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» 頑皮狗講及UNCHARTED 2的畫面技術, 每個人物多形邊多達八萬
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頑皮狗講及UNCHARTED 2的畫面技術, 每個人物多形邊多達八萬
小JJ和大MM
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发表于 2009-10-11 10:32
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http://bbs.a9vg.com/read.php?tid ... amp;uid=&page=1
众所周知在U1VSGOW对比贴中,U1主角多边形数仅为3W,此次每人物暴增至8W
Just by viewing Uncharted 2: Among Thieves screens or trailers, the first thing you’ll notice are the incredible graphics. Naughty Dog was able to utilize the power of the Cell processor more than ever before, which allowed them to focus the graphics chip to certain aspects of the game.
In a video interview found in Uncharted 2: Among Thieves, Pal England, Lead Programmer at Naughty Dog, talked about the graphics of Uncharted 2. The main characters typically have eighty thousand polygons in them. Even more impressive, just using the graphics card, Naughty Dog was able to pump out two million triangles in every frame.
每個人物都由八萬個多形邊形成.......更令人印象心刻的是, 只是利用GPU(不計CELL), 就己經可以每帧處理200萬多邊形數目
“Our characters they typically have eighty thousand polygons in you know, one character, like the main character. In total- what we try to push through to the graphics chip at one point two million triangles that we try to draw every frame. We do a lot using the cell processor.”
Naughty Dog really pushed the PS3 hard this time around and it shows. Every level in Uncharted 2 looks better than the previous. Look for a full review later this weekend.
http://www.examiner.com/examiner ... -in-main-characters
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