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» 美国大兵收了索尼的钱 cod4 XO VS PS3
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美国大兵收了索尼的钱 cod4 XO VS PS3
vitcroc
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发表于 2007-8-17 06:34
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真相大白~~
http://forum.gamer.com.tw/C.php? ... mp;author=hanson530
不同時期的開發版本造就不當的對比。
COD 4開發團隊Infinity Ward 對該則討論於官方論壇已作出回應。IW表示這兩張圖來自不同時間的開發版本,他們不斷地在調整遊戲的色澤使其更符合中東地區的屬性。比較圖的360版來自較舊的開發版本。
關於兩張圖的細節方面,PS3版有經過一至兩次的detail pass,但IW強調兩個版本仍使用同樣的材質與幾何地圖資料。
http://charlieoscardelta.com/boa ... er=asc&start=75
lol i just realized after i posted that 3 dev's already said that those are 2 different versions of the maps in the pix and that both systems will look identical...i can't believe this thread is still alive
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During development we frequently tweak the color balances in the levels to achieve the look and feel that we're shooting for. What you're seeing in these two videos are two completely different visual styles for the level that were tried. That's why the older 360 shot has a distinct blueish tint, while the more recent PS3 shot shows the more appropriate middle eastern feeling lighting.
You can also some differences in the geometry in the two shots. Broken walls, windows, etc... Every level goes through at least one "detail pass". The designers will rough in geometry and do a certain level of detail, but it's the environment artists that really make each level shine. The version of the level shown in the PS3 shot has been through one or two more detail passes than the one shown in the 360 shot. That said, all levels (single player and multi) use identical geometry and textures across all platforms. If nothing else, the shots show an interesting look at the evolution of a level.
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