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Wii版使命召唤5部分细节公开

Call of Duty: World at War - more Wii and DS detailsJuly 11th, 2008 This info comes from Rich Farrelly, Creative Director and Noah Heller, Senior Producer. Some of this we have heard, some is new…
Wii
- they believe that the Wii hasn’t been pushed to its limits yet
- Wii version will support everything that is in the other versions
- there is a secret concerning co-op play, which is to be revealed later
- CoD4 engine on Wii reconfirmed
- camera and controls are taking a top priority “For example, if you’re climbing on a hill, in a game, you’d have to adjust the point of view manually… but that’s not as in reality, where you would instinctively look a bit higher over your head. That’s the kind of adjustment we’ve obtained working on cameras on Wii version.”
- more fluid movements for shooting
- Zapper support reconfirmed - details unclear, but you’ll be doing typical Zapper stuff (aim off-screen to reload)
- Main game runs at 60FPS, online is 30FPS

其他版本有的要素,Wii版也有
本作还有一个合作模式,不过目前还尚未公布细节
游戏将采用使命召唤4:现代战争的引擎。
为了让玩家能够流畅游戏,发挥Wii版独特的操作优势。游戏将会把视角和操作性放在首要的任务上进行优化。
对应Wii Zapper,跟合作模式一样,其细节尚未公开。
本作的帧数将稳定在60帧,使用COD4的引擎能够达到这样的高度,确实比较惊人,不过其最终的游戏画面效果会如何。网络多人模式的话,将运行在30帧每秒。难道本作的网络模式将可以支持10名玩家以上?

下面是DS版细节。
DS
- online play
- combat system improved over last Call of Duty DS title
- DS touch-screen interactions “We can’t tell you anything, but let me tell you: it’s NOT just about cutting the right cable, turning off a device or a bomb… we want you to put your hands in the real war!.”
Huge thanks to our friends at NintendoMain for the heads up!



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楼上没仔细看文章啊,对应网络



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