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[新闻] PS3版《刺客信条》桢数讨论出现重大分歧:IGN VS GameSpot,到底谁收了黑钱?

正方——IGN

概要:PS3桢数很成问题,也许前2大关进行暗杀任务时还不怎么影响,但是到了第三大关最后的暗杀任务时就让人抓狂了
"The cities, as I stated earlier, are truly remarkable pieces of art. These big open worlds, which are fully interactive, do come at a severe cost on PS3. There is considerable texture pop-in and noticeable framerate issues. Playing back-to-back with the 360 version, it's obvious that Ubisoft did not devote enough resources to the PS3 edition. The framerate is considerably worse, so much so that it begins to affect gameplay in the later levels. You can get through the first two-thirds of Assassin with the framerate being just an annoyance, but it becomes more of an issue for the final third of the missions"


反方——GameSpot

概要:PS3版的桢数更强些,但是XO版明暗对比看上去更协调(可能翻译的不确切),两者各有得有失
"There are few differences between the Xbox 360 and PlayStation 3 versions. PS3 owners are blessed with a slightly more solid frame rate, although the 360 version features a little more contrast in the lighting, so it's pretty much a wash."


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[ 本帖最后由 ninigou 于 2007-11-14 07:05 编辑 ]


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又有新进展,GameSpot小编居然说PS3桢数更稳定,靠的不知道哪个收黑钱了,还是都收了

There are few differences between the Xbox 360 and PlayStation 3 versions. PS3 owners are blessed with a slightly more solid frame rate, although the 360 version features a little more contrast in the lighting, so it's pretty much a wash.

——GameSpot



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