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[业评] ps3 VS xBOX360 寒霜2硬件能力对比

360上大把用Deffered shading的游戏,远的有dead space,alan wake,近的有crysis 2,效果比bf3还好不少,这文章居然说完全360完全没能力执行,可见多么2B……


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引用:
原帖由 bigboss2510 于 2011-10-18 16:59 发表

求提到这些游戏使用延迟渲染的原文! 别给个PC版的哦!
http://en.wikipedia.org/wiki/Deferred_shading

Deferred lighting in commercial gamesThe techniques is increasingly being used in video games because of the control it enables in terms of using a large amount of dynamic lights and reducing the complexity of required shader instructions. Some examples of games using deferred lighting are:

Alan Wake
Bioshock Infinite[3]
Blur
Brink
Crackdown and Crackdown 2[4]
Crysis 2[5]
Dead Space[6] and Dead Space 2[7]
Deus Ex Human Revolution [8]
Grand Theft Auto IV
Halo Reach [9]
inFamous and inFamous 2[10]
LittleBigPlanet and LittleBigPlanet 2[11]
Shift 2 UNLEASHED [12]
Stalker: Shadow of Chernobyl, Clear Sky and Call of Prypiat[13]
Red Dead Redemption
Resistance series[14]
StarCraft II [15]
Uncharted and Uncharted 2[16]
Vanquish [17]


Deferred shading in commercial gamesIn comparison to deferred lighting, this technique is not very popular due to high bandwidth requirements. Especially on consoles, where memory bandwidth is very limited and often a bottleneck.

Battlefield 3[18]
Dungeons
Killzone 2 and Killzone 3[19]
Mafia 2
Metro 2033[20]
Rift
Shrek[21]
Splinter Cell: Conviction
Tabula Rasa[22]
Trine
Viva Pinata


其中大部分游戏网上都能够找到官方pdf或是ppt,直接或简洁说明其使用的渲染方式。


注:deffered shading和deffered lighting都是延迟渲染。其中deffered lighting较晚出现,也常常被统称为deffered shading

[ 本帖最后由 shinkamui 于 2011-10-18 17:15 编辑 ]



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