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[新闻] 《WD》制作人重磅炸弹:XONE版比PS4版具有更加动态充满活力的城市

  

  《看门狗》将于次世代主机同期发售,据报道,《看门狗》制作人Dominic Guay表示,Xbox One上的《看门狗》是所有平台版本中最出色的,它将具有比PS4版有更动态的充满活力的城市。

“我们现在还处于研发阶段,因为硬件是新的。很明显我们还需要一段时间才能发挥出次世代主机的完整潜力。但现在我们已经知道,两款主机的性能是不相上下的,这是个好消息。我们会不断挑战新的高度,直到《看门狗》真正发售的那一天。”

“假设你是AI角色,你决定移动到另一个地方。你做出决定是需要一定延迟时间的。就和你所谓一名玩家握着手柄时做决定需要考虑时间一样。而次世代主机将让我们设计的AI计算速度更快。”

随后他谈到了微软的云服务,称这是Xbox One最关键的组成部分。有些物理特效的运算是不严格要求时间同步的。“比如风吹草动什么的,这是弹性材质的物理特效,我可以在云端进行这部分运算,因为它不要求实时同步。这种情况让Xbox One具有独特的优势。总之主机的性能很强大,我们的工程师正在努力开发。”

此外,Guay还继续谈论了视觉效果和游戏中城市的动态化。

“比如,我们想要用全3D技术模拟水体效果,包括不同船只形成的波浪之间的互动。我们还对路人的AI进行大量研究,让他们更智能。这就是我所说的动态化,这是整个城市与你互动的方式。我们能够利用Xbox One将动态化推向新的高度。”


引用:


Watch Dogs News: Watch Dogs producer Dominic Guay drops a b0mbshell saying that the Xbox One version of Watch Dogs will have a more dynamic city.


Watch Dogs hits Xbox One and PS4 later this year when the next gen consoles hit store shelves. If recent reports are to believed however, the Xbox One version might be the way to go. Watch Dogs producer Dominic Guay has stated that Watch Dogs on the Xbox One will have a more dynamic city than the PS4.

"We're still very much in the R&D period, that's what I call it, because the hardware is still new," Guay said. "It's obvious to us that it’s going to take a little while before we can get to the full power of those machines and harness everything. But, even now we realise that both of them have comparable power, and for us that’s good, but everyday it changes almost. We’re pushing it and we’re going to continue doing that until [Watch Dogs] ship date."

Mr. Guay continues, "So suppose you were an AI, and the decision to make you move was run elsewhere. There would be the same latency," he continued. "If you think about it, it's not different than you holding the controller when you're playing multiplayer. It might allow someone to use one dedicated machine just for on AI. What kind of AI could I do with that? That's interesting."

He then goes on to mention Microsoft’s cloud service that seems like it will be a crucial component to the Xbox One stating, “Physics calculations, similarly, aren't dependent on strict timing. The way a tree reacts to weather, it's physics, right?" Guay went on. "It's bending materials. Well, what if I could run that on the cloud? It doesn't need to be fully synced. There are occasions where there will be an advantage, but it's clear in the short term there's plenty of power within the machines. That's where our engineers are working."

In addition to those comments Mr. Guay went on to talk a bit about the graphics and the “dynamism” of the city. Here is what he had to say:

"For example, we’re able to simulate the water in full 3D, if you go on a boat the waves that form will affect other boats. We’re also able to spend more time giving brains to the other people on the streets so that they can basically be smarter, and there can be more of them. It’s what I call dynamism; basically, the way the city reacts to you, we are able to push further on the Xbox One.”

What do you think about this development? Will the cloud have that much of an impact in the next generation? Do you even care?
[ 本帖最后由 cangying 于 2013-7-9 14:16 编辑 ]


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