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[求助] 把SCE当软件商看算个啥水平?

喷了,半天不来任青又在发明神论了

原来SCE不是游戏开发商只是个游戏发行商

受教受教,按照此等理论诸如AB、THQ啥的全部都被开除出游戏开发商的队伍

是不是这个道理?


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我觉得任青到今天为止不知道怎样吹老任真是不可思议

任值得吹的而且的确比其他公司高出一截的实质是他的GD和LD

这两个位置尤其是LD的地位比一般的游戏开发公司要高

而且任在他的核心IP上绝不吝惜花费时间打磨细节,所以理论上同样工作量的游戏,任的开发时间比其他公司要长得多得多



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引用:
原帖由 dragonzet 于 2012-5-14 19:47 发表
小小大星球是 Media Molecule跟SCE一起做的,主要开发是前者
这个也不能算纯SCE游戏,半第二方性质

ICO 洛克洛克 抓猴子 怕他碰之类算。所以实质上SCE自己的游戏非常非常少

当然,火纹也不是任天堂做的
MM被SCE收购都好几年了好不好,即使小小大1勉强算个第二方但小小大2就是个第一方游戏

SCEA的神海、战神、MLB THE SHOW系列、海豹、小小大塞车等等

SCEE的反重力赛车、Singstar、摩托风暴、Killzone等等

SCEJ的GT系列

这些除了当中个别系列的外传或者HD复刻是外包外,哪个开发的主体不是SCE自己?


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引用:
原帖由 dragonzet 于 2012-5-14 19:59 发表
KZ3是GUERRILLA做的 又一个合约工作室。。。。。。。。
螃蟹厂在2005年就被SCE收购现在是SCE的全额子公司也是SONY旗下的全额子公司

现在这个厂做的任何游戏都是SCE自己做的游戏

Sony Computer Entertainment Acquires Guerrilla Games - Leading Developer of Killzone Franchise

     - Guerrilla to Operate as Part of SCE Worldwide Studios Network
     Sony Computer Entertainment today announced that it has acquired leading
developer Guerrilla Games to further expand its development capability as
part of Worldwide Studios (SCE WWS).
     In a strategic move to secure long term excellence in game development
for current and future PlayStation(R) platforms, the acquisition of Guerrilla
has formalised the already close working relationship between Sony Computer
Entertainment and the studio.
     Guerrilla B.V.(http://www.guerrilla-games.com), based in Amsterdam,
Netherlands is the award winning developer of the Killzone game for
PlayStation 2, which has shipped close to 2 Million units worldwide. The
studio is currently working on a new Killzone title for PlayStation 3, early
scenes of which were shown to wide acclaim when revealed at E3 earlier this
year. The studio is also developing a further game within the Killzone
universe for PlayStation Portable (PSP). Guerrilla signed an exclusive
development agreement with Sony Computer Entertainment Europe in March 2004
and the acquisition will help the team grow as a key creative element of the
SCE Worldwide Studios network.
     Commenting on the acquisition, Phil Harrison, President of SCE WWS, said,
"Guerrilla have a great combination of creative, technical and production
talent in their team and we have enjoyed a close working relationship with
their management and staff for a number of years. I am delighted that they
will now become a member of the SCE Worldwide Studios network of developers.
As we prepare for the launch of PlayStation 3 next year, this acquisition
strengthens our development portfolio to take full advantage of the exciting
entertainment opportunities provided by PSP, PlayStation 3 and beyond."
     Hermen Hulst, Managing Director of Guerrilla said, "Sony Computer
Entertainment - with its truly global presence, leading platforms and
commitment to innovation - is an ideal partner for Guerrilla and we are
delighted to take our existing relationship to the next level."
     About SCE Worldwide Studios (SCE WWS)
     SCE World Wide Studios was formed on 1 September 2005 in order to secure,
strengthen and further develop game development and publishing activities for
the PlayStation range of game and entertainment consoles. SCE WWS will be
responsible for the global creative, technical and strategic direction
setting of development and production of computer entertainment software for
the PlayStation family.
     Guerrilla B.V. has been acquired by SCE Benelux.
     More information about PlayStation products can be found at
www.playstation.com or www.scee.presscentre.com
     PlayStation and the PlayStation logo are registered trademarks of Sony
Computer Entertainment Inc. All other trademarks are property of their
respective owners.



SOURCE  Sony Computer Entertainment Europe Ltd

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我实在受不了了,再普及下SCE的第一方

这些第一方都是SCE 全额控股的,都是SCE的下级子公司

SCEA

Naughty Dog,代表作神海、Daxter,SCE在2001年收购
Santa Monica Studio,代表作战神,SCE在1999年成立
San Diego Studio,代表作MLB The Show系列,小小大赛车,由Redzone和989两个工作室合并而成
Sony Bend,代表作虹吸战士,前身为Eidetic,SCE在2000年收购
Sucker Punch,代表作Sly、Infamous,SCE在2011年收购
Zipper,代表作海豹突击队、MAG,SCE在2006年收购,现已关闭
Incognito,代表作Twist Metal、Warhawk,SCE在1999年成立,现已关闭
Sony Forster,美国地区开发商的QA总部

SCEE

London Studio,代表作Singstar,SCE在1993年成立
Cambridge Studio,前身为Millennium,SCE在1997年收购,现主要为技术支持
Liverpoor Studio,代表作反重力赛车系列,前身为Psygnosis,SCE在1993年收购
Guerrilla,代表作Killzon系列,SCE在2005年收购
Evolution Studio,代表作摩托风暴,SCE在2007年收购
Media Molecule,代表作小小大星球,SCE在2010年收购

SCEJ

Polyphony Digital,代表作GT,SCE在1998年成立

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引用:
原帖由 傲笑乾坤 于 2012-5-14 20:31 发表
千万游戏太少是SCE致命伤
这也是MS的致命伤

是不是这个意思?

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