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[新闻] IGN:1886画面十分华丽!

IGN小编在PAX上试玩1886 Demo,1886画面十分华丽,人物 环境和灯光都是超一流的,世界观有趣而独特,游戏化的电影。

http://m.ign.com/articles/2014/08/31/pax-2014-the-order-1866-seems-great-except-for-one-thing


The Order: 1886 demo I played at PAX Prime was one of the stranger slices of a game I’ve played in quite some time. It managed to reel me in from the get-go and keep my attention until the very end, despite some deep gameplay flaws. Let’s start with the positives.


I don’t need to tell you that The Order is a gorgeous video game. The characters, setting, and lighting effects are all top-notch. The world is an interesting and unique setting that straddles a nice line between Victorian horror and alternate history. The idea of a game combining werewolves and Nikola Tesla is fantastic -- I love the looking at a historical setting and playing with the idea of what it would be like with a dash of technology here and a bit of magic there. The few major events I was privy to inside of the world were equally intriguing. The voice work and banter between my team was great, and it was genuinely one of the few times where a game transitioned from a cinematic into gameplay, and I just sat there not moving because I didn’t spot the hard-cut from one to the other.
   
But sadly, as much as I really admired these aspects of The Order, the actual act of playing the game resonated far less with me. This certainly isn't the first time we've had reservations about The Order's gameplay. Once I did actually realize that I was in control of my character, I was thrust into a cover-based gunfight against a mob of enemies scattered across the levels of a nearby building. The sticky-cover system definitely feels like Gears of War, which is not a knock in my book. Epic really nailed that aspect, so there’s no reason to fix what isn’t broke. But while Gears had a great suite of weapons with some fantastic visual feedback when you made contact with an enemy, The Order’s arsenal felt like some really gorgeous prop guns.

...I couldn’t help but compare my progression to an early-'70s Disneyland attraction.

My main weapon in the demo was the Thermite Rifle, a machine gun that also fired off explosive-flares. I loved the small detail of how the flare would corkscrew through the air on its way to my target, but igniting the explosive never gave me the desired effect. Blasts right on top of enemies didn’t seem to faze them, and certain explosions would cause structural damage while others seemed to just be bursts of light. So I instead decided to focus on picking them off with my rifle. The problem here was that the bullets spread out in such a wide area so quickly, that I could burst-fire an entire clip at an enemy across a street and have every single bullet miss its target.

Trying to pick off the seemingly-endless droves of enemies became a Sisyphean task until I switched over to my tiny pistol sidearm, which didn’t feel all-that great to use, but at least did a better job at dispatching the enemies. As I made my way through the town to my eventual destination, I couldn’t help but compare my progression to an early-'70s Disneyland attraction. Enemies would pop in and out of cover, but exhibited the lack-of  awareness and sense of self-preservation of an animatronic. The feedback I received from a direct hit didn’t feel empowering, but rather like when your laser-sight would get close enough to a node in a shooting gallery.
   
The demo closed with a moment where my party barricaded themselves in decrepit building. I was told to wander around and search for any clues in the environment that might help lead us to safety. The first quiet moment of the demo, I was immediately shocked by how close the third-person camera remained behind my character. The space we were in was relatively small, but the lack of distance between me and my avatar led to a claustrophobic and disorientating effect, and not in a good way like what Bloodborne accomplished. I finally had a moment to soak in The Order's world, and all I wanted was for it to be over.

Given how gorgeous The Order: 1886 is, I want to be able to explore its world. Given how well-defined its environment is, I want to enjoy parsing through every nook and cranny. Given how much I admire its character design and writing, I want to spend time unraveling its mysteries. I’m bummed out that the actual act of playing The Order seems to urge me away from what I want. Reading about the more horror-centric slice of the game that Colin got to play at E3 leaves me with a bit of hope that the demo I saw might not be representative of everything we’ll be playing in February. Here’s to hoping.


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引用:
原帖由 小蛋蛋 于 2014-9-1 09:01 发表
posted by wap, platform: Samsung
为了画面只能降低分辨率了 但说实话 这画面真不咋地
分辨率不是1080P吗?



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引用:
原帖由 KoeiSangokushi 于 2014-9-1 09:16 发表
posted by wap, platform: 小米 MI 1S
800p最有电影感!
怪不得画面超一流


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这贴在IGN也是大热贴
12584 Comments

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我给关X H W 几个月而已,有些人就这么挂念

1080p+60fps这么轻易达到,为什么没有呢?看来要等GT7了

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分辨率帧数独占游戏这时候就忽略了
谈跨平台的游戏的时候,PC平台忽略后再谈
罗马900p的时候就一堆人喷,这时候就和我谈人生

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800p又变我说了?还有我什么时候不准人喷罗马了?造谣盖帽子一流

我观点就是:画面好1080p+60fps很难达到

说廉价1080p+60fps是哪位?

horizon2有点规模?DC难道就不是?DC规模更小,只能在赛道跑;horizon2可不是

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扯分辨率是那些人?X1发售前就扯了,扯画面?机能强画面就最强?PC最强啊(这时候估计又扯优化了),跨平台游戏画面X1是比PS4分辨率低,PC版最高(这时候那些人又要忽略PC谈分辨率了),但画面差别不大

分辨率在某些人口中就是公车,要上就上要下就下

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年度最佳赛车FM5,确实不错啊,有1080p+60fps

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吃相难看是那些人?1886不谈那些人难看吗?甚至连游戏都不谈一句的难看吗?

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引用:
原帖由 king8910213 于 2014-9-1 12:10 发表
这游戏现在的preview目前都基于E3那个无聊的demo,参考价值真心不大,最奇葩的是RAD还拿着这demo到处展出,现在八成已经恶名远扬了
1886什么时候发售?

给关XHW几个月,只看了微软直播,其他没留言

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你们这样留意我觉得很爽啊

我之前关X H W值了

上面我想说是没关心游戏,XHW时候我战区我也没进三次,想不到你们这样

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现在的人造谣和带帽子还是和以前一样,还用脸打我的脚底

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杠神吧

之前就一直追着

你们可以看看,先造谣一些东西,再用这些东西盖帽子,接着就认为自己全部都对

http://club.tgfcer.com/viewthrea ... &highlight=ryse

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杠神上次不是给抽脸了吗?

http://club.tgfcer.com/thread-6865970-1-1.html

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