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[新闻] 0x10c - 属于技术宅们的游戏,来自minecraft的作者

擦,赞!

据说是个太空游戏,cpu可以控制飞船的一切功能。

看了下cpu的说明书,搞的像模像样的:

DCPU-16 Specification
Copyright 2012 Mojang
Version 1.1 (Check 0x10c.com for updated versions)

* 16 bit unsigned words
* 0x10000 words of ram
* 8 registers (A, B, C, X, Y, Z, I, J)
* program counter (PC)
* stack pointer (SP)
* overflow (O)

In this document, anything within [brackets] is shorthand for "the value of the RAM at the location of the value inside the brackets".
For example, SP means stack pointer, but [SP] means the value of the RAM at the location the stack pointer is pointing at.

Whenever the CPU needs to read a word, it reads [PC], then increases PC by one. Shorthand for this is [PC++].
In some cases, the CPU will modify a value before reading it, in this case the shorthand is [++PC].

Instructions are 1-3 words long and are fully defined by the first word.
In a basic instruction, the lower four bits of the first word of the instruction are the opcode,
and the remaining twelve bits are split into two six bit values, called a and b.
a is always handled by the processor before b, and is the lower six bits.
In bits (with the least significant being last), a basic instruction has the format: bbbbbbaaaaaaoooo



Values: (6 bits)
    0x00-0x07: register (A, B, C, X, Y, Z, I or J, in that order)
    0x08-0x0f: [register]
    0x10-0x17: [next word + register]
         0x18: POP / [SP++]
         0x19: PEEK / [SP]
         0x1a: PUSH / [--SP]
         0x1b: SP
         0x1c: PC
         0x1d: O
         0x1e: [next word]
         0x1f: next word (literal)
    0x20-0x3f: literal value 0x00-0x1f (literal)
   
* "next word" really means "[PC++]". These increase the word length of the instruction by 1.
* If any instruction tries to assign a literal value, the assignment fails silently. Other than that, the instruction behaves as normal.
* All values that read a word (0x10-0x17, 0x1e, and 0x1f) take 1 cycle to look up. The rest take 0 cycles.
* By using 0x18, 0x19, 0x1a as POP, PEEK and PUSH, there's a reverse stack starting at memory location 0xffff. Example: "SET PUSH, 10", "SET X, POP"



Basic opcodes: (4 bits)
    0x0: non-basic instruction - see below
    0x1: SET a, b - sets a to b
    0x2: ADD a, b - sets a to a+b, sets O to 0x0001 if there's an overflow, 0x0 otherwise
    0x3: SUB a, b - sets a to a-b, sets O to 0xffff if there's an underflow, 0x0 otherwise
    0x4: MUL a, b - sets a to a*b, sets O to ((a*b)>>16)&0xffff
    0x5: DIV a, b - sets a to a/b, sets O to ((a<<16)/b)&0xffff. if b==0, sets a and O to 0 instead.
    0x6: MOD a, b - sets a to a%b. if b==0, sets a to 0 instead.
    0x7: SHL a, b - sets a to a<<b, sets O to ((a<<b)>>16)&0xffff
    0x8: SHR a, b - sets a to a>>b, sets O to ((a<<16)>>b)&0xffff
    0x9: AND a, b - sets a to a&b
    0xa: BOR a, b - sets a to a|b
    0xb: XOR a, b - sets a to a^b
    0xc: IFE a, b - performs next instruction only if a==b
    0xd: IFN a, b - performs next instruction only if a!=b
    0xe: IFG a, b - performs next instruction only if a>b
    0xf: IFB a, b - performs next instruction only if (a&b)!=0
   
* SET, AND, BOR and XOR take 1 cycle, plus the cost of a and b
* ADD, SUB, MUL, SHR, and SHL take 2 cycles, plus the cost of a and b
* DIV and MOD take 3 cycles, plus the cost of a and b
* IFE, IFN, IFG, IFB take 2 cycles, plus the cost of a and b, plus 1 if the test fails
   

   
Non-basic opcodes always have their lower four bits unset, have one value and a six bit opcode.
In binary, they have the format: aaaaaaoooooo0000
The value (a) is in the same six bit format as defined earlier.

Non-basic opcodes: (6 bits)
         0x00: reserved for future expansion
         0x01: JSR a - pushes the address of the next instruction to the stack, then sets PC to a
    0x02-0x3f: reserved
   
* JSR takes 2 cycles, plus the cost of a.



FAQ:

Q: Why is there no JMP or RET?
A: They're not needed! "SET PC, <target>" is a one-instruction JMP.
   For small relative jumps in a single word, you can even do "ADD PC, <dist>" or "SUB PC, <dist>".
   For RET, simply do "SET PC, POP"
   
Q: How does the overflow (O) work?
A: O is set by certain instructions (see above), but never automatically read. You can use its value in instructions, however.
   For example, to do a 32 bit add of 0x12345678 and 0xaabbccdd, do this:
      SET [0x1000], 0x5678    ; low word
      SET [0x1001], 0x1234    ; high word
      ADD [0x1000], 0xccdd    ; add low words, sets O to either 0 or 1 (in this case 1)
      ADD [0x1001], O         ; add O to the high word
      ADD [0x1001], 0xaabb    ; add high words, sets O again (to 0, as 0xaabb+0x1235 is lower than 0x10000)

Q: How do I do 32 or 64 bit division using O?
A: This is left as an exercise for the reader.
     
Q: How about a quick example?
A: Sure! Here's some sample assembler, and a memory dump of the compiled code:

        ; Try some basic stuff
                      SET A, 0x30              ; 7c01 0030
                      SET [0x1000], 0x20       ; 7de1 1000 0020
                      SUB A, [0x1000]          ; 7803 1000
                      IFN A, 0x10              ; c00d
                         SET PC, crash         ; 7dc1 001a

  •                      
            ; Do a loopy thing
                          SET I, 10                ; a861
                          SET A, 0x2000            ; 7c01 2000
            :loop         SET [0x2000+I], [A]      ; 2161 2000
                          SUB I, 1                 ; 8463
                          IFN I, 0                 ; 806d
                             SET PC, loop          ; 7dc1 000d

  •         
            ; Call a subroutine
                          SET X, 0x4               ; 9031
                          JSR testsub              ; 7c10 0018

  •                       SET PC crash             ; 7dc1 001a

  •         
            :testsub      SHL X, 4                 ; 9037
                          SET PC, POP              ; 61c1
                            
            ; Hang forever. X should now be 0x40 if everything went right.
            :crash        SET PC, crash            ; 7dc1 001a

  •         
            ;
  • : Note that these can be one word shorter and one cycle faster by using the short form (0x00-0x1f) of literals,
            ;      but my assembler doesn't support short form labels yet.     

      Full memory dump:
      
            0000: 7c01 0030 7de1 1000 0020 7803 1000 c00d
            0008: 7dc1 001a a861 7c01 2000 2161 2000 8463
            0010: 806d 7dc1 000d 9031 7c10 0018 7dc1 001a
            0018: 9037 61c1 7dc1 001a 0000 0000 0000 0000

    [ 本帖最后由 tntforbrain 于 2012-4-4 17:28 编辑 ]


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