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[业评] SONY预称霸按摩棒领域的野心昭然若揭

http://www.examiner.com/x-12218- ... l-Games_and_Hobbies

Prior to PAX East, Sony held a small event at the Colonnade Hotel in Boston, Massachusetts. Showcasing their recently unveiled PlayStation Move motion-based controller, Sony wanted to let gamers get a chance to try the device out with a handful of new titles that will support the controller and utilize the unique new control method. Though some of the pickings were slim for game demos to try, Sony did have a wide-variety of games to test and tinker with. Each game showcased a different style of play, whether is be mini-game based, sport titles, or an impressive tech demo, and many of the gamers were walking away from the event with impressed smiles on their faces.

Unlike the NYC event, which was held earlier in the week, the Boston event had slimmer pickings of games to try, but what they had still showed some amazing future potential and allowed you to see how the controller could be incorporated into existing titles like LittleBigPlanet, for example. On the floor, Sony had Move Party, Sports Champions, Sliders, and a variety of tech demos showing off various aspects of the controller and what can be done with it. Unfortunately, SOCOM 4 was not present at the event.

When you first hold the controller, you'll instantly notice that it's very light to hold. The weight can be best compared to the launch PS3 SIXAXIS controller, so it almost feels as light as a feather and it's certainly lighter than the Wii-mote. The curvature of the controller also makes holding the controller a far more comfortable fit than the Wii-mote, and all the buttons are easily accessible.

The biggest element of the controller that everyone has noticed is the large glowing bulb on the top. To your surprise, the bulb is actually very soft and isn't hard plastic like you may expect. You can squash it, squeeze it, and smack it into objects without having to worry about it breaking or shattering. The purpose of the bulb varies, but one of the key functions is to allow the PlayStation Eye to detect the controller and allow for precise 1:1 motion-tracking. The secondary function is to change color while playing the game and immerse players by alternating the color during gameplay. Another feature shown during a tech demo was how the bulb changed colors when you "dipped" the controller into a color palette and painted. The bulb will match the corresponding color you were painting with and, while it may not be the coolest thing in the world, those little kinds of details really make the experience feel that much more immersive.

The controller is equipped with the standard X, O, square, triangle button, a new 'Move' button, and a trigger on the underside of the controller -- similar to where the 'B' button is on the Wii-mote. The majority of the games presented in Boston mostly focused on the player using the trigger-button or the 'Move' button. The controller does have a slight rumble sensation, so you'll still get some feedback from the games. The trigger is actually different than your typical trigger button, though. In one of the tech demos, the trigger is pressure sensitive, like the L2 or R2 buttons on the PS3 controller, and this will alter how your action is presented in the game. During a tech demo, which had you control a wooden puppet like thing, by pressing the trigger, the puppet hands would close. Now, based on the pressure and how far you held the trigger down, the hands would close so much accordingly. This concept would be cool to see in some games like moving boxes in God of War.

After getting use to the new controller, which is not a Wii-mote clone in any way, it was time to delve into the games. Sports Championship was the biggest title at the show and gathered the largest crowd, but it was for good reason. Essentially, this is the WiiSports for the PS3, but the games will vary slightly more and feature some of the games you will find in the recently released WiiSports Resort -- like Archery. Included in the compilation are Table Tennis, Archery, Bocce Ball, Gladiator Duel, and more. Unfortunately, not all the titles were available, so we only got to see Table Tennis and Gladiator Duel in action. Table Tennis is exactly what you would expect. Based on your wrist action, the ball will slice or dive, but the air current in the arena will also change the trajectory of the ball.

The most exciting game was Gladiator Duel. A fighting game in essence, Gladiator Duel had human player battle off against a computer controlled opponent. You would have two controllers in hand -- though the game can be played with just one -- and one controller would represent the shield, while the other would be your weapon. The game was about timing to block and then attacking when you saw an opening. You couldn't play this game like a Wii game by any means, though. You have to block like you have a shield in your hand and you need to swing the weapon like you have a sword or massive war-hammer at the ready. Swinging it like a Wii-mote didn't work well here.

Move Party was also on the floor to experiment with, which seemed to be a fun-packed party/family game. Two different games were on display, one had you clipping hair off a character, and the other had you controlling a fan and blowing baby birds into their nests. The PlayStation Eye was used to a great extent in these games, as you will see yourself on the TV screen to accomplish the goals the game presents. For the most part, these games felt like EyeToy games but were taken to the next level thanks to the Move controller and upgrade in precision.

The last game to try was Slider. A mix between PSN title, Pain, and Sega classic, Crazy Taxi, Slider has players controlling a character in an office chair through busy city streets. Your character will dash down the roads, grind on rails, and take sharp turns around sharp corners. You could give your character and extra boost of speed by thrusting the controller forward, too. Graphically, the game was similar to the Pain series and looked quite smooth, though nothing too taxing on the PS3 hardware. The concept was fun and unique, though felt more suited for a solid PSN-type title.

We walked away from the PlayStation Move event with high hopes. The controller isn't a Wii-mote clone and the accuracy, precision, lack of latency, and concepts are really unique. Is the move a look at the future of gaming? Perhaps it is, but, right now, we still need to see that big game from Sony to compel gamers to want this new controller method. It's a step in the right direction for sure, though. The potential demonstrated at the event was limitless and now it's in the hands of developers to cater to the gamers with new ideas.

One thing the Move won't be is a Wii HD. You cannot expect to go into the Move thinking it's just like the Move, because it's not like the Wii in any regards. It has more functionality than the current Wii-mote, but developers have to show that to us with upcoming releases. We look forward to what Sony and third-party developers reveal for Move later this year.

We have some pictures from the event below in your slideshow, too.



Sony牌按摩棒前端的那个彩球不是硬的,是软的,可以捏着玩的

那质感简直无敌了


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