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[其他] 关于3DS的OOT,我觉得可以这样

别期望了,在哪看到一个访谈任天堂北美部门某人说了,笛子3D没有追加新迷宫什么的要素
照这种不厚道看,里笛子十之八九也没有
还有,画面昏暗,给人的感觉氛围死气沉沉,这种风格才是笛子的本来面目,阴暗腐朽才是塞尔达最基本的味道。要来个鲜艳活泼的三性灵井或暗 魂之神殿才叫毁了原作
里时之笛虽说难度较高,但迷宫设计的整体感觉不如原版,比如水迷宫通关完全可以忽略近一半的房间,这不是塞尔达迷宫设计的正道

嗯个,找到原文了
http://kotaku.com/5738690/zelda+ ... probably-not-longer
Zelda Remake Will Be More User-Friendly On The 3DS, Probably Not Longer
The still-undated remake of The Legend of Zelda: The Ocarina of Time for the Nintendo 3DS looks better and has a better inventory system — an upgrade that shouldn't be underestimated. But don't expect new content.

"I wouldn't anticipate any extra dungeons," Nintendo's Bill Trinen told Kotaku in an interview yesterday in New York City, a few hours after I played the visually-impressive Ocarina re-make. (Watch my session with the game.)

The March-debuting 3DS, like the DS before it, is being pitched to gamers in part with a remake of a classic Nintendo 64 game. The DS debuted with Super Mario 64 DS, which added a new level and four-player multiplayer to Super Mario 64. Ocarina, however, appears to not be getting the same sort of content boost.

[ 本帖最后由 authurzhen 于 2011-1-21 17:34 编辑 ]


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