portmeyron.
[Collision] A certain chest and a pile of items' collisions are missing in Castle_2.
[Combat][RangedAttack] The splash damage which is related to Magic school is missing in Ranged Attack.
[Combat][Texts] The tooltips of combat will be overlapped with monsters' buffs.
[Condition] The character who is in negative condition (Dead) still can open the secret.
[Condition] The Might & Perception values don't decrease as described when characters are Weak.
[Condition][UI] Only 1 condition will display in tooltip when Unconscious character gets weak or feebleminded.
[Ending Card][UI] The ending card doesn't fill in the screen.
[Freeze] Loot items will lead to the game gets stuck under a certain circumstance.
[GameMessage] The game message is incorrect when characters in unconscious condition.
[GameMessage][Skill] There is still a game message for reaching a new skill tier, even though players didn't add skill points successfully.
[Hireling] Player cannot hire Kengi in inn no matter what choice was selected.
[Hireling] The hireling "Rosalie" cannot be fired after the quest "Highwaymen" has been completed under a certain circumstance.
[Hireling] There’s a hidden hireling who has no function in the world.
[Inventory] Loot Items will vanish when the inventory was full.
[Item] The special function of the equipment which can add protection against negative condition will be triggered without limit.
[Item][Repair] The party still can choose Rapair Weapons even though they only have broken armors and sheilds.
[Item][Text] The description of item Clarity Potion is incorrect.
[Load/Save] The difficulty Setting is not displayed in the archive info.
[Load/Save] The page numbers in Load interface is always same as Save interface, even they have different number of record.
[Load/Save][Buff] The Buff which was applied to the party before saving, will disappear after loading the record.
[Load/Save][Condition] The negative condition appearance of characters will be removed after loading the game record.
[Load/Save][Delete] Cannot delete any archive after entering the game and exiting to main menu.
[Load/Save][Lever] The triggered lever will be reset to original status after loading the record.
[Load/Save][Party] The selected character will be reset to first one after loading the game record.
[Load/Save][Text] Cannot input "space" character when creating a new save-game.
[Load/Save][UI] The detailed information of deleted record will still remain in the left side of Load/Save interface.
[LOC][Weapon][Elrath's Breath] Description of the weapon which has the ability - Elrath's Breath cannot match its real effect.
[Logic][Secret] Some of the secrets can be opened twice under a certain circumstance.
[Map] Unexpected blanks are shown in the area map of Cave and Cryp.
[Map][GameMessage] The name of map "Cave" is spelled in a wrong way.
[Monster][Dialog] The party can approach Mamushi without closing his dialog box.
[Monster][Mamushi] Mumashi will trigger his "Boss" ability in improper times after suffering a debuff from the party.
[Monster][Spell] Party will get a attacked feedback when Coral Priestess cast Liquid Membrane.
[Monsters][Ability] Cyclops' ability - Sweeping Attack always will hit the first character in party.
[Monsters][Ability] Mamushi still can suffer from the damage of Poison Spray debuff, even he has the Boss ability.
[Monsters][Debug] The description of Mamushi's 3 abilities - Boss, Curling, Push are debug.
[Monsters][EliteCyclops] One of Elite Cyclops' ability buff - Demonic Lineage displays as debug.
[Monsters][Kenshi] The monster Kenshi can trigger the ability - Relentless twice in a row at the same time.
[Monsters][Retaliation] The monster's ability Retaliation still can bring damage to party member even after that monster is dead.
[Monsters][Spell] Monsters' spell "Paralyzed" has animation, but no actual effect.
[Monsters][UI] Monsters HP bar will also move if turning camera during battle.
[NPC][Hireling] The hireling Felipe near the stables cannot be fired once he's been hired.
[NPC][Stable][Hireling] The NPC dialogue will transfer to Arthur's after selecting Hire horse at Felipe.
[NPC][UI] The option when hiring Packhorse is incorrect.
[Options][Hotkeys] The hotkeys cannot be changed again after deleting them and rebooting the game.
[Quest] The quest "Jassad's Bestiary" cannot be completed even if there were more than 10 creatures in the bestiary.
[Resolution] Game resolution cannot change to the highest in window mode.
[Rest] No buff was added to the party if they rested in the inn.
[Rest] Rent a room in inn also consumes one unit of supplies.
[Save/load] The location on world map will missing after loading any archive.
[Save/Load][Cyclops] The monster "Cyclops" in map Dangerous Cave will missing under a certain circumstance.
[Scroll] It will cost adjacent two characters' action turn when using the scroll - Water Flows Freely.
[Scroll][Water Flows Freely] The scroll of Water Flows Freely cannot cure paralyzed party member.
[Skill][Effect] There is only 1 blood splash when characters equip Dual Wield skill to perform 2 attacks.
[Skill][Magical Focus] Damage of magical focus attack won't increase after reaching the grand master tier of Magical focus.
[Skill][Sword] Expert tier bonus of sword's effect is not the same as it is said in tooltip.
[Sound][PartyBark] When the whole party is weak / feebleminded, all characters bark at the same time and sound will be overlapped.
[Spell][Burning Determination] The effect turns of Burning Determination cannot match that in tooltip.
[Spell][Dark Vision] The spell Dark Vision has no function.
[Spell][Logic] The healing spells which must be chosen by players cannot be used during battle under a certain circumstance.
[Spell][Mana Surge] Spell Mana Surge has no function.
[Spell][Mana Surge] The tooltip of spell "Mana Surge" cannot match its actual result.
[Spell][Poison Spray] The further damage of spell Poison Spray is improper when casting on some certain monsters.
[Spell][UI] The tooltip of the buffs will become confused under a certain circumstance.
[Suggestion] Equipment is easily to be broken and it forces player return to town to repair.
[Suggestion][Time] Time in game is too fast.
[Text] One word is wrong in tooltip of Medium Armor expert tier.
[Tutorial][UI] The "Equipment" hint will lead the game gets stuck.
[Tutorial][UI] The hints will repeatedly pop up when player opens the "Show hints" again in Options.
[UI] All the buttons on “Identify Items” window doesn’t work by left-clicking the mouse.
[UI] Delete button of the input options has no function.
[UI] HP bar and Mana bar will not change timely if the max value is increased by skills.
[UI] Monster's buff always placed in front of the game frames.
[UI] Only one splash damage was displayed if one character attacks enemy with 2 strikes.
[UI] Player only can buy 1 potion in shop no matter how many numbers he enters.
[UI] The basic combat action and best health / mana potion which are assigned to quick action slot will vanish under certain circumstance.
[UI] The loot item UI will overlap with NPC's dialogue under certain circumstance.
[UI] The tooltip of characters' HUD will remain on NPC's dialog box under certain circumstance.
[UI] The UI of range attack and some attack spells in shortcut bar are improper.
[UI] There are 3 non-ACT 1 locations displaying in map and their names are all debug.
[UI] There should be a warning message to tell players that they should restart game after switching language.
[UI] Tooltip in the spell book is improper when player opens it for the first time.
[UI] Tooltip of Token in inventory is debug info.
[UI][ActionBar] The effect of action bar will be performed when typing corresponding numbers during saving game.
[UI][ActionBar] The number of potions is not consistent with it is in inventory.
[UI][Attributes] The "cancel" button in points distribution page is not clickable again after adding 1 point then quiting.
[UI][Bestiary] The Cyclops displays incomplete in the monster animation frame of Bestiary.
[UI][Camera] The camera will shake each time when players are switching equipment by right-clicking the mouse.
[UI][Dialogue] The Dialogue of Rosalie will pop-up every time the party move to the entrance of Lair_of_Thief.
[UI][Input] The effect of deleting a hotkey will not reflect in game immediately until rebooting the game.
[UI][Inventory] The items which were assigned to quick action slot will be disappeared under certain circumstance.
[UI][Loot] There is a blank gap between looted items and updated gold value randomly.
[UI][Menu] Main menu will stay in the foreground under certain conditions.
[UI][NPC] The texts in NPC's dialog will become corrupted after interacting with several NPCs.
[UI][PartyCreation] Player can’t continue to create a party in Manual Creation under certain circumstance.
[UI][PartyCreation] The green ticks on characters' portait will be corrupted when mouse-over on some skills in character customization page.
[UI][Poison Spray] There is no splash damage number showed for the further damage of Poison Spray.
[UI][Random] The shortcut action bar becomes completely corrupted after loading the archive randomly.
[UI][Save/Load] Player cannot load any archive when the saved record is paralleled with "OK" button of confirmation box.
[UI][Scroll] Icon of the scrolls in the shortcut bar will become improper under a certain condition.
[UI][Scroll] The scroll still will be performed when right-click the scroll to sell it in vendor's room.
[UI][Spell][Dispel Magic] Characters' buffs will exist forever and show improperly after character uses spell "Dispel Magic".
[UI][Sundering] The data in debuff icon cannot match that in spell tooltip of Sundering at certain levels.
[UI][Text] Wrong texts like '10%%' exist in tooltip of equipment.
[UI][Trade] The interface of Trade will be overlapped with NPC's dialogue interface.
[Vendor] Items in vendors never been refreshed.
[WTB] Party cannot enter Lighthouse anymore if the exit the dungeon before Mamushi is killed.
[WTB][Load/Save] Game cannot continue when loading any archive after "Exit to Menu".

