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[专题讨论] 请硬件帝、特效帝帮忙科普一下GT赛车3都用了什么特效?为啥画面比较好看

山内一典开发GT6时曾吐槽PS3机能,没法重现PS2上GT3的地面热浪效果:
引用:
   
When the [PlayStation 2] came out, one unique characteristic of that system was that the screen fill rate was very fast. Even looking back now, it’s very fast. In some cases, it’s faster than the PS3. There, we were able to use a lot of textures. It was able to do that read-modify-write, where it reads the screen, you take the screenshot, and you modify it and send it back. It could do that very quickly.

    “I don’t know if anybody remembers, but when the PS2 first came out, the first thing I did on that was a demo for the announcement. I showed a demo of GT3 that showed the Seattle course at sunset with the heat rising off the ground and shimmering. You can’t re-create that heat haze effect on the PS3 because the read-modify-write just isn’t as fast as when we were using the PS2. There are things like that. Another reason is because of the transition to full HD.”
https://www.gtplanet.net/gran-tu ... s-far-as-it-can-go/


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