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光环致远星综合讨论

233,LS没冲够5年吗?

[ 本帖最后由 west2046 于 2010-9-10 22:28 编辑 ]


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(点击)Halo Reach: Original Soundtrack(点击)



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IGN UK 10/10

IGN AU 10/10

IGN 9.5/10

Kotaku 没给出具体分数,只给了手势,竖大拇指

Gaurdian UK 5/5

Destructoid 10/10

DualShockers 10/10

G4TV 5/5

Co-Optimus 5/5

Joystiq 5/5

1UP A+/A+

Gamepro 5/5

PlanetXbox360 10/10

UGO 10/10

AOTF 100/100

GameVideos A+/A+

ElectricPig 5/5

TechLand 9.8/10

Mygames 96/100

Machinima 9.5/10

Kombo 95/100

Game Informer 95/100

X360A Review 94/100

Gametrailers 9.3/10

CVG 9.2/10

Eurogamer 9/10

Videogamer 9/10

JVN.com 9/10

Game Revolution A/A+

Gamezone 8.5/10

GamesRadar 8/10

GodisaGeek.com 8/10

Giant Bomb 4/5


[ 本帖最后由 west2046 于 2010-9-12 18:43 编辑 ]


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Game Revolution

100

While no game will ever be perfect, Halo: Reach is as close as Bungie is going to get with the series, and I think they knew that going in. So they did their damndest to make sure it lived up to its namesake, probably even more so than Halo 3 did.




GamePro

100

The only thing missing from this impressive entry is a number "4" in the title, because for all intents and purposes, Reach feels like the next big thing in the Halo franchise.







1UP

100

But after seeing the perfect last shot of the campaign (in fact, it's so spot-on, that Bungie community director Brian Jarrard confirms that, unlike previous titles, there's no additional cinematic or end-scene for finishing on Legendary difficulty -- everyone sees the same last scene), and playing round after round of multiplayer, I can say that while I admire and respect every previous Halo title, Reach is the Halo that I absolutely love.







Planet Xbox 360

100

Halo: Reach is bar none the most developed, robust, and title in the franchise.







Destructoid

100

Halo: Reach is everything a Halo fan has ever dreamed for. All that was lacking from previous Halo games is here and then some. This is Bungie's love letter to their fans and they've definitely gone out with a bang.







IGN UK

100

Nine years in and on its fifth and final pass Bungie has created the definitive Halo experience, in which refinement is matched by the gentle revolutions of its new features.







Telegraph

100

Halo is their story, and with Reach you feel they have just closed the book. It may not have the lasting impact of Combat Evolved, but as a refinement of the idea --the essence-- of Halo, it is their finest work yet.







Joystiq

100

ODST could have been a clever little shimmy, but it came out a misstep. Reach brings us right back into the dance that hooked us nine years ago, introduces some cool new steps, and leaves us twirling in enchantment as Bungie graciously bows out. Just keep twirling, Spartan.







IGN

95

Even if you've grown tired of the Halo formula through the years, I'd still recommend this game to you. It's just that good.







Game Informer

95

Any disappointment series fans felt after ODST should be completely washed away thanks to Reach. Make no mistake about it - this is the true follow-up to Halo 3. It's also a perfect way for Bungie to part with the series it turned into a phenomenon. [Oct 2010, p.92]

All this publication's reviews






Xbox360Achievements

94

Bungie wanted to go out with a bang, but instead, they've gone out with a nuclear explosion that not even a Spartan could survive. It's the end of an era, that's for sure, but the beginning of a new one. Step up 343, you have some big boots to fill.







GameTrailers

93

Now four games into the series there's no denying that the campaign is starting to lose some of its moxie, yet there's just enough revelation here for fans to cling to. But let's be honest. You're going to decide to buy based on its multiplayer component and this is where it delivers in spades.







