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XBOX360无力运行完整PhysX开发包,PC/PS3版本一切正常

欧洲游戏开发者大会新消息,
Ageia同时为PC,XB360和PS3提供了PhysX物理引擎开发包,但出于硬件本身的构架上的局限,XB360将不能完整的运行这个引擎。PC/PS3目前来看都可以很好的承担这个物理引擎高昂的系统需求。Ageia技术报告中令XB360阳萎的主要特性是PhysX流体物理技术部分。

www.1up.com/do/newsStory?cId=3143371

Quote:
360 Buckling Under PhysX
PS3 can handle it; 360 features, however, are limited.
by Patrick Klepek, 09/01/2005
As Valve demonstrated with Half-Life 2, true-to-life physics can have a lasting impact on gameplay, and next-generation should prove that notion even more so. Ageia hopes to cash in on this trend with their PhysX line of physic-dedicated accelerator cards, of which BFG Technologies was recently announced as second add-on card partner.

What's interesting, however, is how this plays out between PlayStation 3 and Xbox 360. At the European Game Developers Conference, Extreme Tech noted that the company confirmed plans to offer software-based rendering for single and dual-core PCs, PCs decked out with PhysX chips and software versions for PlayStation 3 and Xbox 360.

That makes sense to offer development solutions on all platforms, but what's interesting is Ageia's report that Xbox 360 can't handle all of the PhysX's features because of architecture limitations. PhysX offers technologies ranging from physical object interactions to fluid-based particle effects like water and smoke and reportedly only PS3 and PCs will be able to handle all the goods.

What will Xbox 360 miss out on? PhysX's fluid-based technology. How exactly that impacts Xbox 360's future is for all intents and purposes minimal, but it's strange to see a split between the two machines after such rabid debate over which one had the edge


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引用:
原帖由 tdkgtm 于 2007-2-1 21:57 发表

今天动物园来了多少参观游客?
知道么?    我放下一个食物   让很多的动物争先恐后的表现      你是最积极的一个


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