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[求助] 图形API,PS4是OPENGL,X1是DX11,X1更容易开发

应该是opengl es
其实API就这回事 就是代码黑盒 没什么神秘
dx经过这么多代 可能接口完善点更易用点
另外sce用的opengl es会更贴近硬件层 做一些底层优化

[ 本帖最后由 BlackGod 于 2013-5-24 18:22 编辑 ]


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原帖由 爱你一棒陲 于 2013-5-24 22:59 发表
最后一句还能更弱智点儿不?OS本身是干什么?不接触硬件底层你软件调用个毛啊?!喷了.....
谁弱智?说白了 os最最底层也不过就是用汇编写的 libgcm可以直接调用汇编命令 还不够底层?NaugtyDog这样的第一方为了最大限度利用硬件写汇编代码都不是秘密了
The RSX is dedicated to 3D graphics, and developers are able to use different API libraries to access its features. The easiest way is to use high level PSGL, which is basicially OpenGL|ES with programmable pipeline added in - but hardly anyone uses PSGL these days, preferring to use the native GPU command buffer generation library, libgcm. At a lower level developers can use LibGCM, which is an API that talks to the RSX at a lower level. PSGL is actually implemented on top of LibGCM. For the advanced programmer, you can program the RSX by sending commands to it directly using C or assembly.



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