[ 本帖最后由 stryker 于 2013-9-3 12:20 编辑 ]

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引用:
原帖由 黑爷爷好棒 于 2013-9-3 12:16 发表
昨天還是沒忍住在死踢母上買了 從晚上9點開始註冊那個UPLAY帳號 邊註冊邊干別的 連續失敗一直點到到半夜12點半終於註冊成功 然後一發不可收拾玩到4點 是我個人覺得玩過今年最值票價的遊戲
PS:之前個人覺得最好玩的 ...
UPlay所有人都在骂。但我怀疑最后UBI不会在这个问题上妥协。而且有机会进入到UPlay的setting里允许离线的话好像就会快一些了。
目前bug还真是多,我现在就遇上过战斗时无法结束回合的卡死,以及队伍成员基本战斗图标消失(队伍第一人现在不能参与近身战斗了,只能防御..)
看patch预告这些问题都会修复

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http://v.youku.com/v_show/id_XNTk5NDcxMjI4.html
看了这段国内的视频评测才知道,魔法门10的制作单位是一家名为Limbic的手游公司,使用的引擎是Unity,UBI在这个项目上只投了200万美金.....
所以才出现了现在的魔法门10,画面不是很尖端,而且要通过预先销售测试版来收回成本.....

UBI啊,好好的魔法门系列落你手里真白瞎了

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