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[新闻] 真正秒杀PSP,Epic 最新 iPhone 游戏Project Sword免费demo Epic Citadel下载!

补一个接在显示器上玩的。。。。牛x
[flash=400,300]http://player.youku.com/player.php/sid/XMjAzMTk5OTYw/v.swf[/flash]


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What is Epic Citadel?

Epic Citadel is an application that showcases the technical capabilities of the award-winning Unreal Engine 3 on iOS devices.

In Epic Citadel, players navigate a fictional castle realm using simple and intuitive touch controls. It’s all about exploring the world, from the circus bazaar to the bridge overlooking the river to the mysterious cathedral at the center of town. Look around, navigate the area and enjoy the dazzling visuals.

How do I move in Epic Citadel?

Tap the screen on the location to which you wish to move. You can tap a few feet in front of you or far ahead on the path.

You can also use the thumbsticks in the lower left and right corners of the screen to traverse the world. The left thumbstick controls movement while the right thumbstick controls your view.

Drag your finger across the screen to look in different directions. Check out the birds in the sky, the flying flags and banners, the individual shadows on leaves and trees, and even reflections on marble floors.

How long did it take to make Epic Citadel?

A small team of Epic’s programmers, artists and testers created “Epic Citadel” in just eight weeks of development time.

What are the technical features present in Epic Citadel?

Unreal Engine 3 for mobile gaming platforms is scalable yet packed with the same tools hundreds of thousands of users work with to create games, simulations and animated content.

          o Amazing visuals. “Epic Citadel” pushes the envelope for stunning visuals on iOS devices. Through the latest advances in Unreal Engine 3 technology, the application delivers unrivaled graphics and special effects that immerse players in the kingdom’s grounds.

          o Bump offset mapping. Also known as parallax mapping or relief mapping, bump offset mapping enhances the visual appearance of stone walls and rocks providing intricate textures.

          o Normal mapped architecture. Brings stunning detail to bricks and ground surfaces within the environment.

          o Texture blending with painted weight maps. Refines nuances on roads and terrain, making them rich and lifelike.

          o Global illumination. Unreal Engine 3’s built-in global illumination system, Unreal Lightmass, provides realistic lighting and shadows with minimal development resources.

          o Dynamic specular lighting with texture masks. Helps create authentic cobblestone roads and vivid reflective marble surfaces, while lens flares and light coronas add dramatic emphasis when panning across light sources.

          o Real-time reflections and animation. Environment mapping enables real-time reflections on objects such as the statue inside the cathedral. Dynamic movements of trees and banners are made possible through the use of vertex deformation and skeletal animation.

          o Free tools. Epic’s Unreal Development Kit (UDK), available for free download at www.udk.com/download, ships with the same tools and technologies used to create “Epic Citadel.” Anyone can create games with UDK.



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引用:
原帖由 卖哥 于 2010-9-3 02:18 发表
这算是掌机游戏的正道,掌机GPU shader的gflops不可能很高,PowerVR SGX就使用1d的shader,535,2管线200MHz乘加也就0.8Gflops(大概……)。

反过来PICA200虽然没有shader,但有固定管线实现的次世代特效。
htt ...
生化这画面一毛锯齿都没有,你认为会是实机画面么?


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