Everyeye.it

93

The Single Player is far away from perfection. It lacks drama, and the pace isn't that high. But, as usual, Bungie delivers a complete multiplayer experience. Thanks to FireFight and to the new game modes, Reach is one of the best online FPS, and it will last for years.

All this publication's reviews






Computer and Video Games

92

A beautiful, astoundingly deep - yet very familiar - Halo package. Thanks for the memories, Bungie.







Eurogamer

90

Reach captures what you love about Halo, refining it on the multiplayer side and preserving the fluid, dynamic, ever-surprising campaign action that makes most rivals look like clumsy shooting galleries.







VideoGamer

90

The robust and extensive suite of features make for a compelling overall package. It's an incredible campaign, and its less bombastic plot and clear-cut story stop it from getting bogged down in the sense of being overworked.







SpazioGames

90

A good finale, maybe not the epic one everyone was waiting for. Halo Reach will make the fans rejoice, especially with its incredible multiplayer side. On the other hand, the single player experience is somehow flawed by a fragmentary plot, a short lifespan, some small bugs and the missing "team feeling". It's a great shooter, but it won't be remembered as the best of this generation as some believed.







Eurogamer Italy

90

Reach is the best Halo ever created by Bungie. Great graphics, excellent storyline and the usual perfect multiplayer, make this game a "must buy" not for every Halo fan, but also for everyone playing first person shooters. Unfortunately, a 5-hour single-player campaign prevents the game from gaining that perfect score that it would have otherwise deserved.







GameZone

85

Halo: Reach is 2010's multiplayer title of the year.







Worth Playing

85

If multiplayer is your thing, it's a must-have title. If you're a hardcore Halo fan looking to flesh out the story and really just want more of the same, then pick it up. If you're looking for an innovative FPS that pushes boundaries and helps define the genre, though, you may want to look elsewhere. Reach is fun, but it doesn't provide the same kick in the ass as your first time through the original Halo.







Games Radar (in-house)

80

Do you buy Halo mostly for the multiplayer? Then Reach is everything you'd want and expect from Bungie's final contribution to the franchise – perfectly polished familiarity with exactly the right amount of fresh features and bold risk-taking. If you're counting on an epic, sweeping and satisfying campaign story, however, you might want to keep waiting for Halo 4.







Giant Bomb

80

It's a Halo game through and through, with the same style and pacing that you've come to expect, but with a new cast of characters that are worth paying attention to and a multiplayer mode that has more variety than it's ever had before. It's not going to change your mind about Halo, but this special delivery for fans of the franchise is a great send-off as Bungie ends its involvement with the franchise to go work on something new.



[ 本帖最后由 west2046 于 2010-9-12 18:41 编辑 ]

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引用:
原帖由 turnlive 于 2010-9-12 20:49 发表
谁有我悲惨。。被困在孟加拉这个鸟不拉屎的地方,订的传奇版要到10月才能去美国背回来。。到时候黄花菜都凉了。。
买游戏专门飞去美帝买

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You can tell that these guys are veterans, since they brought along stuff to entertain themselves while waiting for Halo: Reach.


Jason of Gamer’s Hideout showed off the Halo: Reach t-shirt, given to each pre-order customers.


My mind was blown when I saw Master Chief hand-delivered the lucky draw prize for that night - a Halo: Reach Legendary Edition.


Jason took them Halo: Reach Legendary Edition for safe keeping until the time for lucky draw comes.


Hands-up! Its not yet time to buy!


The highlight of Halo:Reach Legendary Edition - the Noble Team statue, made by McFarlane Toys.


Jeannie Mak was the first recipient of the game and was rewarded with extra swags for her dedication - she waited in the line since 6:30pm. Hardcore, weh!


The line was still pretty long (by Malaysian standard) even at 1:00am.


Noble 6 joined Master Chief somewhere along the way.


How does it feel to play yourself in a video game?


Hey hey, its lucky draw time!


Master Chief was given the honor to pick up the lucky winner. So, the Halo: Reach Legendary Edition went to…


Chris Hughes! Congrats, good sir!



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