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[业评] 瘾科技的记者试玩3DS长篇感想,确认生化即时演算

Here are a few of the standout titles we played around with:

    * Our first go at the system was nintendogs + cats, and we were quickly won over by the adorable beagle we adopted. The frisbee seems to pop just slightly off the screen when it's held up by this furry friend, and you can almost feel the dog's paws resting up against the screen.
    * Metal Gear Solid: Snake Eater 3D "The Naked Sample," meanwhile, was very impressive for a camera-control-only hands-on. A pitch-perfect replica of the first jungle level of Metal Gear Solid 3, the demo showed the handheld more than capable of PS2-quality graphics, with enough seamlessly integrated pop-out and depth effects (the foliage) to emulate a window into Snake's little world.
    * Resident Evil Revelations had some of the best graphics we've ever seen on a mobile device, though they were only for close-cropped cutscenes of characters -- we doubt they can keep up this sort of fidelity throughout, and the title wasn't playable. Still, a modicum of camera control let us know what we were viewing was live-rendered, and it was impressive indeed.
    * Kid Icarus wasn't playable, sadly, and graphics were a little blocky, but a brief video didn't completely fail to impress. Of all the 3D environments we saw for Nintendo's new handheld, Pit's rail shooter segments dizzily dodging laser beams showed the most stereoscopic depth.
    * Space shooter StarFox 3D was one editor's favorite, and not just because it was actually playable -- like Metal Gear Solid, the demo brought the original game's first level to life convincingly, but also showed off quite satisfactory physical controls. We flew under arches in StarFox and through hoops in PilotWings with deft little motions of the analog slider, which we found both less touchy and more grippy than Sony's PSP nub. And oh yes, double-taps of the 3DS shoulder buttons had us performing loads of barrel rolls.
    * Augmented reality: We love augmented reality in theory, and the addition of 3D and a bit of Nintendo-style insanity serves it well. We played one game where we strafed around an item card on the table, which blossomed a 3D monster bent on our destruction. Unfortunately, our intuition to lean around the object kept on taking us out of the 3DS's 3D sweet spot. Another game was much more effective, scanning our face with the front camera, and then pasting that face on flying robotic enemies that we could pan the 3DS around to aim at and attack.
    * Trailers for movies including Legend of the Guardians and Disney's Tangled showed we've come a long way since the days of sub-25fps MobiClip framerates -- both had plenty of stereoscopic effects and no visible artifacting, and were perfectly watchable in either 2D or 3D modes.
    * Racing games are a shoe-in for 3D, and Ridge Racer was very comfortable to play, if not too particularly astonishing visually.
    * Classics collection: Something we wouldn't expect, but a roundup of a few of Nintendo's classic titles (Super Mario Bros., Yoshi's Island were a couple we saw) is actually served pretty will by the 3DS, with those familiar pixelated backgrounds given just a bit of depth. It's unclear if, when or how this would hit market, but we sure hope it does.


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Here are a few of the standout titles we played around with:

    * Our first go at the system was nintendogs + cats, and we were quickly won over by the adorable beagle we adopted. The frisbee seems to pop just slightly off the screen when it's held up by this furry friend, and you can almost feel the dog's paws resting up against the screen.
    * Metal Gear Solid: Snake Eater 3D "The Naked Sample," meanwhile, was very impressive for a camera-control-only hands-on. A pitch-perfect replica of the first jungle level of Metal Gear Solid 3, the demo showed the handheld more than capable of PS2-quality graphics, with enough seamlessly integrated pop-out and depth effects (the foliage) to emulate a window into Snake's little world.
    * Resident Evil Revelations had some of the best graphics we've ever seen on a mobile device, though they were only for close-cropped cutscenes of characters -- we doubt they can keep up this sort of fidelity throughout, and the title wasn't playable. Still, a modicum of camera control let us know what we were viewing was live-rendered, and it was impressive indeed.
    * Kid Icarus wasn't playable, sadly, and graphics were a little blocky, but a brief video didn't completely fail to impress. Of all the 3D environments we saw for Nintendo's new handheld, Pit's rail shooter segments dizzily dodging laser beams showed the most stereoscopic depth.
    * Space shooter StarFox 3D was one editor's favorite, and not just because it was actually playable -- like Metal Gear Solid, the demo brought the original game's first level to life convincingly, but also showed off quite satisfactory physical controls. We flew under arches in StarFox and through hoops in PilotWings with deft little motions of the analog slider, which we found both less touchy and more grippy than Sony's PSP nub. And oh yes, double-taps of the 3DS shoulder buttons had us performing loads of barrel rolls.
    * Augmented reality: We love augmented reality in theory, and the addition of 3D and a bit of Nintendo-style insanity serves it well. We played one game where we strafed around an item card on the table, which blossomed a 3D monster bent on our destruction. Unfortunately, our intuition to lean around the object kept on taking us out of the 3DS's 3D sweet spot. Another game was much more effective, scanning our face with the front camera, and then pasting that face on flying robotic enemies that we could pan the 3DS around to aim at and attack.
    * Trailers for movies including Legend of the Guardians and Disney's Tangled showed we've come a long way since the days of sub-25fps MobiClip framerates -- both had plenty of stereoscopic effects and no visible artifacting, and were perfectly watchable in either 2D or 3D modes.
    * Racing games are a shoe-in for 3D, and Ridge Racer was very comfortable to play, if not too particularly astonishing visually.
    * Classics collection: Something we wouldn't expect, but a roundup of a few of Nintendo's classic titles (Super Mario Bros., Yoshi's Island were a couple we saw) is actually served pretty will by the 3DS, with those familiar pixelated backgrounds given just a bit of depth. It's unclear if, when or how this would hit market, but we sure hope it does.



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